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Add selectionbox_color, crosshair_color, and crosshair_alpha options
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@ -124,6 +124,12 @@
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#console_color = (0,0,0)
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#console_color = (0,0,0)
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# In-game chat console background alpha (opaqueness, between 0 and 255)
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# In-game chat console background alpha (opaqueness, between 0 and 255)
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#console_alpha = 200
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#console_alpha = 200
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# Selection box border color (R,G,B)
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#selectionbox_color = (0,0,0)
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# Crosshair color (R,G,B)
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#crosshair_color = (255,255,255)
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# Cross alpha (opaqueness, between 0 and 255)
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#crosshair_alpha = 255
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# Sound settings
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# Sound settings
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#enable_sound = true
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#enable_sound = true
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#sound_volume = 0.7
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#sound_volume = 0.7
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@ -108,6 +108,9 @@ void set_default_settings(Settings *settings)
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settings->setDefault("opaque_water", "false");
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settings->setDefault("opaque_water", "false");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_alpha", "200");
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settings->setDefault("console_alpha", "200");
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settings->setDefault("selectionbox_color", "(0,0,0)");
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settings->setDefault("crosshair_color", "(255,255,255)");
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settings->setDefault("crosshair_alpha", "255");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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17
src/game.cpp
17
src/game.cpp
@ -2920,6 +2920,11 @@ void the_game(
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if(show_hud)
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if(show_hud)
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{
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{
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v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
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u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
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u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
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u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
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for(std::vector<aabb3f>::const_iterator
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for(std::vector<aabb3f>::const_iterator
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i = hilightboxes.begin();
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i = hilightboxes.begin();
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i != hilightboxes.end(); i++)
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i != hilightboxes.end(); i++)
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@ -2929,7 +2934,7 @@ void the_game(
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<<" max="
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<<" max="
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<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
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<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
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<<std::endl;*/
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<<std::endl;*/
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driver->draw3DBox(*i, video::SColor(255,0,0,0));
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driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
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}
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}
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}
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}
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@ -2962,12 +2967,18 @@ void the_game(
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*/
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*/
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if(show_hud)
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if(show_hud)
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{
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{
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v3f crosshair_color = g_settings->getV3F("crosshair_color");
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u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
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u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
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u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
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u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
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driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
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driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
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displaycenter + core::vector2d<s32>(10,0),
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displaycenter + core::vector2d<s32>(10,0),
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video::SColor(255,255,255,255));
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video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
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driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
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driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
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displaycenter + core::vector2d<s32>(0,10),
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displaycenter + core::vector2d<s32>(0,10),
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video::SColor(255,255,255,255));
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video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
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}
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}
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} // timer
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} // timer
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