ParticleSpawner: Fix crash when attaching to invisible entity

This commit is contained in:
SmallJoker 2020-06-19 19:29:47 +02:00
parent 495f7198ef
commit 57df895cf9
2 changed files with 5 additions and 4 deletions

@ -188,10 +188,11 @@ public:
return m_matrixnode->getRelativeTransformationMatrix();
}
inline const core::matrix4 &getAbsolutePosRotMatrix() const
inline const core::matrix4 *getAbsolutePosRotMatrix() const
{
assert(m_matrixnode);
return m_matrixnode->getAbsoluteTransformation();
if (!m_matrixnode)
return nullptr;
return &m_matrixnode->getAbsoluteTransformation();
}
inline f32 getStepHeight() const

@ -349,7 +349,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment *env)
const core::matrix4 *attached_absolute_pos_rot_matrix = nullptr;
if (m_attached_id) {
if (GenericCAO *attached = dynamic_cast<GenericCAO *>(env->getActiveObject(m_attached_id))) {
attached_absolute_pos_rot_matrix = &attached->getAbsolutePosRotMatrix();
attached_absolute_pos_rot_matrix = attached->getAbsolutePosRotMatrix();
} else {
unloaded = true;
}