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https://github.com/minetest/minetest.git
synced 2024-11-27 18:13:46 +01:00
Fix script error reporting a bit
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parent
9344816bd6
commit
581f950e10
@ -35,10 +35,11 @@ void script_error(lua_State *L, const char *fmt, ...)
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{
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va_list argp;
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va_start(argp, fmt);
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vfprintf(stderr, fmt, argp);
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char buf[10000];
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vsnprintf(buf, 10000, fmt, argp);
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va_end(argp);
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lua_close(L);
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exit(EXIT_FAILURE);
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//errorstream<<"SCRIPT ERROR: "<<buf;
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throw LuaError(buf);
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}
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bool script_load(lua_State *L, const char *path)
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21
src/script.h
21
src/script.h
@ -20,8 +20,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef SCRIPT_HEADER
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#define SCRIPT_HEADER
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#include <exception>
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#include <string>
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class LuaError : public std::exception
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{
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public:
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LuaError(const std::string &s)
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{
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m_s = "LuaError: ";
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m_s += s;
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}
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virtual ~LuaError() throw()
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{}
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virtual const char * what() const throw()
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{
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return m_s.c_str();
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}
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std::string m_s;
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};
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typedef struct lua_State lua_State;
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//#include <string>
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lua_State* script_init();
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void script_deinit(lua_State *L);
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@ -1101,7 +1101,10 @@ static int l_register_craft(lua_State *L)
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width = colcount;
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} else {
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if(colcount != width){
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script_error(L, "error: %s\n", "Invalid crafting recipe");
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std::string error;
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error += "Invalid crafting recipe (output=\""
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+ output + "\")";
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throw LuaError(error);
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}
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}
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// removes value, keeps key for next iteration
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@ -2469,6 +2472,21 @@ void scriptapi_export(lua_State *L, Server *server)
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ObjectRef::Register(L);
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}
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bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
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const std::string &modname)
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{
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bool success = false;
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try{
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success = script_load(L, scriptpath.c_str());
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}
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catch(LuaError &e){
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errorstream<<"Error loading mod: "<<e.what()<<std::endl;
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}
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return success;
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}
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
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{
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realitycheck(L);
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@ -34,6 +34,8 @@ struct PointedThing;
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class ServerRemotePlayer;
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void scriptapi_export(lua_State *L, Server *server);
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bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
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const std::string &modname);
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
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@ -982,7 +982,7 @@ Server::Server(
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if(!success){
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errorstream<<"Server: Failed to load and run "
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<<builtinpath<<std::endl;
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assert(0);
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exit(1);
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}
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// Load and run "mod" scripts
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core::list<ModSpec> mods = getMods(m_modspaths);
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@ -991,11 +991,11 @@ Server::Server(
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ModSpec mod = *i;
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infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
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std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
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bool success = script_load(m_lua, scriptpath.c_str());
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bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
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if(!success){
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errorstream<<"Server: Failed to load and run "
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<<scriptpath<<std::endl;
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assert(0);
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exit(1);
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}
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}
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