Reorder ObjectProperties struct

This commit is contained in:
sfan5 2024-02-29 12:52:42 +01:00
parent e734b3f0d8
commit 585ca90ae0
2 changed files with 36 additions and 25 deletions

@ -32,7 +32,7 @@ ObjectProperties::ObjectProperties()
colors.emplace_back(255,255,255,255);
}
std::string ObjectProperties::dump()
std::string ObjectProperties::dump() const
{
std::ostringstream os(std::ios::binary);
os << "hp_max=" << hp_max;

@ -29,49 +29,60 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ObjectProperties
{
u16 hp_max = 1;
u16 breath_max = 0;
bool physical = false;
bool collideWithObjects = true;
/* member variables ordered roughly by size */
std::vector<std::string> textures;
std::vector<video::SColor> colors;
// Values are BS=1
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
// Values are BS=1
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
bool rotate_selectionbox = false;
PointabilityType pointable = PointabilityType::POINTABLE;
std::string visual = "sprite";
std::string mesh = "";
v3f visual_size = v3f(1, 1, 1);
std::vector<std::string> textures;
std::string mesh;
std::string damage_texture_modifier = "^[brighten";
std::vector<video::SColor> colors;
std::string nametag;
std::string infotext;
// For dropped items, this contains the serialized item.
std::string wield_item;
v3f visual_size = v3f(1, 1, 1);
video::SColor nametag_color = video::SColor(255, 255, 255, 255);
std::optional<video::SColor> nametag_bgcolor;
v2s16 spritediv = v2s16(1, 1);
v2s16 initial_sprite_basepos;
bool is_visible = true;
bool makes_footstep_sound = false;
f32 stepheight = 0.0f;
float automatic_rotate = 0.0f;
bool automatic_face_movement_dir = false;
f32 automatic_face_movement_dir_offset = 0.0f;
bool backface_culling = true;
s8 glow = 0;
std::string nametag = "";
video::SColor nametag_color = video::SColor(255, 255, 255, 255);
std::optional<video::SColor> nametag_bgcolor = std::nullopt;
f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
std::string infotext;
//! For dropped items, this contains item information.
std::string wield_item;
bool static_save = true;
float eye_height = 1.625f;
float zoom_fov = 0.0f;
u16 hp_max = 1;
u16 breath_max = 0;
s8 glow = 0;
PointabilityType pointable = PointabilityType::POINTABLE;
// In a future protocol these could be a flag field.
bool physical = false;
bool collideWithObjects = true;
bool rotate_selectionbox = false;
bool is_visible = true;
bool makes_footstep_sound = false;
bool automatic_face_movement_dir = false;
bool backface_culling = true;
bool static_save = true;
bool use_texture_alpha = false;
bool shaded = true;
bool show_on_minimap = false;
ObjectProperties();
std::string dump();
// check limits of some important properties (strings) that'd cause exceptions later on
std::string dump() const;
/**
* Check limits of some important properties that'd cause exceptions later on.
* Errornous values are discarded after printing a warning.
* @return true if a problem was found
*/
bool validate();
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};