mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Save and remove player by pointer
Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called
This commit is contained in:
parent
a56aedb4ea
commit
596484da4f
@ -821,8 +821,8 @@ void PlayerSAO::removingFromEnvironment()
|
||||
{
|
||||
m_player->setPlayerSAO(NULL);
|
||||
m_player->peer_id = 0;
|
||||
m_env->savePlayer(m_player->getName());
|
||||
m_env->removePlayer(m_player->getName());
|
||||
m_env->savePlayer((RemotePlayer*)m_player);
|
||||
m_env->removePlayer(m_player);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,28 +85,11 @@ void Environment::addPlayer(Player *player)
|
||||
m_players.push_back(player);
|
||||
}
|
||||
|
||||
void Environment::removePlayer(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
for(std::vector<Player*>::iterator i = m_players.begin();
|
||||
i != m_players.end();)
|
||||
{
|
||||
Player *player = *i;
|
||||
if(player->peer_id == peer_id) {
|
||||
delete player;
|
||||
i = m_players.erase(i);
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Environment::removePlayer(const char *name)
|
||||
void Environment::removePlayer(Player* player)
|
||||
{
|
||||
for (std::vector<Player*>::iterator it = m_players.begin();
|
||||
it != m_players.end(); ++it) {
|
||||
if (strcmp((*it)->getName(), name) == 0) {
|
||||
if ((*it) == player) {
|
||||
delete *it;
|
||||
m_players.erase(it);
|
||||
return;
|
||||
@ -453,16 +436,13 @@ void ServerEnvironment::saveLoadedPlayers()
|
||||
}
|
||||
}
|
||||
|
||||
void ServerEnvironment::savePlayer(const std::string &playername)
|
||||
void ServerEnvironment::savePlayer(RemotePlayer *player)
|
||||
{
|
||||
std::string players_path = m_path_world + DIR_DELIM "players";
|
||||
fs::CreateDir(players_path);
|
||||
|
||||
RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
|
||||
if (player) {
|
||||
player->save(players_path);
|
||||
}
|
||||
}
|
||||
|
||||
Player *ServerEnvironment::loadPlayer(const std::string &playername)
|
||||
{
|
||||
|
@ -52,6 +52,7 @@ class ServerMap;
|
||||
class ClientMap;
|
||||
class GameScripting;
|
||||
class Player;
|
||||
class RemotePlayer;
|
||||
|
||||
class Environment
|
||||
{
|
||||
@ -71,8 +72,7 @@ public:
|
||||
virtual Map & getMap() = 0;
|
||||
|
||||
virtual void addPlayer(Player *player);
|
||||
void removePlayer(u16 peer_id);
|
||||
void removePlayer(const char *name);
|
||||
void removePlayer(Player *player);
|
||||
Player * getPlayer(u16 peer_id);
|
||||
Player * getPlayer(const char *name);
|
||||
Player * getRandomConnectedPlayer();
|
||||
@ -226,7 +226,7 @@ public:
|
||||
const std::string &str_reason, bool reconnect);
|
||||
// Save players
|
||||
void saveLoadedPlayers();
|
||||
void savePlayer(const std::string &playername);
|
||||
void savePlayer(RemotePlayer *player);
|
||||
Player *loadPlayer(const std::string &playername);
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user