Huge overhaul of the entire MapgenParams system

MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
This commit is contained in:
kwolekr 2014-02-03 22:42:10 -05:00
parent a439343844
commit 5a34f40d80
24 changed files with 402 additions and 619 deletions

@ -25,10 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h"
#include "util/mathconstants.h"
NoiseParams nparams_biome_def_heat =
{50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70};
NoiseParams nparams_biome_def_humidity =
{50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55};
NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
BiomeDefManager::BiomeDefManager() {

@ -24,8 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen_v7.h"
#include "cavegen.h"
NoiseParams nparams_caveliquids =
{0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6};
NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6);
///////////////////////////////////////////////////////////////////////////////

@ -250,41 +250,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");
settings->setDefault("mgv6_freq_beach", "0.15");
settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6");
settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7");
settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6");
settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6");
settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69");
settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7");
settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6");
settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6");
settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68");
settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75");
settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10");
settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1");
settings->setDefault("mgindev_np_float_islands1", "0, 1, (256, 256, 256), 3683, 6, 0.6, 1, 1.5");
settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5");
settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
settings->setDefault("mgindev_float_islands", "500");
settings->setDefault("mg_flags", "trees, caves");
settings->setDefault("mgmath_generator", "mandelbox");

@ -31,12 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//#define DGEN_USE_TORCHES
NoiseParams nparams_dungeon_rarity =
{0.0, 1.0, v3f(500.0, 500.0, 500.0), 0, 2, 0.8};
NoiseParams nparams_dungeon_wetness =
{0.0, 1.0, v3f(40.0, 40.0, 40.0), 32474, 4, 1.1};
NoiseParams nparams_dungeon_density =
{0.0, 1.0, v3f(2.5, 2.5, 2.5), 0, 2, 1.4};
NoiseParams nparams_dungeon_rarity(0.0, 1.0, v3f(500.0, 500.0, 500.0), 0, 2, 0.8);
NoiseParams nparams_dungeon_wetness(0.0, 1.0, v3f(40.0, 40.0, 40.0), 32474, 4, 1.1);
NoiseParams nparams_dungeon_density(0.0, 1.0, v3f(2.5, 2.5, 2.5), 0, 2, 1.4);
///////////////////////////////////////////////////////////////////////////////

@ -90,44 +90,42 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
this->ndef = gamedef->getNodeDefManager();
this->biomedef = new BiomeDefManager();
this->params = NULL;
this->gennotify = 0;
// Note that accesses to this variable are not synchronized.
// This is because the *only* thread ever starting or stopping
// EmergeThreads should be the ServerThread.
this->threads_active = false;
this->luaoverride_params = NULL;
this->luaoverride_params_modified = 0;
this->luaoverride_flagmask = 0;
this->gennotify = 0;
mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
int nthreads;
if (g_settings->get("num_emerge_threads").empty()) {
int nprocs = porting::getNumberOfProcessors();
// leave a proc for the main thread and one for some other misc threads
nthreads = (nprocs > 2) ? nprocs - 2 : 1;
} else {
nthreads = g_settings->getU16("num_emerge_threads");
}
// if unspecified, leave a proc for the main thread and one for
// some other misc thread
int nthreads = 0;
if (!g_settings->tryGetS16("num_emerge_threads", nthreads))
nthreads = porting::getNumberOfProcessors() - 2;
if (nthreads < 1)
nthreads = 1;
qlimit_total = g_settings->getU16("emergequeue_limit_total");
qlimit_diskonly = g_settings->get("emergequeue_limit_diskonly").empty() ?
nthreads * 5 + 1 :
g_settings->getU16("emergequeue_limit_diskonly");
qlimit_generate = g_settings->get("emergequeue_limit_generate").empty() ?
nthreads + 1 :
g_settings->getU16("emergequeue_limit_generate");
qlimit_total = g_settings->getU16("emergequeue_limit_total");
if (!g_settings->tryGetU16("emergequeue_limit_diskonly", qlimit_diskonly))
qlimit_diskonly = nthreads * 5 + 1;
if (!g_settings->tryGetU16("emergequeue_limit_generate", qlimit_generate))
qlimit_generate = nthreads + 1;
for (int i = 0; i != nthreads; i++)
emergethread.push_back(new EmergeThread((Server *)gamedef, i));
infostream << "EmergeManager: using " << nthreads << " threads" << std::endl;
loadParamsFromSettings(g_settings);
if (g_settings->get("fixed_map_seed").empty()) {
params.seed = (((u64)(myrand() & 0xffff) << 0)
| ((u64)(myrand() & 0xffff) << 16)
| ((u64)(myrand() & 0xffff) << 32)
| ((u64)(myrand() & 0xffff) << 48));
}
}
@ -162,9 +160,7 @@ EmergeManager::~EmergeManager() {
}
void EmergeManager::initMapgens(MapgenParams *mgparams) {
Mapgen *mg;
void EmergeManager::initMapgens() {
if (mapgen.size())
return;
@ -178,77 +174,25 @@ void EmergeManager::initMapgens(MapgenParams *mgparams) {
for (size_t i = 0; i != decorations.size(); i++)
decorations[i]->resolveNodeNames(ndef);
// Apply mapgen parameter overrides from Lua
if (luaoverride_params) {
if (luaoverride_params_modified & MGPARAMS_SET_MGNAME) {
MapgenParams *mgp = setMapgenType(mgparams, luaoverride_params->mg_name);
if (!mgp) {
errorstream << "EmergeManager: Failed to set new mapgen name"
<< std::endl;
} else {
mgparams = mgp;
}
if (!params.sparams) {
params.sparams = createMapgenParams(params.mg_name);
if (!params.sparams) {
params.mg_name = DEFAULT_MAPGEN;
params.sparams = createMapgenParams(params.mg_name);
assert(params.sparams);
}
if (luaoverride_params_modified & MGPARAMS_SET_SEED)
mgparams->seed = luaoverride_params->seed;
if (luaoverride_params_modified & MGPARAMS_SET_WATER_LEVEL)
mgparams->water_level = luaoverride_params->water_level;
if (luaoverride_params_modified & MGPARAMS_SET_FLAGS) {
mgparams->flags &= ~luaoverride_flagmask;
mgparams->flags |= luaoverride_params->flags;
}
delete luaoverride_params;
luaoverride_params = NULL;
params.sparams->readParams(g_settings);
}
// Create the mapgens
this->params = mgparams;
for (size_t i = 0; i != emergethread.size(); i++) {
mg = createMapgen(params->mg_name, i, params);
if (!mg) {
infostream << "EmergeManager: Falling back to Mapgen V6" << std::endl;
params = setMapgenType(params, "v6");
mg = createMapgen(params->mg_name, i, params);
if (!mg) {
errorstream << "EmergeManager: CRITICAL ERROR: Failed to fall"
"back to Mapgen V6, not generating map" << std::endl;
}
}
Mapgen *mg = createMapgen(params.mg_name, i, &params);
assert(mg);
mapgen.push_back(mg);
}
}
MapgenParams *EmergeManager::setMapgenType(MapgenParams *mgparams,
std::string newname) {
MapgenParams *newparams = createMapgenParams(newname);
if (!newparams) {
errorstream << "EmergeManager: Mapgen override failed" << std::endl;
return NULL;
}
newparams->mg_name = newname;
newparams->seed = mgparams->seed;
newparams->water_level = mgparams->water_level;
newparams->chunksize = mgparams->chunksize;
newparams->flags = mgparams->flags;
if (!newparams->readParams(g_settings)) {
errorstream << "EmergeManager: Mapgen override failed" << std::endl;
delete newparams;
return NULL;
}
delete mgparams;
return newparams;
}
Mapgen *EmergeManager::getCurrentMapgen() {
for (unsigned int i = 0; i != emergethread.size(); i++) {
if (emergethread[i]->IsSameThread())
@ -363,12 +307,12 @@ bool EmergeManager::isBlockUnderground(v3s16 blockpos) {
//yuck, but then again, should i bother being accurate?
//the height of the nodes in a single block is quite variable
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params->water_level;
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params.water_level;
}
u32 EmergeManager::getBlockSeed(v3s16 p) {
return (u32)(params->seed & 0xFFFFFFFF) +
return (u32)(params.seed & 0xFFFFFFFF) +
p.Z * 38134234 +
p.Y * 42123 +
p.X * 23;
@ -390,7 +334,7 @@ Mapgen *EmergeManager::createMapgen(std::string mgname, int mgid,
}
MapgenParams *EmergeManager::createMapgenParams(std::string mgname) {
MapgenSpecificParams *EmergeManager::createMapgenParams(std::string mgname) {
std::map<std::string, MapgenFactory *>::const_iterator iter;
iter = mglist.find(mgname);
if (iter == mglist.end()) {
@ -404,37 +348,35 @@ MapgenParams *EmergeManager::createMapgenParams(std::string mgname) {
}
MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
std::string mg_name = settings->get("mg_name");
MapgenParams *mgparams = createMapgenParams(mg_name);
if (!mgparams)
return NULL;
void EmergeManager::loadParamsFromSettings(Settings *settings) {
std::string seed_str;
const char *setname = (settings == g_settings) ? "fixed_map_seed" : "seed";
std::string seedstr = settings->get(settings == g_settings ?
"fixed_map_seed" : "seed");
if (settings->tryGet(setname, seed_str))
params.seed = read_seed(seed_str.c_str());
mgparams->mg_name = mg_name;
mgparams->seed = read_seed(seedstr.c_str());
mgparams->water_level = settings->getS16("water_level");
mgparams->chunksize = settings->getS16("chunksize");
mgparams->flags = settings->getFlagStr("mg_flags", flagdesc_mapgen);
settings->tryGet("mg_name", params.mg_name);
settings->tryGetS16("water_level", params.water_level);
settings->tryGetS16("chunksize", params.chunksize);
settings->tryGetFlagStr("mg_flags", params.flags, flagdesc_mapgen);
delete params.sparams;
params.sparams = createMapgenParams(params.mg_name);
if (params.sparams)
params.sparams->readParams(settings);
if (!mgparams->readParams(settings)) {
delete mgparams;
return NULL;
}
return mgparams;
}
void EmergeManager::setParamsToSettings(Settings *settings) {
settings->set("mg_name", params->mg_name);
settings->setU64("seed", params->seed);
settings->setS16("water_level", params->water_level);
settings->setS16("chunksize", params->chunksize);
settings->setFlagStr("mg_flags", params->flags, flagdesc_mapgen);
void EmergeManager::saveParamsToSettings(Settings *settings) {
settings->set("mg_name", params.mg_name);
settings->setU64("seed", params.seed);
settings->setS16("water_level", params.water_level);
settings->setS16("chunksize", params.chunksize);
settings->setFlagStr("mg_flags", params.flags, flagdesc_mapgen);
params->writeParams(settings);
if (params.sparams)
params.sparams->writeParams(settings);
}

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "util/container.h"
#include "map.h" // for ManualMapVoxelManipulator
#include "mapgen.h" // for MapgenParams
#define MGPARAMS_SET_MGNAME 1
#define MGPARAMS_SET_SEED 2
@ -37,9 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
infostream << "EmergeThread: " x << std::endl; }
class EmergeThread;
class Mapgen;
struct MapgenParams;
struct MapgenFactory;
//class Mapgen;
//struct MapgenFactory;
class Biome;
class BiomeDefManager;
class Decoration;
@ -90,7 +90,7 @@ public:
bool threads_active;
//settings
MapgenParams *params;
MapgenParams params;
bool mapgen_debug_info;
u16 qlimit_total;
u16 qlimit_diskonly;
@ -98,10 +98,6 @@ public:
u32 gennotify;
MapgenParams *luaoverride_params;
u32 luaoverride_params_modified;
u32 luaoverride_flagmask;
//block emerge queue data structures
JMutex queuemutex;
std::map<v3s16, BlockEmergeData *> blocks_enqueued;
@ -115,19 +111,18 @@ public:
EmergeManager(IGameDef *gamedef);
~EmergeManager();
void initMapgens(MapgenParams *mgparams);
MapgenParams *setMapgenType(MapgenParams *mgparams, std::string newname);
void initMapgens();
Mapgen *getCurrentMapgen();
Mapgen *createMapgen(std::string mgname, int mgid,
MapgenParams *mgparams);
MapgenParams *createMapgenParams(std::string mgname);
MapgenSpecificParams *createMapgenParams(std::string mgname);
void startThreads();
void stopThreads();
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
void registerMapgen(std::string name, MapgenFactory *mgfactory);
MapgenParams *getParamsFromSettings(Settings *settings);
void setParamsToSettings(Settings *settings);
void loadParamsFromSettings(Settings *settings);
void saveParamsToSettings(Settings *settings);
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);

@ -2407,34 +2407,11 @@ s16 Map::getHumidity(v3s16 p)
*/
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
Map(dout_server, gamedef),
m_seed(0),
m_emerge(emerge),
m_map_metadata_changed(true)
{
verbosestream<<__FUNCTION_NAME<<std::endl;
m_emerge = emerge;
m_mgparams = m_emerge->getParamsFromSettings(g_settings);
if (!m_mgparams)
m_mgparams = new MapgenV6Params();
m_seed = m_mgparams->seed;
if (g_settings->get("fixed_map_seed").empty())
{
m_seed = (((u64)(myrand() & 0xffff) << 0)
| ((u64)(myrand() & 0xffff) << 16)
| ((u64)(myrand() & 0xffff) << 32)
| ((u64)(myrand() & 0xffff) << 48));
m_mgparams->seed = m_seed;
}
/*
Experimental and debug stuff
*/
{
}
/*
Try to load map; if not found, create a new one.
*/
@ -2496,7 +2473,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
infostream<<"ServerMap: Successfully loaded map "
<<"metadata from "<<savedir
<<", assuming valid save directory."
<<" seed="<<m_seed<<"."
<<" seed="<< m_emerge->params.seed <<"."
<<std::endl;
m_map_saving_enabled = true;
@ -2552,7 +2529,7 @@ ServerMap::~ServerMap()
/*
Close database if it was opened
*/
delete(dbase);
delete dbase;
#if 0
/*
@ -2565,8 +2542,16 @@ ServerMap::~ServerMap()
delete chunk;
}
#endif
}
delete m_mgparams;
u64 ServerMap::getSeed()
{
return m_emerge->params.seed;
}
s16 ServerMap::getWaterLevel()
{
return m_emerge->params.water_level;
}
bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
@ -2574,7 +2559,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
s16 chunksize = m_mgparams->chunksize;
s16 chunksize = m_emerge->params.chunksize;
s16 coffset = -chunksize / 2;
v3s16 chunk_offset(coffset, coffset, coffset);
v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
@ -2590,7 +2575,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
blockpos_over_limit(blockpos_max + extra_borders))
return false;
data->seed = m_seed;
data->seed = m_emerge->params.seed;
data->blockpos_min = blockpos_min;
data->blockpos_max = blockpos_max;
data->blockpos_requested = blockpos;
@ -3451,7 +3436,7 @@ void ServerMap::saveMapMeta()
Settings params;
m_emerge->setParamsToSettings(&params);
m_emerge->saveParamsToSettings(&params);
params.writeLines(ss);
ss<<"[end_of_params]\n";
@ -3497,28 +3482,10 @@ void ServerMap::loadMapMeta()
params.parseConfigLine(line);
}
MapgenParams *mgparams;
try {
mgparams = m_emerge->getParamsFromSettings(&params);
} catch (SettingNotFoundException &e) {
infostream << "Couldn't get a setting from map_meta.txt: "
<< e.what() << std::endl;
mgparams = NULL;
}
if (mgparams) {
if (m_mgparams)
delete m_mgparams;
m_mgparams = mgparams;
m_seed = mgparams->seed;
} else {
if (params.exists("seed")) {
m_seed = read_seed(params.get("seed").c_str());
m_mgparams->seed = m_seed;
}
}
m_emerge->loadParamsFromSettings(&params);
verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
verbosestream<<"ServerMap::loadMapMeta(): seed="
<< m_emerge->params.seed<<std::endl;
}
void ServerMap::saveSectorMeta(ServerMapSector *sector)
@ -3940,7 +3907,7 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
}
f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed,
f32 heat = m_emerge->biomedef->calcBlockHeat(p, getSeed(),
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
if(block) {
@ -3961,7 +3928,7 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
}
f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed,
f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, getSeed(),
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
if(block) {

@ -493,21 +493,13 @@ public:
bool isSavingEnabled(){ return m_map_saving_enabled; }
u64 getSeed(){ return m_seed; }
MapgenParams *getMapgenParams(){ return m_mgparams; }
void setMapgenParams(MapgenParams *mgparams){ m_mgparams = mgparams; }
// Parameters fed to the Mapgen
MapgenParams *m_mgparams;
u64 getSeed();
s16 getWaterLevel();
virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;
// Emerge manager
EmergeManager *m_emerge;

@ -39,15 +39,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/serialize.h"
#include "filesys.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
{"caves", MG_CAVES},
{"dungeons", MG_DUNGEONS},
{"v6_jungles", MGV6_JUNGLES},
{"v6_biome_blend", MGV6_BIOME_BLEND},
{"flat", MG_FLAT},
{"nolight", MG_NOLIGHT},
{"v6_nomudflow", MGV6_NOMUDFLOW},
{NULL, 0}
};
@ -1124,71 +1122,3 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
vm->spreadLight(bank, light_sources, ndef);
}
}
//////////////////////// Mapgen V6 parameter read/write
bool MapgenV6Params::readParams(Settings *settings) {
freq_desert = settings->getFloat("mgv6_freq_desert");
freq_beach = settings->getFloat("mgv6_freq_beach");
bool success =
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
settings->getNoiseParams("mgv6_np_mud", np_mud) &&
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
settings->getNoiseParams("mgv6_np_biome", np_biome) &&
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
return success;
}
void MapgenV6Params::writeParams(Settings *settings) {
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
settings->setNoiseParams("mgv6_np_steepness", np_steepness);
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
settings->setNoiseParams("mgv6_np_mud", np_mud);
settings->setNoiseParams("mgv6_np_beach", np_beach);
settings->setNoiseParams("mgv6_np_biome", np_biome);
settings->setNoiseParams("mgv6_np_cave", np_cave);
settings->setNoiseParams("mgv6_np_humidity", np_humidity);
settings->setNoiseParams("mgv6_np_trees", np_trees);
settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
}
bool MapgenV7Params::readParams(Settings *settings) {
bool success =
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) &&
settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) &&
settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) &&
settings->getNoiseParams("mgv7_np_mountain", np_mountain) &&
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
return success;
}
void MapgenV7Params::writeParams(Settings *settings) {
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
settings->setNoiseParams("mgv7_np_height_select", np_height_select);
settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
settings->setNoiseParams("mgv7_np_mountain", np_mountain);
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
}

@ -28,17 +28,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h"
#include "settings.h"
#define DEFAULT_MAPGEN "v6"
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
#define MGV6_JUNGLES 0x08
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
#define MG_NOLIGHT 0x40
#define MGV7_MOUNTAINS 0x80
#define MGV7_RIDGES 0x100
#define MGV6_NOMUDFLOW 0x200
#define MG_FLAT 0x08
#define MG_NOLIGHT 0x10
/////////////////// Ore generation flags
// Use absolute value of height to determine ore placement
@ -101,6 +98,12 @@ enum OreType {
};
struct MapgenSpecificParams {
virtual void readParams(Settings *settings) = 0;
virtual void writeParams(Settings *settings) = 0;
virtual ~MapgenSpecificParams() {}
};
struct MapgenParams {
std::string mg_name;
int chunksize;
@ -108,17 +111,16 @@ struct MapgenParams {
int water_level;
u32 flags;
MapgenSpecificParams *sparams;
MapgenParams() {
mg_name = "v6";
seed = 0;
water_level = 1;
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
flags = MG_TREES | MG_CAVES;
sparams = NULL;
}
virtual bool readParams(Settings *settings) { return true; }
virtual void writeParams(Settings *settings) {}
virtual ~MapgenParams() {}
};
class Mapgen {
@ -156,7 +158,7 @@ public:
struct MapgenFactory {
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
EmergeManager *emerge) = 0;
virtual MapgenParams *createMapgenParams() = 0;
virtual MapgenSpecificParams *createMapgenParams() = 0;
virtual ~MapgenFactory() {}
};

@ -24,24 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "log.h"
/////////////////// Mapgen Indev perlin noise (default values - not used, from config or defaultsettings)
NoiseIndevParams nparams_indev_def;
/*
NoiseIndevParams nparams_indev_def_terrain_base;
// (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1);
NoiseIndevParams nparams_indev_def_terrain_higher;
// (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1);
NoiseIndevParams nparams_indev_def_steepness;
// (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1);
NoiseIndevParams nparams_indev_def_mud;
// (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1);
NoiseIndevParams nparams_indev_def_float_islands;
// (1, 10.0, v3f(500.0, 500.0, 500.0), 32451, 5, 0.6, 1);
NoiseIndevParams nparams_indev_def_biome;
*/
///////////////////////////////////////////////////////////////////////////////
void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
@ -81,27 +63,28 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
}
}
MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
MapgenIndev::MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: MapgenV6(mapgenid, params, emerge)
{
noiseindev_terrain_base = new NoiseIndev(&params->npindev_terrain_base, seed, csize.X, csize.Z);
noiseindev_terrain_higher = new NoiseIndev(&params->npindev_terrain_higher, seed, csize.X, csize.Z);
noiseindev_steepness = new NoiseIndev(&params->npindev_steepness, seed, csize.X, csize.Z);
noiseindev_mud = new NoiseIndev(&params->npindev_mud, seed, csize.X, csize.Z);
noiseindev_float_islands1 = new NoiseIndev(&params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands2 = new NoiseIndev(&params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands3 = new NoiseIndev(&params->npindev_float_islands3, seed, csize.X, csize.Z);
noiseindev_biome = new NoiseIndev(&params->npindev_biome, seed, csize.X, csize.Z);
MapgenIndevParams *sp = (MapgenIndevParams *)params->sparams;
float_islands = sp->float_islands;
noiseindev_terrain_base = new NoiseIndev(&sp->npindev_terrain_base, seed, csize.X, csize.Z);
noiseindev_terrain_higher = new NoiseIndev(&sp->npindev_terrain_higher, seed, csize.X, csize.Z);
noiseindev_steepness = new NoiseIndev(&sp->npindev_steepness, seed, csize.X, csize.Z);
noiseindev_mud = new NoiseIndev(&sp->npindev_mud, seed, csize.X, csize.Z);
noiseindev_float_islands1 = new NoiseIndev(&sp->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands2 = new NoiseIndev(&sp->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands3 = new NoiseIndev(&sp->npindev_float_islands3, seed, csize.X, csize.Z);
noiseindev_biome = new NoiseIndev(&sp->npindev_biome, seed, csize.X, csize.Z);
}
MapgenIndev::~MapgenIndev() {
delete noiseindev_terrain_base;
delete noiseindev_terrain_higher;
delete noiseindev_steepness;
//delete noise_height_select;
//delete noise_trees;
delete noiseindev_mud;
//delete noise_beach;
delete noiseindev_float_islands1;
delete noiseindev_float_islands2;
delete noiseindev_float_islands3;
@ -166,39 +149,43 @@ void MapgenIndev::calculateNoise() {
z + 0.2 * noiseindev_biome->npindev->spread.Z * farscale(noiseindev_biome->npindev->farspread, x, z));
}
bool MapgenIndevParams::readParams(Settings *settings) {
freq_desert = settings->getFloat("mgv6_freq_desert");
freq_beach = settings->getFloat("mgv6_freq_beach");
MapgenIndevParams::MapgenIndevParams() {
float_islands = 500;
npindev_terrain_base = NoiseIndevParams(-4, 20, v3f(250, 250, 250), 82341, 5, 0.6, 10, 10);
npindev_terrain_higher = NoiseIndevParams(20, 16, v3f(500, 500, 500), 85039, 5, 0.6, 10, 10);
npindev_steepness = NoiseIndevParams(0.85, 0.5, v3f(125, 125, 125), -932, 5, 0.7, 2, 10);
npindev_mud = NoiseIndevParams(4, 2, v3f(200, 200, 200), 91013, 3, 0.55, 1, 1);
npindev_biome = NoiseIndevParams(0, 1, v3f(250, 250, 250), 9130, 3, 0.50, 1, 10);
npindev_float_islands1 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 3683, 6, 0.6, 1, 1.5);
npindev_float_islands2 = NoiseIndevParams(0, 1, v3f(8, 8, 8 ), 9292, 2, 0.5, 1, 1.5);
npindev_float_islands3 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 6412, 2, 0.5, 1, 0.5);
}
bool success =
settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) &&
settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) &&
settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) &&
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) &&
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) &&
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) &&
settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) &&
settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
return success;
void MapgenIndevParams::readParams(Settings *settings) {
MapgenV6Params::readParams(settings);
settings->tryGetS16("mgindev_float_islands", float_islands);
settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud);
settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome);
settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
}
void MapgenIndevParams::writeParams(Settings *settings) {
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
MapgenV6Params::writeParams(settings);
settings->setS16("mgindev_float_islands", float_islands);
settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
settings->setNoiseParams("mgv6_np_trees", np_trees);
settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
settings->setNoiseParams("mgv6_np_beach", np_beach);
settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
settings->setNoiseParams("mgv6_np_cave", np_cave);
settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
@ -391,7 +378,6 @@ void MapgenIndev::generateFloatIslands(int min_y) {
}
void MapgenIndev::generateExperimental() {
int float_islands = g_settings->getS16("mgindev_float_islands");
if (float_islands)
generateFloatIslands(float_islands);
}

@ -65,72 +65,38 @@ public:
void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
};
extern NoiseIndevParams nparams_indev_def;
/*
extern NoiseIndevParams nparams_indev_def_terrain_base;
extern NoiseIndevParams nparams_indev_def_terrain_higher;
extern NoiseIndevParams nparams_indev_def_steepness;
//extern NoiseIndevParams nparams_indev_def_height_select;
//extern NoiseIndevParams nparams_indev_def_trees;
extern NoiseIndevParams nparams_indev_def_mud;
//extern NoiseIndevParams nparams_indev_def_beach;
extern NoiseIndevParams nparams_indev_def_biome;
//extern NoiseIndevParams nparams_indev_def_cave;
extern NoiseIndevParams nparams_indev_def_float_islands;
*/
struct MapgenIndevParams : public MapgenV6Params {
s16 float_islands;
NoiseIndevParams npindev_terrain_base;
NoiseIndevParams npindev_terrain_higher;
NoiseIndevParams npindev_steepness;
//NoiseParams *np_height_select;
//NoiseParams *np_trees;
NoiseIndevParams npindev_mud;
//NoiseParams *np_beach;
NoiseIndevParams npindev_biome;
//NoiseParams *np_cave;
NoiseIndevParams npindev_float_islands1;
NoiseIndevParams npindev_float_islands2;
NoiseIndevParams npindev_float_islands3;
MapgenIndevParams() {
//freq_desert = 0.45;
//freq_beach = 0.15;
npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base;
npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness;
//np_height_select = &nparams_v6_def_height_select;
//np_trees = &nparams_v6_def_trees;
npindev_mud = nparams_indev_def; //&nparams_indev_def_mud;
//np_beach = &nparams_v6_def_beach;
npindev_biome = nparams_indev_def; //&nparams_indev_def_biome;
//np_cave = &nparams_v6_def_cave;
npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands;
MapgenIndevParams();
~MapgenIndevParams() {}
}
bool readParams(Settings *settings);
void readParams(Settings *settings);
void writeParams(Settings *settings);
};
class MapgenIndev : public MapgenV6 {
public:
public:
NoiseIndev *noiseindev_terrain_base;
NoiseIndev *noiseindev_terrain_higher;
NoiseIndev *noiseindev_steepness;
//NoiseIndev *noise_height_select;
//NoiseIndev *noise_trees;
NoiseIndev *noiseindev_mud;
//NoiseIndev *noise_beach;
NoiseIndev *noiseindev_biome;
//NoiseIndevParams *np_cave;
NoiseIndev *noiseindev_float_islands1;
NoiseIndev *noiseindev_float_islands2;
NoiseIndev *noiseindev_float_islands3;
s16 float_islands;
MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenIndev();
void calculateNoise();
@ -138,7 +104,6 @@ class MapgenIndev : public MapgenV6 {
float baseTerrainLevelFromMap(int index);
float getMudAmount(int index);
void generateCaves(int max_stone_y);
//void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
void generateExperimental();
void generateFloatIslands(int min_y);
@ -146,10 +111,10 @@ class MapgenIndev : public MapgenV6 {
struct MapgenFactoryIndev : public MapgenFactoryV6 {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
return new MapgenIndev(mgid, params, emerge);
};
MapgenParams *createMapgenParams() {
MapgenSpecificParams *createMapgenParams() {
return new MapgenIndevParams();
};
};

@ -147,7 +147,7 @@ double sphere(double x, double y, double z, double d, int ITR = 1) {
//////////////////////// Mapgen Math parameter read/write
bool MapgenMathParams::readParams(Settings *settings) {
void MapgenMathParams::readParams(Settings *settings) {
//params = settings->getJson("mg_math");
// can be counfigured from here.
std::string value = "{}";
@ -157,8 +157,6 @@ bool MapgenMathParams::readParams(Settings *settings) {
}
if (params["generator"].empty()) params["generator"] = settings->get("mgmath_generator");
return true;
}
@ -169,8 +167,8 @@ void MapgenMathParams::writeParams(Settings *settings) {
///////////////////////////////////////////////////////////////////////////////
MapgenMath::MapgenMath(int mapgenid, MapgenMathParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
mg_params = params_;
MapgenMath::MapgenMath(int mapgenid, MapgenParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
mg_params = (MapgenMathParams *)params_;
this->flags |= MG_NOLIGHT;
Json::Value & params = mg_params->params;

@ -26,12 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct MapgenMathParams : public MapgenV7Params {
MapgenMathParams() {
}
MapgenMathParams() {}
~MapgenMathParams() {}
Json::Value params;
bool readParams(Settings *settings);
void readParams(Settings *settings);
void writeParams(Settings *settings);
};
@ -39,7 +39,7 @@ class MapgenMath : public MapgenV7 {
public:
MapgenMathParams * mg_params;
MapgenMath(int mapgenid, MapgenMathParams *mg_params, EmergeManager *emerge);
MapgenMath(int mapgenid, MapgenParams *mg_params, EmergeManager *emerge);
~MapgenMath();
int generateTerrain();
@ -57,10 +57,10 @@ class MapgenMath : public MapgenV7 {
struct MapgenFactoryMath : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
return new MapgenMath(mgid, (MapgenMathParams *)params, emerge);
return new MapgenMath(mgid, params, emerge);
};
MapgenParams *createMapgenParams() {
MapgenSpecificParams *createMapgenParams() {
return new MapgenMathParams();
};
};

@ -29,8 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//////////////////////// Mapgen Singlenode parameter read/write
bool MapgenSinglenodeParams::readParams(Settings *settings) {
return true;
void MapgenSinglenodeParams::readParams(Settings *settings) {
}
@ -39,7 +38,7 @@ void MapgenSinglenodeParams::writeParams(Settings *settings) {
///////////////////////////////////////////////////////////////////////////////
MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params) {
MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenParams *params) {
flags = params->flags;
}

@ -22,12 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
struct MapgenSinglenodeParams : public MapgenParams {
struct MapgenSinglenodeParams : public MapgenSpecificParams {
MapgenSinglenodeParams() {}
~MapgenSinglenodeParams() {}
bool readParams(Settings *settings);
void readParams(Settings *settings);
void writeParams(Settings *settings);
};
@ -35,7 +35,7 @@ class MapgenSinglenode : public Mapgen {
public:
u32 flags;
MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params);
MapgenSinglenode(int mapgenid, MapgenParams *params);
~MapgenSinglenode();
void makeChunk(BlockMakeData *data);
@ -44,10 +44,10 @@ public:
struct MapgenFactorySinglenode : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params);
return new MapgenSinglenode(mgid, params);
};
MapgenParams *createMapgenParams() {
MapgenSpecificParams *createMapgenParams() {
return new MapgenSinglenodeParams();
};
};

@ -37,62 +37,47 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "treegen.h"
#include "mapgen_v6.h"
/////////////////// Mapgen V6 perlin noise default values
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
NoiseParams nparams_v6_def_steepness =
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
NoiseParams nparams_v6_def_height_select =
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
NoiseParams nparams_v6_def_mud =
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
NoiseParams nparams_v6_def_beach =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
NoiseParams nparams_v6_def_cave =
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
NoiseParams nparams_v6_def_humidity =
{0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66};
NoiseParams nparams_v6_def_trees =
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
NoiseParams nparams_v6_def_apple_trees =
{0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45};
FlagDesc flagdesc_mapgen_v6[] = {
{"v6_jungles", MGV6_JUNGLES},
{"v6_biome_blend", MGV6_BIOME_BLEND},
{"v6_nomudflow", MGV6_NOMUDFLOW},
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) {
MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
this->generating = false;
this->id = mapgenid;
this->emerge = emerge;
this->seed = (int)params->seed;
this->seed = (int)params->seed;
this->water_level = params->water_level;
this->flags = params->flags;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->gennotify = emerge->gennotify;
this->freq_desert = params->freq_desert;
this->freq_beach = params->freq_beach;
this->flags = params->flags;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->gennotify = emerge->gennotify;
this->ystride = csize.X; //////fix this
np_cave = &params->np_cave;
np_humidity = &params->np_humidity;
np_trees = &params->np_trees;
np_apple_trees = &params->np_apple_trees;
MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(&params->np_steepness, seed, csize.X, csize.Y);
noise_height_select = new Noise(&params->np_height_select, seed, csize.X, csize.Y);
noise_mud = new Noise(&params->np_mud, seed, csize.X, csize.Y);
noise_beach = new Noise(&params->np_beach, seed, csize.X, csize.Y);
noise_biome = new Noise(&params->np_biome, seed, csize.X, csize.Y);
this->spflags = sp->spflags;
this->freq_desert = sp->freq_desert;
this->freq_beach = sp->freq_beach;
np_cave = &sp->np_cave;
np_humidity = &sp->np_humidity;
np_trees = &sp->np_trees;
np_apple_trees = &sp->np_apple_trees;
noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(&sp->np_steepness, seed, csize.X, csize.Y);
noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Y);
noise_mud = new Noise(&sp->np_mud, seed, csize.X, csize.Y);
noise_beach = new Noise(&sp->np_beach, seed, csize.X, csize.Y);
noise_biome = new Noise(&sp->np_biome, seed, csize.X, csize.Y);
}
@ -107,6 +92,63 @@ MapgenV6::~MapgenV6() {
}
MapgenV6Params::MapgenV6Params() {
spflags = MGV6_BIOME_BLEND;
freq_desert = 0.45;
freq_beach = 0.15;
np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6);
np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6);
np_steepness = NoiseParams(0.85,0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7);
np_height_select = NoiseParams(0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69);
np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55);
np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50);
np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50);
np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50);
np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66);
np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66);
np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45);
}
void MapgenV6Params::readParams(Settings *settings) {
settings->tryGetFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6);
settings->tryGetFloat("mgv6_freq_desert", freq_desert);
settings->tryGetFloat("mgv6_freq_beach", freq_beach);
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base);
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
settings->getNoiseParams("mgv6_np_steepness", np_steepness);
settings->getNoiseParams("mgv6_np_height_select", np_height_select);
settings->getNoiseParams("mgv6_np_mud", np_mud);
settings->getNoiseParams("mgv6_np_beach", np_beach);
settings->getNoiseParams("mgv6_np_biome", np_biome);
settings->getNoiseParams("mgv6_np_cave", np_cave);
settings->getNoiseParams("mgv6_np_humidity", np_humidity);
settings->getNoiseParams("mgv6_np_trees", np_trees);
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
}
void MapgenV6Params::writeParams(Settings *settings) {
settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6);
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
settings->setNoiseParams("mgv6_np_steepness", np_steepness);
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
settings->setNoiseParams("mgv6_np_mud", np_mud);
settings->setNoiseParams("mgv6_np_beach", np_beach);
settings->setNoiseParams("mgv6_np_biome", np_biome);
settings->setNoiseParams("mgv6_np_cave", np_cave);
settings->setNoiseParams("mgv6_np_humidity", np_humidity);
settings->setNoiseParams("mgv6_np_trees", np_trees);
settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
}
//////////////////////// Some helper functions for the map generator
@ -323,7 +365,7 @@ BiomeType MapgenV6::getBiome(int index, v2s16 p)
if (d > freq_desert)
return BT_DESERT;
if ((flags & MGV6_BIOME_BLEND) &&
if ((spflags & MGV6_BIOME_BLEND) &&
(d > freq_desert - 0.10) &&
((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
return BT_DESERT;
@ -439,7 +481,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
addDirtGravelBlobs();
// Flow mud away from steep edges
if (!(flags & MGV6_NOMUDFLOW))
if (!(spflags & MGV6_NOMUDFLOW))
flowMud(mudflow_minpos, mudflow_maxpos);
}
@ -866,7 +908,7 @@ void MapgenV6::placeTreesAndJungleGrass() {
float humidity;
bool is_jungle = false;
if (flags & MGV6_JUNGLES) {
if (spflags & MGV6_JUNGLES) {
humidity = getHumidity(p2d_center);
if (humidity > 0.75) {
is_jungle = true;

@ -24,25 +24,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define AVERAGE_MUD_AMOUNT 4
/////////////////// Mapgen V6 flags
#define MGV6_JUNGLES 0x01
#define MGV6_BIOME_BLEND 0x02
#define MGV6_NOMUDFLOW 0x04
extern FlagDesc flagdesc_mapgen_v6[];
enum BiomeType
{
BT_NORMAL,
BT_DESERT
};
extern NoiseParams nparams_v6_def_terrain_base;
extern NoiseParams nparams_v6_def_terrain_higher;
extern NoiseParams nparams_v6_def_steepness;
extern NoiseParams nparams_v6_def_height_select;
extern NoiseParams nparams_v6_def_mud;
extern NoiseParams nparams_v6_def_beach;
extern NoiseParams nparams_v6_def_biome;
extern NoiseParams nparams_v6_def_cave;
extern NoiseParams nparams_v6_def_humidity;
extern NoiseParams nparams_v6_def_trees;
extern NoiseParams nparams_v6_def_apple_trees;
struct MapgenV6Params : public MapgenParams {
struct MapgenV6Params : public MapgenSpecificParams {
u32 spflags;
float freq_desert;
float freq_beach;
NoiseParams np_terrain_base;
@ -57,25 +55,10 @@ struct MapgenV6Params : public MapgenParams {
NoiseParams np_trees;
NoiseParams np_apple_trees;
MapgenV6Params() {
freq_desert = 0.45;
freq_beach = 0.15;
np_terrain_base = nparams_v6_def_terrain_base;
np_terrain_higher = nparams_v6_def_terrain_higher;
np_steepness = nparams_v6_def_steepness;
np_height_select = nparams_v6_def_height_select;
np_mud = nparams_v6_def_mud;
np_beach = nparams_v6_def_beach;
np_biome = nparams_v6_def_biome;
np_cave = nparams_v6_def_cave;
np_humidity = nparams_v6_def_humidity;
np_trees = nparams_v6_def_trees;
np_apple_trees = nparams_v6_def_apple_trees;
}
MapgenV6Params();
~MapgenV6Params() {}
bool readParams(Settings *settings);
void readParams(Settings *settings);
void writeParams(Settings *settings);
};
@ -85,6 +68,7 @@ public:
int ystride;
u32 flags;
u32 spflags;
u32 blockseed;
v3s16 node_min;
@ -124,7 +108,7 @@ public:
content_t c_stair_cobble;
content_t c_stair_sandstone;
MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV6();
void makeChunk(BlockMakeData *data);
@ -165,10 +149,10 @@ public:
struct MapgenFactoryV6 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
return new MapgenV6(mgid, params, emerge);
};
MapgenParams *createMapgenParams() {
MapgenSpecificParams *createMapgenParams() {
return new MapgenV6Params();
};
};

@ -38,33 +38,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen_v7.h"
/////////////////// Mapgen V7 perlin noise default values
NoiseParams nparams_v7_def_terrain_base =
{4, 70, v3f(300, 300, 300), 82341, 6, 0.7};
NoiseParams nparams_v7_def_terrain_alt =
{4, 25, v3f(600, 600, 600), 5934, 5, 0.6};
NoiseParams nparams_v7_def_terrain_persist =
{0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6};
NoiseParams nparams_v7_def_height_select =
{-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69};
NoiseParams nparams_v7_def_filler_depth =
{0, 1.2, v3f(150, 150, 150), 261, 4, 0.7};
NoiseParams nparams_v7_def_mount_height =
{100, 30, v3f(500, 500, 500), 72449, 4, 0.6};
NoiseParams nparams_v7_def_ridge_uwater =
{0, 1, v3f(500, 500, 500), 85039, 4, 0.6};
NoiseParams nparams_v7_def_mountain =
{0, 1, v3f(250, 350, 250), 5333, 5, 0.68};
NoiseParams nparams_v7_def_ridge =
{0, 1, v3f(100, 100, 100), 6467, 4, 0.75};
FlagDesc flagdesc_mapgen_v7[] = {
{"v7_mountains", MGV7_MOUNTAINS},
{"v7_ridges", MGV7_RIDGES},
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) {
MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
this->generating = false;
this->id = mapgenid;
this->emerge = emerge;
@ -86,19 +69,21 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
this->heightmap = new s16[csize.X * csize.Z];
this->ridge_heightmap = new s16[csize.X * csize.Z];
MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
// Terrain noise
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Z);
noise_terrain_alt = new Noise(&params->np_terrain_alt, seed, csize.X, csize.Z);
noise_terrain_persist = new Noise(&params->np_terrain_persist, seed, csize.X, csize.Z);
noise_height_select = new Noise(&params->np_height_select, seed, csize.X, csize.Z);
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
noise_mount_height = new Noise(&params->np_mount_height, seed, csize.X, csize.Z);
noise_ridge_uwater = new Noise(&params->np_ridge_uwater, seed, csize.X, csize.Z);
noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z);
noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z);
noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z);
noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Z);
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z);
noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z);
// 3d terrain noise
noise_mountain = new Noise(&params->np_mountain, seed, csize.X, csize.Y, csize.Z);
noise_ridge = new Noise(&params->np_ridge, seed, csize.X, csize.Y, csize.Z);
noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z);
// Biome noise
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
@ -125,6 +110,54 @@ MapgenV7::~MapgenV7() {
}
MapgenV7Params::MapgenV7Params() {
spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7);
np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6);
np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6);
np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69);
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7);
np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6);
np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6);
np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68);
np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75);
}
void MapgenV7Params::readParams(Settings *settings) {
settings->tryGetFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7);
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
settings->getNoiseParams("mgv7_np_height_select", np_height_select);
settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgv7_np_mount_height", np_mount_height);
settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
settings->getNoiseParams("mgv7_np_mountain", np_mountain);
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
}
void MapgenV7Params::writeParams(Settings *settings) {
settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7);
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
settings->setNoiseParams("mgv7_np_height_select", np_height_select);
settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
settings->setNoiseParams("mgv7_np_mountain", np_mountain);
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
}
///////////////////////////////////////
int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
// Base terrain calculation
s16 y = baseTerrainLevelAtPoint(p.X, p.Y);
@ -262,13 +295,13 @@ void MapgenV7::calculateNoise() {
noise_filler_depth->perlinMap2D(x, z);
if (flags & MGV7_MOUNTAINS) {
if (spflags & MGV7_MOUNTAINS) {
noise_mountain->perlinMap3D(x, y, z);
noise_mount_height->perlinMap2D(x, z);
noise_mount_height->transformNoiseMap();
}
if (flags & MGV7_RIDGES) {
if (spflags & MGV7_RIDGES) {
noise_ridge->perlinMap3D(x, y, z);
noise_ridge_uwater->perlinMap2D(x, z);
}
@ -375,10 +408,10 @@ void MapgenV7::carveRivers() {
int MapgenV7::generateTerrain() {
int ymax = generateBaseTerrain();
if (flags & MGV7_MOUNTAINS)
if (spflags & MGV7_MOUNTAINS)
generateMountainTerrain();
if (flags & MGV7_RIDGES)
if (spflags & MGV7_RIDGES)
generateRidgeTerrain();
return ymax;
@ -695,14 +728,15 @@ void MapgenV7::addTopNodes() {
#endif
#include "mapgen_v6.h"
NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50);
void MapgenV7::generateCaves(int max_stone_y) {
PseudoRandom ps(blockseed + 21343);
int volume_nodes = (node_max.X - node_min.X + 1) *
(node_max.Y - node_min.Y + 1) *
(node_max.Z - node_min.Z + 1);
float cave_amount = NoisePerlin2D(&nparams_v6_def_cave,
float cave_amount = NoisePerlin2D(&nparams_v7_def_cave,
node_min.X, node_min.Y, seed);
u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000;
@ -715,5 +749,5 @@ void MapgenV7::generateCaves(int max_stone_y) {
for (u32 i = 0; i < bruises_count; i++) {
CaveV7 cave(this, &ps, true);
cave.makeCave(node_min, node_max, max_stone_y);
}
}
}

@ -22,17 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
extern NoiseParams nparams_v7_def_terrain_base;
extern NoiseParams nparams_v7_def_terrain_alt;
extern NoiseParams nparams_v7_def_terrain_persist;
extern NoiseParams nparams_v7_def_height_select;
extern NoiseParams nparams_v7_def_filler_depth;
extern NoiseParams nparams_v7_def_mount_height;
extern NoiseParams nparams_v7_def_ridge_uwater;
extern NoiseParams nparams_v7_def_mountain;
extern NoiseParams nparams_v7_def_ridge;
/////////////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
struct MapgenV7Params : public MapgenParams {
extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenSpecificParams {
u32 spflags;
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
@ -43,21 +42,10 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_mountain;
NoiseParams np_ridge;
MapgenV7Params() {
np_terrain_base = nparams_v7_def_terrain_base;
np_terrain_alt = nparams_v7_def_terrain_alt;
np_terrain_persist = nparams_v7_def_terrain_persist;
np_height_select = nparams_v7_def_height_select;
np_filler_depth = nparams_v7_def_filler_depth;
np_mount_height = nparams_v7_def_mount_height;
np_ridge_uwater = nparams_v7_def_ridge_uwater;
np_mountain = nparams_v7_def_mountain;
np_ridge = nparams_v7_def_ridge;
}
MapgenV7Params();
~MapgenV7Params() {}
bool readParams(Settings *settings);
void readParams(Settings *settings);
void writeParams(Settings *settings);
};
@ -69,6 +57,7 @@ public:
int ystride;
int zstride;
u32 flags;
u32 spflags;
u32 blockseed;
v3s16 node_min;
@ -103,7 +92,7 @@ public:
content_t c_desert_sand;
content_t c_desert_stone;
MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV7();
virtual void makeChunk(BlockMakeData *data);
@ -132,10 +121,10 @@ public:
struct MapgenFactoryV7 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
return new MapgenV7(mgid, params, emerge);
};
MapgenParams *createMapgenParams() {
MapgenSpecificParams *createMapgenParams() {
return new MapgenV7Params();
};
};

@ -68,6 +68,19 @@ struct NoiseParams {
int seed;
int octaves;
float persist;
NoiseParams() {}
NoiseParams(float offset_, float scale_, v3f spread_,
int seed_, int octaves_, float persist_)
{
offset = offset_;
scale = scale_;
spread = spread_;
seed = seed_;
octaves = octaves_;
persist = persist_;
}
};

@ -137,7 +137,7 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
return 1; }
case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
case MGOBJ_HUMIDMAP:
if (strcmp(emerge->params->mg_name.c_str(), "v7"))
if (strcmp(emerge->params.mg_name.c_str(), "v7"))
return 0;
MapgenV7 *mgv7 = (MapgenV7 *)mg;
@ -188,50 +188,37 @@ int ModApiMapgen::l_set_mapgen_params(lua_State *L)
return 0;
EmergeManager *emerge = getServer(L)->getEmergeManager();
if (!emerge || emerge->mapgen.size())
return 0;
ASSERT(emerge);
MapgenParams *oparams = new MapgenParams;
u32 paramsmodified = 0;
u32 flagmask = 0;
std::string flagstr;
lua_getfield(L, 1, "mgname");
if (lua_isstring(L, -1)) {
oparams->mg_name = std::string(lua_tostring(L, -1));
paramsmodified |= MGPARAMS_SET_MGNAME;
emerge->params.mg_name = std::string(lua_tostring(L, -1));
delete emerge->params.sparams;
emerge->params.sparams = NULL;
}
lua_getfield(L, 1, "seed");
if (lua_isnumber(L, -1)) {
oparams->seed = lua_tointeger(L, -1);
paramsmodified |= MGPARAMS_SET_SEED;
}
if (lua_isnumber(L, -1))
emerge->params.seed = lua_tointeger(L, -1);
lua_getfield(L, 1, "water_level");
if (lua_isnumber(L, -1)) {
oparams->water_level = lua_tointeger(L, -1);
paramsmodified |= MGPARAMS_SET_WATER_LEVEL;
if (lua_isnumber(L, -1))
emerge->params.water_level = lua_tointeger(L, -1);
lua_getfield(L, 1, "flagmask");
if (lua_isstring(L, -1)) {
flagstr = lua_tostring(L, -1);
emerge->params.flags &= ~readFlagString(flagstr, flagdesc_mapgen);
}
lua_getfield(L, 1, "flags");
if (lua_isstring(L, -1)) {
std::string flagstr = std::string(lua_tostring(L, -1));
oparams->flags = readFlagString(flagstr, flagdesc_mapgen);
paramsmodified |= MGPARAMS_SET_FLAGS;
lua_getfield(L, 1, "flagmask");
if (lua_isstring(L, -1)) {
flagstr = std::string(lua_tostring(L, -1));
flagmask = readFlagString(flagstr, flagdesc_mapgen);
}
flagstr = lua_tostring(L, -1);
emerge->params.flags |= readFlagString(flagstr, flagdesc_mapgen);
}
delete emerge->luaoverride_params;
emerge->luaoverride_params = oparams;
emerge->luaoverride_params_modified = paramsmodified;
emerge->luaoverride_flagmask = flagmask;
return 0;
}

@ -149,7 +149,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->params->water_level;
mg.water_level = emerge->params.water_level;
mg.calcLighting(p1, p2);

@ -348,12 +348,10 @@ Server::Server(
m_clients.setEnv(m_env);
// Run some callbacks after the MG params have been set up but before activation
MapgenParams *mgparams = servermap->getMapgenParams();
m_script->environment_OnMapgenInit(mgparams);
m_script->environment_OnMapgenInit(&m_emerge->params);
// Initialize mapgens
m_emerge->initMapgens(mgparams);
servermap->setMapgenParams(m_emerge->params);
m_emerge->initMapgens();
// Give environment reference to scripting api
m_script->initializeEnvironment(m_env);
@ -4779,7 +4777,7 @@ v3f findSpawnPos(ServerMap &map)
#endif
#if 1
s16 water_level = map.m_mgparams->water_level;
s16 water_level = map.getWaterLevel();
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)