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Handle certain errors properly when using --go
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parent
ea1fdf3201
commit
5a8ee4889d
14
src/main.cpp
14
src/main.cpp
@ -1207,6 +1207,8 @@ int main(int argc, char *argv[])
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// The password entered during the menu screen,
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// The password entered during the menu screen,
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std::string password;
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std::string password;
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bool first_loop = true;
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/*
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/*
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Menu-game loop
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Menu-game loop
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*/
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*/
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@ -1242,16 +1244,18 @@ int main(int argc, char *argv[])
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*/
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*/
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while(kill == false)
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while(kill == false)
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{
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{
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// If skip_main_menu, only go through here once
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if(skip_main_menu && !first_loop){
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kill = true;
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break;
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}
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first_loop = false;
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// Cursor can be non-visible when coming from the game
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// Cursor can be non-visible when coming from the game
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device->getCursorControl()->setVisible(true);
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device->getCursorControl()->setVisible(true);
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// Some stuff are left to scene manager when coming from the game
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// Some stuff are left to scene manager when coming from the game
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// (map at least?)
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// (map at least?)
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smgr->clear();
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smgr->clear();
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// Reset or hide the debug gui texts
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/*guitext->setText(L"Minetest-c55");
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guitext2->setVisible(false);
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guitext_info->setVisible(false);
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guitext_chat->setVisible(false);*/
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// Initialize menu data
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// Initialize menu data
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MainMenuData menudata;
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MainMenuData menudata;
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