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Fix crash in mainmenu when loaded subgame does not have a "menu" directory
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@ -144,10 +144,11 @@ function mm_texture.set_game(identifier, gamedetails)
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end
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-- Find out how many randomized textures the subgame provides
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local n, filename
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local n = 0
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local filename
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local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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for i = 1, #menu_files do
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local filename = identifier .. "." .. i .. ".png"
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filename = identifier .. "." .. i .. ".png"
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if table.indexof(menu_files, filename) == -1 then
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n = i - 1
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break
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