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ObjDefManager: Set replacement object's handle info after calling set()
Make gamedef optional when constructing an ObjDefManager Add note about object ownership
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5704fb36d2
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@ -434,7 +434,7 @@ void GenerateNotifier::getEvents(
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ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
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{
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m_objtype = type;
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m_ndef = gamedef->getNodeDefManager();
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m_ndef = gamedef ? gamedef->getNodeDefManager() : NULL;
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}
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@ -471,7 +471,16 @@ ObjDef *ObjDefManager::get(ObjDefHandle handle) const
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ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? setRaw(index, obj) : NULL;
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if (index == OBJDEF_INVALID_INDEX)
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return NULL;
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ObjDef *oldobj = setRaw(index, obj);
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obj->uid = oldobj->uid;
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obj->index = oldobj->index;
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obj->handle = oldobj->handle;
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return oldobj;
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}
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@ -206,12 +206,15 @@ public:
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std::string name;
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};
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// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
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// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
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// so the same ObjDef instance must not be referenced multiple
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class ObjDefManager {
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public:
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ObjDefManager(IGameDef *gamedef, ObjDefType type);
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virtual ~ObjDefManager();
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virtual const char *getObjectTitle() const = 0;
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virtual const char *getObjectTitle() const { return "ObjDef"; }
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virtual void clear();
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virtual ObjDef *getByName(const std::string &name) const;
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