Implement client node dig prediction

Dig prediction allows clients to remove dug nodes without
waiting for server acknowledgement.
This patch allows mods to override dig prediction,
it can either be turned off or a different "prediction node"
can be selected.
This commit is contained in:
Auke Kok 2017-09-11 14:50:06 +02:00 committed by sfan5
parent d10cccee31
commit 5b3fbf9cf7
5 changed files with 33 additions and 1 deletions

@ -4240,6 +4240,13 @@ Definition tables
on ground when the player places the item. Server will always update on ground when the player places the item. Server will always update
actual result to client in a short moment. actual result to client in a short moment.
]] ]]
node_dig_prediction = "air",
--[[
^ if "", no prediction is made
^ if "air", node is removed
^ Otherwise should be name of node which the client immediately places
upon digging. Server will always update actual result shortly.
]]
sound = { sound = {
breaks = "default_tool_break", -- tools only breaks = "default_tool_break", -- tools only
place = --[[<SimpleSoundSpec>]], place = --[[<SimpleSoundSpec>]],

@ -4104,7 +4104,17 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
client->getScript()->on_dignode(nodepos, wasnode)) { client->getScript()->on_dignode(nodepos, wasnode)) {
return; return;
} }
const ContentFeatures &f = client->ndef()->get(wasnode);
if (f.node_dig_prediction == "air") {
client->removeNode(nodepos); client->removeNode(nodepos);
} else if (!f.node_dig_prediction.empty()) {
content_t id;
bool found = client->ndef()->getId(f.node_dig_prediction, id);
if (found)
client->addNode(nodepos, id, true);
}
// implicit else: no prediction
} }
client->interact(2, pointed); client->interact(2, pointed);

@ -335,6 +335,7 @@ void ContentFeatures::reset()
color = video::SColor(0xFFFFFFFF); color = video::SColor(0xFFFFFFFF);
palette_name = ""; palette_name = "";
palette = NULL; palette = NULL;
node_dig_prediction = "air";
} }
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
@ -422,6 +423,8 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
// legacy // legacy
writeU8(os, legacy_facedir_simple); writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted); writeU8(os, legacy_wallmounted);
os << serializeString(node_dig_prediction);
} }
void ContentFeatures::correctAlpha(TileDef *tiles, int length) void ContentFeatures::correctAlpha(TileDef *tiles, int length)
@ -530,6 +533,10 @@ void ContentFeatures::deSerialize(std::istream &is)
// read legacy properties // read legacy properties
legacy_facedir_simple = readU8(is); legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is); legacy_wallmounted = readU8(is);
try {
node_dig_prediction = deSerializeString(is);
} catch(SerializationError &e) {};
} }
#ifndef SERVER #ifndef SERVER

@ -324,6 +324,8 @@ struct ContentFeatures
// Player cannot build to these (placement prediction disabled) // Player cannot build to these (placement prediction disabled)
bool rightclickable; bool rightclickable;
u32 damage_per_second; u32 damage_per_second;
// client dig prediction
std::string node_dig_prediction;
// --- LIQUID PROPERTIES --- // --- LIQUID PROPERTIES ---

@ -737,6 +737,10 @@ ContentFeatures read_content_features(lua_State *L, int index)
} }
lua_pop(L, 1); lua_pop(L, 1);
// Node immediately placed by client when node is dug
getstringfield(L, index, "node_dig_prediction",
f.node_dig_prediction);
return f; return f;
} }
@ -861,6 +865,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
lua_setfield(L, -2, "legacy_facedir_simple"); lua_setfield(L, -2, "legacy_facedir_simple");
lua_pushboolean(L, c.legacy_wallmounted); lua_pushboolean(L, c.legacy_wallmounted);
lua_setfield(L, -2, "legacy_wallmounted"); lua_setfield(L, -2, "legacy_wallmounted");
lua_pushstring(L, c.node_dig_prediction.c_str());
lua_setfield(L, -2, "node_dig_prediction");
} }
/******************************************************************************/ /******************************************************************************/