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Script API: Make the craft recipe field 'method' consistent
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parent
986d70ccec
commit
5c0e659516
@ -422,20 +422,28 @@ static void push_craft_recipe(lua_State *L, IGameDef *gdef,
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}
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}
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lua_setfield(L, -2, "items");
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lua_setfield(L, -2, "items");
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setintfield(L, -1, "width", input.width);
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setintfield(L, -1, "width", input.width);
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std::string method_s;
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switch (input.method) {
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switch (input.method) {
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case CRAFT_METHOD_NORMAL:
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case CRAFT_METHOD_NORMAL:
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lua_pushstring(L, "normal");
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method_s = "normal";
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break;
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break;
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case CRAFT_METHOD_COOKING:
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case CRAFT_METHOD_COOKING:
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lua_pushstring(L, "cooking");
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method_s = "cooking";
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break;
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break;
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case CRAFT_METHOD_FUEL:
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case CRAFT_METHOD_FUEL:
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lua_pushstring(L, "fuel");
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method_s = "fuel";
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break;
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break;
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default:
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default:
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lua_pushstring(L, "unknown");
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method_s = "unknown";
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}
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}
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lua_pushstring(L, method_s.c_str());
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lua_setfield(L, -2, "method");
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// Deprecated, only for compatibility's sake
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lua_pushstring(L, method_s.c_str());
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lua_setfield(L, -2, "type");
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lua_setfield(L, -2, "type");
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lua_pushstring(L, output.item.c_str());
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lua_pushstring(L, output.item.c_str());
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lua_setfield(L, -2, "output");
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lua_setfield(L, -2, "output");
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}
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}
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