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Fix mesh glitches on MapBlock boundaries
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@ -77,9 +77,9 @@ void MeshMakeData::fill(MapBlock *block)
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// Get map
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Map *map = block->getParent();
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for(u16 i=0; i<6; i++)
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for(u16 i=0; i<26; i++)
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{
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const v3s16 &dir = g_6dirs[i];
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const v3s16 &dir = g_26dirs[i];
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v3s16 bp = m_blockpos + dir;
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MapBlock *b = map->getBlockNoCreateNoEx(bp);
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if(b)
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