doc/client_lua_api: Clarify how client side api and mods start (#8822)

This commit is contained in:
Paul m. p. P 2019-09-05 13:06:22 +02:00 committed by sfan5
parent c9ec1a8580
commit 5c97eeabac

@ -30,6 +30,16 @@ Startup
Mods are loaded during client startup from the mod load paths by running Mods are loaded during client startup from the mod load paths by running
the `init.lua` scripts in a shared environment. the `init.lua` scripts in a shared environment.
In order to load client-side mods in a world, the following conditions need to be satisfied:
1) `$path_user/minetest.conf` contains the setting `enable_client_modding = true`
2) The client-side mod located in `$path_user/clientmods/<modname>` is added to
`$path_user/clientmods/mods.conf` as `load_mod_<modname> = true`.
Note: Depending on the remote server's settings, client-side mods might not
be loaded or have limited functionality. See setting `csm_restriction_flags` for reference.
Paths Paths
----- -----
* `RUN_IN_PLACE=1` (Windows release, local build) * `RUN_IN_PLACE=1` (Windows release, local build)