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doc/client_lua_api: Clarify how client side api and mods start (#8822)
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@ -30,6 +30,16 @@ Startup
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Mods are loaded during client startup from the mod load paths by running
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the `init.lua` scripts in a shared environment.
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In order to load client-side mods in a world, the following conditions need to be satisfied:
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1) `$path_user/minetest.conf` contains the setting `enable_client_modding = true`
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2) The client-side mod located in `$path_user/clientmods/<modname>` is added to
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`$path_user/clientmods/mods.conf` as `load_mod_<modname> = true`.
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Note: Depending on the remote server's settings, client-side mods might not
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be loaded or have limited functionality. See setting `csm_restriction_flags` for reference.
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Paths
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-----
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* `RUN_IN_PLACE=1` (Windows release, local build)
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