mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 03:23:45 +01:00
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
This commit is contained in:
parent
7e21b3cd48
commit
5cf6318117
@ -145,34 +145,51 @@ are placeholders intended to be overwritten by the game.
|
||||
Texture Overrides
|
||||
-----------------
|
||||
|
||||
You can override the textures of a node from a texture pack using
|
||||
texture overrides. To do this, create a file in a texture pack
|
||||
called override.txt
|
||||
You can override the textures of nodes and items from a
|
||||
texture pack using texture overrides. To do this, create one or
|
||||
more files in a texture pack called override.txt
|
||||
|
||||
Each line in an override.txt file is a rule. It consists of
|
||||
|
||||
nodename face-selector texture
|
||||
itemname target texture
|
||||
|
||||
For example,
|
||||
|
||||
default:dirt_with_grass sides default_stone.png
|
||||
|
||||
You can use ^ operators as usual:
|
||||
or
|
||||
|
||||
default:sword_steel inventory my_steel_sword.png
|
||||
|
||||
You can list multiple targets on one line as a comma-separated list:
|
||||
|
||||
default:tree top,bottom my_special_tree.png
|
||||
|
||||
You can use texture modifiers, as usual:
|
||||
|
||||
default:dirt_with_grass sides default_stone.png^[brighten
|
||||
|
||||
Here are face selectors you can choose from:
|
||||
Finally, if a line is empty or starts with '#' it will be considered
|
||||
a comment and not read as a rule. You can use this to better organize
|
||||
your override.txt files.
|
||||
|
||||
| face-selector | behavior |
|
||||
Here are targets you can choose from:
|
||||
|
||||
| target | behavior |
|
||||
|---------------|---------------------------------------------------|
|
||||
| left | x- |
|
||||
| right | x+ |
|
||||
| front | z- |
|
||||
| back | z+ |
|
||||
| top | y+ |
|
||||
| bottom | y- |
|
||||
| sides | x-, x+, z-, z+ |
|
||||
| left | x- face |
|
||||
| right | x+ face |
|
||||
| front | z- face |
|
||||
| back | z+ face |
|
||||
| top | y+ face |
|
||||
| bottom | y- face |
|
||||
| sides | x-, x+, z-, z+ faces |
|
||||
| all | All faces. You can also use '*' instead of 'all'. |
|
||||
| inventory | The inventory texture |
|
||||
| wield | The texture used when held by the player |
|
||||
|
||||
Nodes support all targets, but other items only support 'inventory'
|
||||
and 'wield'
|
||||
|
||||
Designing leaves textures for the leaves rendering options
|
||||
----------------------------------------------------------
|
||||
|
@ -423,6 +423,7 @@ set(common_SRCS
|
||||
settings.cpp
|
||||
staticobject.cpp
|
||||
terminal_chat_console.cpp
|
||||
texture_override.cpp
|
||||
tileanimation.cpp
|
||||
tool.cpp
|
||||
translation.cpp
|
||||
|
@ -1742,8 +1742,11 @@ void Client::afterContentReceived()
|
||||
text = wgettext("Initializing nodes...");
|
||||
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
|
||||
m_nodedef->updateAliases(m_itemdef);
|
||||
for (const auto &path : getTextureDirs())
|
||||
m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
|
||||
for (const auto &path : getTextureDirs()) {
|
||||
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
|
||||
m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
|
||||
m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
|
||||
}
|
||||
m_nodedef->setNodeRegistrationStatus(true);
|
||||
m_nodedef->runNodeResolveCallbacks();
|
||||
delete[] text;
|
||||
|
@ -422,6 +422,25 @@ public:
|
||||
return get(stack.name).color;
|
||||
}
|
||||
#endif
|
||||
void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
|
||||
{
|
||||
infostream << "ItemDefManager::applyTextureOverrides(): Applying "
|
||||
"overrides to textures" << std::endl;
|
||||
|
||||
for (const TextureOverride& texture_override : overrides) {
|
||||
if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) {
|
||||
continue; // Ignore unknown item
|
||||
}
|
||||
|
||||
ItemDefinition* itemdef = m_item_definitions[texture_override.id];
|
||||
|
||||
if (texture_override.hasTarget(OverrideTarget::INVENTORY))
|
||||
itemdef->inventory_image = texture_override.texture;
|
||||
|
||||
if (texture_override.hasTarget(OverrideTarget::WIELD))
|
||||
itemdef->wield_image = texture_override.texture;
|
||||
}
|
||||
}
|
||||
void clear()
|
||||
{
|
||||
for(std::map<std::string, ItemDefinition*>::const_iterator
|
||||
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <set>
|
||||
#include "itemgroup.h"
|
||||
#include "sound.h"
|
||||
#include "texture_override.h" // TextureOverride
|
||||
class IGameDef;
|
||||
class Client;
|
||||
struct ToolCapabilities;
|
||||
@ -157,6 +158,10 @@ public:
|
||||
Client *client) const=0;
|
||||
#endif
|
||||
|
||||
// Replace the textures of registered nodes with the ones specified in
|
||||
// the texture pack's override.txt files
|
||||
virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0;
|
||||
|
||||
// Remove all registered item and node definitions and aliases
|
||||
// Then re-add the builtin item definitions
|
||||
virtual void clear()=0;
|
||||
|
@ -1304,60 +1304,35 @@ void NodeDefManager::updateAliases(IItemDefManager *idef)
|
||||
}
|
||||
}
|
||||
|
||||
void NodeDefManager::applyTextureOverrides(const std::string &override_filepath)
|
||||
void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides)
|
||||
{
|
||||
infostream << "NodeDefManager::applyTextureOverrides(): Applying "
|
||||
"overrides to textures from " << override_filepath << std::endl;
|
||||
|
||||
std::ifstream infile(override_filepath.c_str());
|
||||
std::string line;
|
||||
int line_c = 0;
|
||||
while (std::getline(infile, line)) {
|
||||
line_c++;
|
||||
// Also trim '\r' on DOS-style files
|
||||
line = trim(line);
|
||||
if (line.empty())
|
||||
continue;
|
||||
|
||||
std::vector<std::string> splitted = str_split(line, ' ');
|
||||
if (splitted.size() != 3) {
|
||||
errorstream << override_filepath
|
||||
<< ":" << line_c << " Could not apply texture override \""
|
||||
<< line << "\": Syntax error" << std::endl;
|
||||
continue;
|
||||
}
|
||||
"overrides to textures" << std::endl;
|
||||
|
||||
for (const TextureOverride& texture_override : overrides) {
|
||||
content_t id;
|
||||
if (!getId(splitted[0], id))
|
||||
if (!getId(texture_override.id, id))
|
||||
continue; // Ignore unknown node
|
||||
|
||||
ContentFeatures &nodedef = m_content_features[id];
|
||||
|
||||
if (splitted[1] == "top")
|
||||
nodedef.tiledef[0].name = splitted[2];
|
||||
else if (splitted[1] == "bottom")
|
||||
nodedef.tiledef[1].name = splitted[2];
|
||||
else if (splitted[1] == "right")
|
||||
nodedef.tiledef[2].name = splitted[2];
|
||||
else if (splitted[1] == "left")
|
||||
nodedef.tiledef[3].name = splitted[2];
|
||||
else if (splitted[1] == "back")
|
||||
nodedef.tiledef[4].name = splitted[2];
|
||||
else if (splitted[1] == "front")
|
||||
nodedef.tiledef[5].name = splitted[2];
|
||||
else if (splitted[1] == "all" || splitted[1] == "*")
|
||||
for (TileDef &i : nodedef.tiledef)
|
||||
i.name = splitted[2];
|
||||
else if (splitted[1] == "sides")
|
||||
for (int i = 2; i < 6; i++)
|
||||
nodedef.tiledef[i].name = splitted[2];
|
||||
else {
|
||||
errorstream << override_filepath
|
||||
<< ":" << line_c << " Could not apply texture override \""
|
||||
<< line << "\": Unknown node side \""
|
||||
<< splitted[1] << "\"" << std::endl;
|
||||
continue;
|
||||
}
|
||||
if (texture_override.hasTarget(OverrideTarget::TOP))
|
||||
nodedef.tiledef[0].name = texture_override.texture;
|
||||
|
||||
if (texture_override.hasTarget(OverrideTarget::BOTTOM))
|
||||
nodedef.tiledef[1].name = texture_override.texture;
|
||||
|
||||
if (texture_override.hasTarget(OverrideTarget::RIGHT))
|
||||
nodedef.tiledef[2].name = texture_override.texture;
|
||||
|
||||
if (texture_override.hasTarget(OverrideTarget::LEFT))
|
||||
nodedef.tiledef[3].name = texture_override.texture;
|
||||
|
||||
if (texture_override.hasTarget(OverrideTarget::BACK))
|
||||
nodedef.tiledef[4].name = texture_override.texture;
|
||||
|
||||
if (texture_override.hasTarget(OverrideTarget::FRONT))
|
||||
nodedef.tiledef[5].name = texture_override.texture;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,7 @@ class Client;
|
||||
#include "itemgroup.h"
|
||||
#include "sound.h" // SimpleSoundSpec
|
||||
#include "constants.h" // BS
|
||||
#include "texture_override.h" // TextureOverride
|
||||
#include "tileanimation.h"
|
||||
|
||||
// PROTOCOL_VERSION >= 37
|
||||
@ -583,15 +584,12 @@ public:
|
||||
void updateAliases(IItemDefManager *idef);
|
||||
|
||||
/*!
|
||||
* Reads the used texture pack's override.txt, and replaces the textures
|
||||
* of registered nodes with the ones specified there.
|
||||
* Replaces the textures of registered nodes with the ones specified in
|
||||
* the texturepack's override.txt file
|
||||
*
|
||||
* Format of the input file: in each line
|
||||
* `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png`
|
||||
*
|
||||
* @param override_filepath path to 'texturepack/override.txt'
|
||||
* @param overrides the texture overrides
|
||||
*/
|
||||
void applyTextureOverrides(const std::string &override_filepath);
|
||||
void applyTextureOverrides(const std::vector<TextureOverride> &overrides);
|
||||
|
||||
/*!
|
||||
* Only the client uses this. Loads textures and shaders required for
|
||||
|
@ -373,8 +373,11 @@ void Server::init()
|
||||
std::vector<std::string> paths;
|
||||
fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
|
||||
fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
|
||||
for (const std::string &path : paths)
|
||||
m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
|
||||
for (const std::string &path : paths) {
|
||||
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
|
||||
m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
|
||||
m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
|
||||
}
|
||||
|
||||
m_nodedef->setNodeRegistrationStatus(true);
|
||||
|
||||
|
120
src/texture_override.cpp
Normal file
120
src/texture_override.cpp
Normal file
@ -0,0 +1,120 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "texture_override.h"
|
||||
|
||||
#include "log.h"
|
||||
#include "util/string.h"
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
|
||||
TextureOverrideSource::TextureOverrideSource(std::string filepath)
|
||||
{
|
||||
std::ifstream infile(filepath.c_str());
|
||||
std::string line;
|
||||
int line_index = 0;
|
||||
while (std::getline(infile, line)) {
|
||||
line_index++;
|
||||
|
||||
// Also trim '\r' on DOS-style files
|
||||
line = trim(line);
|
||||
|
||||
// Ignore empty lines and comments
|
||||
if (line.empty() || line[0] == '#')
|
||||
continue;
|
||||
|
||||
std::vector<std::string> splitted = str_split(line, ' ');
|
||||
if (splitted.size() != 3) {
|
||||
warningstream << filepath << ":" << line_index
|
||||
<< " Syntax error in texture override \"" << line
|
||||
<< "\": Expected 3 arguments, got " << splitted.size()
|
||||
<< std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
TextureOverride texture_override = {};
|
||||
texture_override.id = splitted[0];
|
||||
texture_override.texture = splitted[2];
|
||||
|
||||
// Parse the target mask
|
||||
std::vector<std::string> targets = str_split(splitted[1], ',');
|
||||
for (const std::string &target : targets) {
|
||||
if (target == "top")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::TOP);
|
||||
else if (target == "bottom")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::BOTTOM);
|
||||
else if (target == "left")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::LEFT);
|
||||
else if (target == "right")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::RIGHT);
|
||||
else if (target == "front")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::FRONT);
|
||||
else if (target == "back")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::BACK);
|
||||
else if (target == "inventory")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::INVENTORY);
|
||||
else if (target == "wield")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::WIELD);
|
||||
else if (target == "sides")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::SIDES);
|
||||
else if (target == "all" || target == "*")
|
||||
texture_override.target |= static_cast<u8>(OverrideTarget::ALL_FACES);
|
||||
else {
|
||||
// Report invalid target
|
||||
warningstream << filepath << ":" << line_index
|
||||
<< " Syntax error in texture override \"" << line
|
||||
<< "\": Unknown target \"" << target << "\""
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// If there are no valid targets, skip adding this override
|
||||
if (texture_override.target == static_cast<u8>(OverrideTarget::INVALID)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
m_overrides.push_back(texture_override);
|
||||
}
|
||||
}
|
||||
|
||||
//! Get all overrides that apply to item definitions
|
||||
std::vector<TextureOverride> TextureOverrideSource::getItemTextureOverrides()
|
||||
{
|
||||
std::vector<TextureOverride> found_overrides;
|
||||
|
||||
for (const TextureOverride &texture_override : m_overrides) {
|
||||
if (texture_override.hasTarget(OverrideTarget::ITEM_TARGETS))
|
||||
found_overrides.push_back(texture_override);
|
||||
}
|
||||
|
||||
return found_overrides;
|
||||
}
|
||||
|
||||
//! Get all overrides that apply to node definitions
|
||||
std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides()
|
||||
{
|
||||
std::vector<TextureOverride> found_overrides;
|
||||
|
||||
for (const TextureOverride &texture_override : m_overrides) {
|
||||
if (texture_override.hasTarget(OverrideTarget::ALL_FACES))
|
||||
found_overrides.push_back(texture_override);
|
||||
}
|
||||
|
||||
return found_overrides;
|
||||
}
|
72
src/texture_override.h
Normal file
72
src/texture_override.h
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrlichttypes.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
//! Bitmask enum specifying what a texture override should apply to
|
||||
enum class OverrideTarget : u8
|
||||
{
|
||||
INVALID = 0,
|
||||
TOP = 1 << 0,
|
||||
BOTTOM = 1 << 1,
|
||||
LEFT = 1 << 2,
|
||||
RIGHT = 1 << 3,
|
||||
FRONT = 1 << 4,
|
||||
BACK = 1 << 5,
|
||||
INVENTORY = 1 << 6,
|
||||
WIELD = 1 << 7,
|
||||
|
||||
SIDES = LEFT | RIGHT | FRONT | BACK,
|
||||
ALL_FACES = TOP | BOTTOM | SIDES,
|
||||
ITEM_TARGETS = INVENTORY | WIELD,
|
||||
};
|
||||
|
||||
struct TextureOverride
|
||||
{
|
||||
std::string id;
|
||||
std::string texture;
|
||||
u8 target;
|
||||
|
||||
// Helper function for checking if an OverrideTarget is found in
|
||||
// a TextureOverride without casting
|
||||
inline bool hasTarget(OverrideTarget overrideTarget) const
|
||||
{
|
||||
return (target & static_cast<u8>(overrideTarget)) != 0;
|
||||
}
|
||||
};
|
||||
|
||||
//! Class that provides texture override information from a texture pack
|
||||
class TextureOverrideSource
|
||||
{
|
||||
public:
|
||||
TextureOverrideSource(std::string filepath);
|
||||
|
||||
//! Get all overrides that apply to item definitions
|
||||
std::vector<TextureOverride> getItemTextureOverrides();
|
||||
|
||||
//! Get all overrides that apply to node definitions
|
||||
std::vector<TextureOverride> getNodeTileOverrides();
|
||||
|
||||
private:
|
||||
std::vector<TextureOverride> m_overrides;
|
||||
};
|
@ -423,6 +423,7 @@ src/subgame.cpp
|
||||
src/subgame.h
|
||||
src/terminal_chat_console.cpp
|
||||
src/terminal_chat_console.h
|
||||
src/texture_override.cpp
|
||||
src/threading/atomic.h
|
||||
src/threading/event.cpp
|
||||
src/threading/mutex_auto_lock.h
|
||||
|
Loading…
Reference in New Issue
Block a user