Improve code in mapblock_mesh.cpp a bit

This commit is contained in:
sfan5 2022-05-09 19:28:27 +02:00
parent ed26ed5a1f
commit 5d26ac0088

@ -1349,30 +1349,22 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Material = material;
switch (p.layer.material_type) {
// list of transparent materials taken from tile.h
case TILE_MATERIAL_ALPHA:
case TILE_MATERIAL_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
{
buf->append(&p.vertices[0], p.vertices.size(),
&p.indices[0], 0);
if (p.layer.isTransparent()) {
buf->append(&p.vertices[0], p.vertices.size(), nullptr, 0);
MeshTriangle t;
t.buffer = buf;
for (u32 i = 0; i < p.indices.size(); i += 3) {
t.p1 = p.indices[i];
t.p2 = p.indices[i + 1];
t.p3 = p.indices[i + 2];
t.updateAttributes();
m_transparent_triangles.push_back(t);
}
MeshTriangle t;
t.buffer = buf;
m_transparent_triangles.reserve(p.indices.size() / 3);
for (u32 i = 0; i < p.indices.size(); i += 3) {
t.p1 = p.indices[i];
t.p2 = p.indices[i + 1];
t.p3 = p.indices[i + 2];
t.updateAttributes();
m_transparent_triangles.push_back(t);
}
break;
default:
} else {
buf->append(&p.vertices[0], p.vertices.size(),
&p.indices[0], p.indices.size());
break;
}
mesh->addMeshBuffer(buf);
buf->drop();