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Document glasslikeliquidlevel merge bits (#11479)
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@ -247,7 +247,7 @@ Media files (textures, sounds, whatever) that will be transferred to the
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client and will be available for use by the mod and translation files for
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the clients (see [Translations]).
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It is suggested to use the folders for the purpous they are thought for,
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It is suggested to use the folders for the purpose they are thought for,
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eg. put textures into `textures`, translation files into `locale`,
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models for entities or meshnodes into `models` et cetera.
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@ -1085,9 +1085,14 @@ The function of `param2` is determined by `paramtype2` in node definition.
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palette. The palette should have 32 pixels.
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* `paramtype2 = "glasslikeliquidlevel"`
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* Only valid for "glasslike_framed" or "glasslike_framed_optional"
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drawtypes.
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* `param2` values 0-63 define 64 levels of internal liquid, 0 being empty
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and 63 being full.
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drawtypes. "glasslike_framed_optional" nodes are only affected if the
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"Connected Glass" setting is enabled.
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* Bits 0-5 define 64 levels of internal liquid, 0 being empty and 63 being
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full.
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* Bits 6 and 7 modify the appearance of the frame and node faces. One or
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both of these values may be added to `param2`:
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* 64 - Makes the node not connect with neighbors above or below it.
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* 128 - Makes the node not connect with neighbors to its sides.
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* Liquid texture is defined using `special_tiles = {"modname_tilename.png"}`
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* `paramtype2 = "colordegrotate"`
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* Same as `degrotate`, but with colors.
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@ -3607,7 +3612,7 @@ A whole number, 1 or more.
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Each additional octave adds finer detail to the noise but also increases the
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noise calculation load.
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3 is a typical minimum for a high quality, complex and natural-looking noise
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variation. 1 octave has a slight 'gridlike' appearence.
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variation. 1 octave has a slight 'gridlike' appearance.
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Choose the number of octaves according to the `spread` and `lacunarity`, and the
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size of the finest detail you require. For example:
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