diff --git a/irr/include/CMeshBuffer.h b/irr/include/CMeshBuffer.h index 0b0c3bb92..a81d668bd 100644 --- a/irr/include/CMeshBuffer.h +++ b/irr/include/CMeshBuffer.h @@ -6,6 +6,7 @@ #include #include "IMeshBuffer.h" +#include "CVertexBuffer.h" namespace irr { @@ -18,11 +19,17 @@ class CMeshBuffer : public IMeshBuffer public: //! Default constructor for empty meshbuffer CMeshBuffer() : - ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES) + ChangedID_Index(1), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES) { #ifdef _DEBUG setDebugName("CMeshBuffer"); #endif + Vertices = new CVertexBuffer(); + } + + ~CMeshBuffer() + { + Vertices->drop(); } //! Get material of this meshbuffer @@ -43,21 +50,27 @@ public: /** \return Pointer to vertices. */ const void *getVertices() const override { - return Vertices.data(); + return Vertices->getData(); } //! Get pointer to vertices /** \return Pointer to vertices. */ void *getVertices() override { - return Vertices.data(); + return Vertices->getData(); } //! Get number of vertices /** \return Number of vertices. */ u32 getVertexCount() const override { - return static_cast(Vertices.size()); + return Vertices->getCount(); + } + + // TEMPORARY helper for direct buffer acess + inline auto &VertexBuffer() + { + return Vertices->Data; } //! Get type of index data which is stored in this meshbuffer. @@ -107,11 +120,11 @@ public: /** should be called if the mesh changed. */ void recalculateBoundingBox() override { - if (!Vertices.empty()) { - BoundingBox.reset(Vertices[0].Pos); - const irr::u32 vsize = Vertices.size(); + if (Vertices->getCount()) { + BoundingBox.reset(Vertices->getPosition(0)); + const irr::u32 vsize = Vertices->getCount(); for (u32 i = 1; i < vsize; ++i) - BoundingBox.addInternalPoint(Vertices[i].Pos); + BoundingBox.addInternalPoint(Vertices->getPosition(i)); } else BoundingBox.reset(0, 0, 0); } @@ -120,43 +133,43 @@ public: /** \return Type of vertex data. */ video::E_VERTEX_TYPE getVertexType() const override { - return T::getType(); + return Vertices->getType(); } //! returns position of vertex i const core::vector3df &getPosition(u32 i) const override { - return Vertices[i].Pos; + return Vertices->getPosition(i); } //! returns position of vertex i core::vector3df &getPosition(u32 i) override { - return Vertices[i].Pos; + return Vertices->getPosition(i); } //! returns normal of vertex i const core::vector3df &getNormal(u32 i) const override { - return Vertices[i].Normal; + return Vertices->getNormal(i); } //! returns normal of vertex i core::vector3df &getNormal(u32 i) override { - return Vertices[i].Normal; + return Vertices->getNormal(i); } //! returns texture coord of vertex i const core::vector2df &getTCoords(u32 i) const override { - return Vertices[i].TCoords; + return Vertices->getTCoords(i); } //! returns texture coord of vertex i core::vector2df &getTCoords(u32 i) override { - return Vertices[i].TCoords; + return Vertices->getTCoords(i); } //! Append the vertices and indices to the current buffer @@ -169,9 +182,9 @@ public: const u32 indexCount = getIndexCount(); auto *vt = static_cast(vertices); - Vertices.insert(Vertices.end(), vt, vt + numVertices); + Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices); for (u32 i = vertexCount; i < getVertexCount(); i++) - BoundingBox.addInternalPoint(Vertices[i].Pos); + BoundingBox.addInternalPoint(Vertices->getPosition(i)); Indices.insert(Indices.end(), indices, indices + numIndices); if (vertexCount != 0) { @@ -183,7 +196,7 @@ public: //! get the current hardware mapping hint E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override { - return MappingHint_Vertex; + return Vertices->getHardwareMappingHint(); } //! get the current hardware mapping hint @@ -196,7 +209,7 @@ public: void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override { if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX) - MappingHint_Vertex = NewMappingHint; + Vertices->setHardwareMappingHint(NewMappingHint); if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX) MappingHint_Index = NewMappingHint; } @@ -217,14 +230,14 @@ public: void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override { if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX) - ++ChangedID_Vertex; + Vertices->setDirty(); if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX) ++ChangedID_Index; } //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ - u32 getChangedID_Vertex() const override { return ChangedID_Vertex; } + u32 getChangedID_Vertex() const override { return Vertices->getChangedID(); } //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ @@ -240,18 +253,15 @@ public: return HWBuffer; } - u32 ChangedID_Vertex; u32 ChangedID_Index; - //! hardware mapping hint - E_HARDWARE_MAPPING MappingHint_Vertex; E_HARDWARE_MAPPING MappingHint_Index; mutable void *HWBuffer; //! Material for this meshbuffer. video::SMaterial Material; - //! Vertices of this buffer - std::vector Vertices; + //! Vertex buffer + CVertexBuffer *Vertices; //! Indices into the vertices of this buffer. std::vector Indices; //! Bounding box of this meshbuffer. diff --git a/irr/include/CVertexBuffer.h b/irr/include/CVertexBuffer.h new file mode 100644 index 000000000..6861913bc --- /dev/null +++ b/irr/include/CVertexBuffer.h @@ -0,0 +1,122 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#pragma once + +#include +#include "IVertexBuffer.h" + +namespace irr +{ +namespace scene +{ +//! Template implementation of the IVertexBuffer interface +template +class CVertexBuffer : public IVertexBuffer +{ +public: + //! Default constructor for empty buffer + CVertexBuffer() + { +#ifdef _DEBUG + setDebugName("CVertexBuffer"); +#endif + } + + const void *getData() const override + { + return Data.data(); + } + + void *getData() override + { + return Data.data(); + } + + u32 getCount() const override + { + return static_cast(Data.size()); + } + + video::E_VERTEX_TYPE getType() const override + { + return T::getType(); + } + + const core::vector3df &getPosition(u32 i) const override + { + return Data[i].Pos; + } + + core::vector3df &getPosition(u32 i) override + { + return Data[i].Pos; + } + + const core::vector3df &getNormal(u32 i) const override + { + return Data[i].Normal; + } + + core::vector3df &getNormal(u32 i) override + { + return Data[i].Normal; + } + + const core::vector2df &getTCoords(u32 i) const override + { + return Data[i].TCoords; + } + + core::vector2df &getTCoords(u32 i) override + { + return Data[i].TCoords; + } + + E_HARDWARE_MAPPING getHardwareMappingHint() const override + { + return MappingHint; + } + + void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) override + { + MappingHint = NewMappingHint; + } + + void setDirty() override + { + ++ChangedID; + } + + u32 getChangedID() const override { return ChangedID; } + + void setHWBuffer(void *ptr) const override + { + HWBuffer = ptr; + } + + void *getHWBuffer() const override + { + return HWBuffer; + } + + u32 ChangedID = 1; + + //! hardware mapping hint + E_HARDWARE_MAPPING MappingHint = EHM_NEVER; + mutable void *HWBuffer = nullptr; + + //! Vertices of this buffer + std::vector Data; +}; + +//! Standard buffer +typedef CVertexBuffer SVertexBuffer; +//! Buffer with two texture coords per vertex, e.g. for lightmaps +typedef CVertexBuffer SVertexBufferLightMap; +//! Buffer with vertices having tangents stored, e.g. for normal mapping +typedef CVertexBuffer SVertexBufferTangents; + +} // end namespace scene +} // end namespace irr diff --git a/irr/include/IVertexBuffer.h b/irr/include/IVertexBuffer.h index a4ec5efd9..e5be83904 100644 --- a/irr/include/IVertexBuffer.h +++ b/irr/include/IVertexBuffer.h @@ -17,24 +17,47 @@ namespace scene class IVertexBuffer : public virtual IReferenceCounted { public: - virtual void *getData() = 0; + //! Get type of vertex data which is stored in this meshbuffer. + /** \return Vertex type of this buffer. */ virtual video::E_VERTEX_TYPE getType() const = 0; - virtual void setType(video::E_VERTEX_TYPE vertexType) = 0; - virtual u32 stride() const = 0; - virtual u32 size() const = 0; - virtual void push_back(const video::S3DVertex &element) = 0; - virtual video::S3DVertex &operator[](const u32 index) const = 0; - virtual video::S3DVertex &getLast() = 0; - virtual void set_used(u32 usedNow) = 0; - virtual void reallocate(u32 new_size) = 0; - virtual u32 allocated_size() const = 0; - virtual video::S3DVertex *pointer() = 0; + + //! Get access to vertex data. The data is an array of vertices. + /** Which vertex type is used can be determined by getVertexType(). + \return Pointer to array of vertices. */ + virtual const void *getData() const = 0; + + //! Get access to vertex data. The data is an array of vertices. + /** Which vertex type is used can be determined by getVertexType(). + \return Pointer to array of vertices. */ + virtual void *getData() = 0; + + //! Get amount of vertices in meshbuffer. + /** \return Number of vertices in this buffer. */ + virtual u32 getCount() const = 0; + + //! returns position of vertex i + virtual const core::vector3df &getPosition(u32 i) const = 0; + + //! returns position of vertex i + virtual core::vector3df &getPosition(u32 i) = 0; + + //! returns normal of vertex i + virtual const core::vector3df &getNormal(u32 i) const = 0; + + //! returns normal of vertex i + virtual core::vector3df &getNormal(u32 i) = 0; + + //! returns texture coord of vertex i + virtual const core::vector2df &getTCoords(u32 i) const = 0; + + //! returns texture coord of vertex i + virtual core::vector2df &getTCoords(u32 i) = 0; //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0; //! set the hardware mapping hint, for driver - virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0; + virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0; //! flags the meshbuffer as changed, reloads hardware buffers virtual void setDirty() = 0; @@ -42,6 +65,10 @@ public: //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID() const = 0; + + //! Used by the VideoDriver to remember the buffer link. + virtual void setHWBuffer(void *ptr) const = 0; + virtual void *getHWBuffer() const = 0; }; } // end namespace scene diff --git a/irr/src/CBillboardSceneNode.cpp b/irr/src/CBillboardSceneNode.cpp index 7be139f96..cf9a58818 100644 --- a/irr/src/CBillboardSceneNode.cpp +++ b/irr/src/CBillboardSceneNode.cpp @@ -26,7 +26,9 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr, setSize(size); - Buffer->Vertices.resize(4); + auto &Vertices = Buffer->Vertices->Data; + + Vertices.resize(4); Buffer->Indices.resize(6); Buffer->Indices[0] = 0; @@ -36,17 +38,17 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr, Buffer->Indices[4] = 3; Buffer->Indices[5] = 2; - Buffer->Vertices[0].TCoords.set(1.0f, 1.0f); - Buffer->Vertices[0].Color = colorBottom; + Vertices[0].TCoords.set(1.0f, 1.0f); + Vertices[0].Color = colorBottom; - Buffer->Vertices[1].TCoords.set(1.0f, 0.0f); - Buffer->Vertices[1].Color = colorTop; + Vertices[1].TCoords.set(1.0f, 0.0f); + Vertices[1].Color = colorTop; - Buffer->Vertices[2].TCoords.set(0.0f, 0.0f); - Buffer->Vertices[2].Color = colorTop; + Vertices[2].TCoords.set(0.0f, 0.0f); + Vertices[2].Color = colorTop; - Buffer->Vertices[3].TCoords.set(0.0f, 1.0f); - Buffer->Vertices[3].Color = colorBottom; + Vertices[3].TCoords.set(0.0f, 1.0f); + Vertices[3].Color = colorBottom; } CBillboardSceneNode::~CBillboardSceneNode() @@ -114,7 +116,7 @@ void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode *camera) view *= -1.0f; - auto *vertices = Buffer->Vertices.data(); + auto &vertices = Buffer->Vertices->Data; for (s32 i = 0; i < 4; ++i) vertices[i].Normal = view; @@ -211,8 +213,9 @@ void CBillboardSceneNode::getSize(f32 &height, f32 &bottomEdgeWidth, //! \param overallColor: the color to set void CBillboardSceneNode::setColor(const video::SColor &overallColor) { + auto &vertices = Buffer->Vertices->Data; for (u32 vertex = 0; vertex < 4; ++vertex) - Buffer->Vertices[vertex].Color = overallColor; + vertices[vertex].Color = overallColor; } //! Set the color of the top and bottom vertices of the billboard @@ -221,10 +224,11 @@ void CBillboardSceneNode::setColor(const video::SColor &overallColor) void CBillboardSceneNode::setColor(const video::SColor &topColor, const video::SColor &bottomColor) { - Buffer->Vertices[0].Color = bottomColor; - Buffer->Vertices[1].Color = topColor; - Buffer->Vertices[2].Color = topColor; - Buffer->Vertices[3].Color = bottomColor; + auto &vertices = Buffer->Vertices->Data; + vertices[0].Color = bottomColor; + vertices[1].Color = topColor; + vertices[2].Color = topColor; + vertices[3].Color = bottomColor; } //! Gets the color of the top and bottom vertices of the billboard @@ -233,8 +237,9 @@ void CBillboardSceneNode::setColor(const video::SColor &topColor, void CBillboardSceneNode::getColor(video::SColor &topColor, video::SColor &bottomColor) const { - bottomColor = Buffer->Vertices[0].Color; - topColor = Buffer->Vertices[1].Color; + auto &vertices = Buffer->Vertices->Data; + bottomColor = vertices[0].Color; + topColor = vertices[1].Color; } //! Creates a clone of this scene node and its children. diff --git a/irr/src/CMeshManipulator.cpp b/irr/src/CMeshManipulator.cpp index db6c39812..5abaffec8 100644 --- a/irr/src/CMeshManipulator.cpp +++ b/irr/src/CMeshManipulator.cpp @@ -133,7 +133,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const SMeshBuffer *buffer = new SMeshBuffer(); buffer->Material = mb->getMaterial(); auto *vt = static_cast(mb->getVertices()); - buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount()); + buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount()); auto *indices = mb->getIndices(); buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount()); clone->addMeshBuffer(buffer); @@ -143,7 +143,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const SMeshBufferLightMap *buffer = new SMeshBufferLightMap(); buffer->Material = mb->getMaterial(); auto *vt = static_cast(mb->getVertices()); - buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount()); + buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount()); auto *indices = mb->getIndices(); buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount()); clone->addMeshBuffer(buffer); @@ -153,7 +153,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const SMeshBufferTangents *buffer = new SMeshBufferTangents(); buffer->Material = mb->getMaterial(); auto *vt = static_cast(mb->getVertices()); - buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount()); + buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount()); auto *indices = mb->getIndices(); buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount()); clone->addMeshBuffer(buffer); diff --git a/irr/src/COBJMeshFileLoader.cpp b/irr/src/COBJMeshFileLoader.cpp index 4c5a5328d..ca382c418 100644 --- a/irr/src/COBJMeshFileLoader.cpp +++ b/irr/src/COBJMeshFileLoader.cpp @@ -228,8 +228,8 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file) if (n != currMtl->VertMap.end()) { vertLocation = n->second; } else { - currMtl->Meshbuffer->Vertices.push_back(v); - vertLocation = currMtl->Meshbuffer->Vertices.size() - 1; + currMtl->Meshbuffer->VertexBuffer().push_back(v); + vertLocation = currMtl->Meshbuffer->VertexBuffer().size() - 1; currMtl->VertMap.emplace(v, vertLocation); } diff --git a/src/client/clouds.cpp b/src/client/clouds.cpp index ebb8b9000..4b91b04d3 100644 --- a/src/client/clouds.cpp +++ b/src/client/clouds.cpp @@ -178,13 +178,14 @@ void Clouds::updateMesh() auto *mb = m_meshbuffer.get(); + auto &vertices = mb->Vertices->Data; { const u32 vertex_count = num_faces_to_draw * 16 * m_cloud_radius_i * m_cloud_radius_i; const u32 quad_count = vertex_count / 4; const u32 index_count = quad_count * 6; // reserve memory - mb->Vertices.reserve(vertex_count); + vertices.reserve(vertex_count); mb->Indices.reserve(index_count); } @@ -192,7 +193,7 @@ void Clouds::updateMesh() #define INAREA(x, z, radius) \ ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius)) - mb->Vertices.clear(); + vertices.clear(); for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++) for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++) { @@ -312,7 +313,7 @@ void Clouds::updateMesh() for (video::S3DVertex &vertex : v) { vertex.Pos += pos; - mb->Vertices.push_back(vertex); + vertices.push_back(vertex); } } } diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 1521e62f8..128c3f9d9 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -134,16 +134,17 @@ Hud::Hud(Client *client, LocalPlayer *player, // Prepare mesh for compass drawing auto &b = m_rotation_mesh_buffer; - b.Vertices.resize(4); + auto &vertices = b.Vertices->Data; + vertices.resize(4); b.Indices.resize(6); video::SColor white(255, 255, 255, 255); v3f normal(0.f, 0.f, 1.f); - b.Vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f)); - b.Vertices[1] = video::S3DVertex(v3f(-1.f, 1.f, 0.f), normal, white, v2f(0.f, 0.f)); - b.Vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f)); - b.Vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f)); + vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f)); + vertices[1] = video::S3DVertex(v3f(-1.f, 1.f, 0.f), normal, white, v2f(0.f, 0.f)); + vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f)); + vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f)); b.Indices[0] = 0; b.Indices[1] = 1; diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp index 9f1f04359..2368057fc 100644 --- a/src/client/minimap.cpp +++ b/src/client/minimap.cpp @@ -555,14 +555,15 @@ v3f Minimap::getYawVec() scene::SMeshBuffer *Minimap::getMinimapMeshBuffer() { scene::SMeshBuffer *buf = new scene::SMeshBuffer(); - buf->Vertices.resize(4); + auto &vertices = buf->Vertices->Data; + vertices.resize(4); buf->Indices.resize(6); static const video::SColor c(255, 255, 255, 255); - buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1); - buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0); - buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0); - buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1); + vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1); + vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0); + vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0); + vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1); buf->Indices[0] = 0; buf->Indices[1] = 1; diff --git a/src/client/sky.cpp b/src/client/sky.cpp index c68d13984..19b9765a5 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -830,7 +830,8 @@ void Sky::updateStars() warningstream << "Requested " << m_star_params.count << " stars but " << 0x4000 << " is the max\n"; m_star_params.count = 0x4000; } - m_stars->Vertices.reserve(4 * m_star_params.count); + auto &vertices = m_stars->Vertices->Data; + vertices.reserve(4 * m_star_params.count); m_stars->Indices.reserve(6 * m_star_params.count); video::SColor fallback_color = m_star_params.starcolor; // used on GLES 2 “without shaders” @@ -852,10 +853,10 @@ void Sky::updateStars() a.rotateVect(p1); a.rotateVect(p2); a.rotateVect(p3); - m_stars->Vertices.push_back(video::S3DVertex(p, {}, fallback_color, {})); - m_stars->Vertices.push_back(video::S3DVertex(p1, {}, fallback_color, {})); - m_stars->Vertices.push_back(video::S3DVertex(p2, {}, fallback_color, {})); - m_stars->Vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {})); + vertices.push_back(video::S3DVertex(p, {}, fallback_color, {})); + vertices.push_back(video::S3DVertex(p1, {}, fallback_color, {})); + vertices.push_back(video::S3DVertex(p2, {}, fallback_color, {})); + vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {})); } for (u16 i = 0; i < m_star_params.count; i++) { m_stars->Indices.push_back(i * 4 + 0);