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Properly warn that shader queue is unimplemented
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@ -389,8 +389,10 @@ private:
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// The former container is behind this mutex
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// The former container is behind this mutex
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std::mutex m_shaderinfo_cache_mutex;
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std::mutex m_shaderinfo_cache_mutex;
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#if 0
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// Queued shader fetches (to be processed by the main thread)
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// Queued shader fetches (to be processed by the main thread)
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RequestQueue<std::string, u32, u8, u8> m_get_shader_queue;
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RequestQueue<std::string, u32, u8, u8> m_get_shader_queue;
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#endif
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// Global constant setter factories
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// Global constant setter factories
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std::vector<std::unique_ptr<IShaderConstantSetterFactory>> m_setter_factories;
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std::vector<std::unique_ptr<IShaderConstantSetterFactory>> m_setter_factories;
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@ -427,8 +429,10 @@ u32 ShaderSource::getShader(const std::string &name,
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return getShaderIdDirect(name, material_type, drawtype);
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return getShaderIdDirect(name, material_type, drawtype);
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}
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}
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/*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/
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errorstream << "ShaderSource::getShader(): getting from "
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"other thread not implemented" << std::endl;
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#if 0
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// We're gonna ask the result to be put into here
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// We're gonna ask the result to be put into here
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static ResultQueue<std::string, u32, u8, u8> result_queue;
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static ResultQueue<std::string, u32, u8, u8> result_queue;
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@ -451,6 +455,7 @@ u32 ShaderSource::getShader(const std::string &name,
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}
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}
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infostream << "getShader(): Failed" << std::endl;
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infostream << "getShader(): Failed" << std::endl;
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#endif
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return 0;
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return 0;
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}
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}
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