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Fix MSVC build
Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
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@ -238,7 +238,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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void Hud::drawLuaElements(v3s16 camera_offset) {
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void Hud::drawLuaElements(v3s16 camera_offset) {
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uint32_t text_height = g_fontengine->getTextHeight();
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u32 text_height = g_fontengine->getTextHeight();
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irr::gui::IGUIFont* font = g_fontengine->getFont();
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irr::gui::IGUIFont* font = g_fontengine->getFont();
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for (size_t i = 0; i != player->maxHudId(); i++) {
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for (size_t i = 0; i != player->maxHudId(); i++) {
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HudElement *e = player->getHud(i);
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HudElement *e = player->getHud(i);
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@ -555,7 +555,7 @@ struct TestSettings: public TestBase
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UASSERT(fabs(np.spread.Z - 250) < 0.001);
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UASSERT(fabs(np.spread.Z - 250) < 0.001);
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UASSERT(np.seed == 12345);
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UASSERT(np.seed == 12345);
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UASSERT(np.octaves == 5);
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UASSERT(np.octaves == 5);
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UASSERT(fabs(np.persist == 0.7) < 0.001);
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UASSERT(fabs(np.persist - 0.7) < 0.001);
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np.offset = 3.5;
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np.offset = 3.5;
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np.octaves = 6;
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np.octaves = 6;
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