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[CSM] Add functions to create particles and particlespawners. (#6072)
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@ -327,6 +327,7 @@ LOCAL_SRC_FILES += \
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jni/src/script/lua_api/l_noise.cpp \
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jni/src/script/lua_api/l_object.cpp \
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jni/src/script/lua_api/l_particles.cpp \
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jni/src/script/lua_api/l_particles_local.cpp\
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jni/src/script/lua_api/l_rollback.cpp \
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jni/src/script/lua_api/l_server.cpp \
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jni/src/script/lua_api/l_settings.cpp \
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@ -787,6 +787,16 @@ Call these functions only at load time!
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* You should use a minetest.register_on_connect(function() ... end) to perform
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a successful channel join on client startup.
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### Particles
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* `minetest.add_particle(particle definition)`
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* `minetest.add_particlespawner(particlespawner definition)`
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* Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds
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* Returns an `id`, and -1 if adding didn't succeed
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* `minetest.delete_particlespawner(id)`
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* Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
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### Misc.
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* `minetest.parse_json(string[, nullvalue])`: returns something
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* Convert a string containing JSON data into the Lua equivalent
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@ -1318,3 +1328,57 @@ Displays distance to selected world position.
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* `number:` An integer containing the RGB value of the color used to draw the text.
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* `world_pos`: World position of the waypoint.
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### Particle definition (`add_particle`)
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{
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pos = {x=0, y=0, z=0},
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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-- ^ Spawn particle at pos with velocity and acceleration
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expirationtime = 1,
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-- ^ Disappears after expirationtime seconds
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size = 1,
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collisiondetection = false,
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-- ^ collisiondetection: if true collides with physical objects
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collision_removal = false,
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-- ^ collision_removal: if true then particle is removed when it collides,
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-- ^ requires collisiondetection = true to have any effect
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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-- ^ Uses texture (string)
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animation = {Tile Animation definition},
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-- ^ optional, specifies how to animate the particle texture
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glow = 0
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-- ^ optional, specify particle self-luminescence in darkness
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}
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### `ParticleSpawner` definition (`add_particlespawner`)
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{
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amount = 1,
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time = 1,
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-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
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minpos = {x=0, y=0, z=0},
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maxpos = {x=0, y=0, z=0},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 1,
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maxexptime = 1,
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minsize = 1,
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maxsize = 1,
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-- ^ The particle's properties are random values in between the bounds:
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-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
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-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
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collisiondetection = false,
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-- ^ collisiondetection: if true uses collision detection
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collision_removal = false,
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-- ^ collision_removal: if true then particle is removed when it collides,
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-- ^ requires collisiondetection = true to have any effect
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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-- ^ Uses texture (string)
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}
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@ -554,8 +554,10 @@ private:
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// And relations to objects
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std::unordered_map<int, u16> m_sounds_to_objects;
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// HUD
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// Mapping from server hud ids to internal hud ids
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// CSM/client IDs to SSM/server IDs Mapping
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// Map server particle spawner IDs to client IDs
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std::unordered_map<u32, u32> m_particles_server_to_client;
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// Map server hud ids to client hud ids
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std::unordered_map<u32, u32> m_hud_server_to_client;
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// Privileges
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@ -956,7 +956,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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float minsize;
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float maxsize;
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bool collisiondetection;
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u32 id;
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u32 server_id;
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*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
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>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
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@ -964,7 +964,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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std::string texture = pkt->readLongString();
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*pkt >> id;
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*pkt >> server_id;
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bool vertical = false;
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bool collision_removal = false;
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@ -984,6 +984,9 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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glow = readU8(is);
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} catch (...) {}
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u32 client_id = m_particle_manager.getSpawnerId();
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m_particles_server_to_client[server_id] = client_id;
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ClientEvent *event = new ClientEvent();
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event->type = CE_ADD_PARTICLESPAWNER;
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event->add_particlespawner.amount = amount;
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@ -1003,7 +1006,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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event->add_particlespawner.attached_id = attached_id;
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event->add_particlespawner.vertical = vertical;
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event->add_particlespawner.texture = new std::string(texture);
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event->add_particlespawner.id = id;
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event->add_particlespawner.id = client_id;
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event->add_particlespawner.animation = animation;
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event->add_particlespawner.glow = glow;
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@ -1013,12 +1016,19 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
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{
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u32 id;
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*pkt >> id;
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u32 server_id;
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*pkt >> server_id;
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u32 client_id;
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auto i = m_particles_server_to_client.find(server_id);
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if (i != m_particles_server_to_client.end())
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client_id = i->second;
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else
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return;
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ClientEvent *event = new ClientEvent();
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event->type = CE_DELETE_PARTICLESPAWNER;
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event->delete_particlespawner.id = id;
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event->delete_particlespawner.id = client_id;
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m_client_event_queue.push(event);
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}
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@ -192,6 +192,14 @@ public:
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void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
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const MapNode &n, const ContentFeatures &f);
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u32 getSpawnerId() const
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{
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for (u32 id = 0;; ++id) { // look for unused particlespawner id
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if (m_particle_spawners.find(id) == m_particle_spawners.end())
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return id;
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}
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}
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protected:
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void addParticle(Particle* toadd);
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@ -3,6 +3,7 @@ set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_http.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
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@ -16,19 +17,19 @@ set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_rollback.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_server.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_http.cpp
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PARENT_SCOPE)
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set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_particles_local.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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PARENT_SCOPE)
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src/script/lua_api/l_particles_local.cpp
Normal file
206
src/script/lua_api/l_particles_local.cpp
Normal file
@ -0,0 +1,206 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 red-001 <red-001@outlook.ie>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_particles_local.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_object.h"
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#include "particles.h"
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#include "client.h"
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#include "client/clientevent.h"
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int ModApiParticlesLocal::l_add_particle(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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// Get parameters
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v3f pos, vel, acc;
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float expirationtime, size;
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bool collisiondetection, vertical, collision_removal;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture;
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u8 glow;
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lua_getfield(L, 1, "pos");
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pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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lua_getfield(L, 1, "velocity");
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vel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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lua_getfield(L, 1, "acceleration");
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acc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
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size = getfloatfield_default(L, 1, "size", 1);
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collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
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collision_removal = getboolfield_default(L, 1, "collision_removal", false);
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vertical = getboolfield_default(L, 1, "vertical", false);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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texture = getstringfield_default(L, 1, "texture", "");
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glow = getintfield_default(L, 1, "glow", 0);
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ClientEvent *event = new ClientEvent();
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event->type = CE_SPAWN_PARTICLE;
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event->spawn_particle.pos = new v3f (pos);
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event->spawn_particle.vel = new v3f (vel);
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event->spawn_particle.acc = new v3f (acc);
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event->spawn_particle.expirationtime = expirationtime;
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event->spawn_particle.size = size;
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event->spawn_particle.collisiondetection = collisiondetection;
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event->spawn_particle.collision_removal = collision_removal;
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event->spawn_particle.vertical = vertical;
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event->spawn_particle.texture = new std::string(texture);
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event->spawn_particle.animation = animation;
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event->spawn_particle.glow = glow;
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getClient(L)->pushToEventQueue(event);
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return 0;
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}
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int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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// Get parameters
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u16 amount;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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float time, minexptime, maxexptime, minsize, maxsize;
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bool collisiondetection, vertical, collision_removal;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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// TODO: Implement this when there is a way to get an objectref.
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// ServerActiveObject *attached = NULL;
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std::string texture;
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u8 glow;
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amount = getintfield_default(L, 1, "amount", 1);
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time = getfloatfield_default(L, 1, "time", 1);
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lua_getfield(L, 1, "minpos");
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minpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxpos");
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maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minvel");
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minvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxvel");
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maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minacc");
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minacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxacc");
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maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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lua_pop(L, 1);
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minexptime = getfloatfield_default(L, 1, "minexptime", 1);
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maxexptime = getfloatfield_default(L, 1, "maxexptime", 1);
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minsize = getfloatfield_default(L, 1, "minsize", 1);
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maxsize = getfloatfield_default(L, 1, "maxsize", 1);
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collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
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collision_removal = getboolfield_default(L, 1, "collision_removal", false);
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vertical = getboolfield_default(L, 1, "vertical", false);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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// TODO: Implement this when a way to get an objectref on the client is added
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// lua_getfield(L, 1, "attached");
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// if (!lua_isnil(L, -1)) {
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// ObjectRef *ref = ObjectRef::checkobject(L, -1);
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// lua_pop(L, 1);
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// attached = ObjectRef::getobject(ref);
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// }
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texture = getstringfield_default(L, 1, "texture", "");
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glow = getintfield_default(L, 1, "glow", 0);
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u32 id = getClient(L)->getParticleManager()->getSpawnerId();
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ClientEvent *event = new ClientEvent();
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event->type = CE_ADD_PARTICLESPAWNER;
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event->add_particlespawner.amount = amount;
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event->add_particlespawner.spawntime = time;
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event->add_particlespawner.minpos = new v3f (minpos);
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event->add_particlespawner.maxpos = new v3f (maxpos);
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event->add_particlespawner.minvel = new v3f (minvel);
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event->add_particlespawner.maxvel = new v3f (maxvel);
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event->add_particlespawner.minacc = new v3f (minacc);
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event->add_particlespawner.maxacc = new v3f (maxacc);
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event->add_particlespawner.minexptime = minexptime;
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event->add_particlespawner.maxexptime = maxexptime;
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event->add_particlespawner.minsize = minsize;
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event->add_particlespawner.maxsize = maxsize;
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event->add_particlespawner.collisiondetection = collisiondetection;
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event->add_particlespawner.collision_removal = collision_removal;
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event->add_particlespawner.attached_id = 0;
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event->add_particlespawner.vertical = vertical;
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event->add_particlespawner.texture = new std::string(texture);
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event->add_particlespawner.id = id;
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event->add_particlespawner.animation = animation;
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event->add_particlespawner.glow = glow;
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getClient(L)->pushToEventQueue(event);
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lua_pushnumber(L, id);
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return 1;
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}
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int ModApiParticlesLocal::l_delete_particlespawner(lua_State *L)
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{
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// Get parameters
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u32 id = luaL_checknumber(L, 1);
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ClientEvent *event = new ClientEvent();
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event->type = CE_DELETE_PARTICLESPAWNER;
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event->delete_particlespawner.id = id;
|
||||
|
||||
getClient(L)->pushToEventQueue(event);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ModApiParticlesLocal::Initialize(lua_State *L, int top)
|
||||
{
|
||||
API_FCT(add_particle);
|
||||
API_FCT(add_particlespawner);
|
||||
API_FCT(delete_particlespawner);
|
||||
}
|
32
src/script/lua_api/l_particles_local.h
Normal file
32
src/script/lua_api/l_particles_local.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2017 red-001 <red-001@outlook.ie>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "lua_api/l_base.h"
|
||||
|
||||
class ModApiParticlesLocal : public ModApiBase
|
||||
{
|
||||
private:
|
||||
static int l_add_particle(lua_State *L);
|
||||
static int l_add_particlespawner(lua_State *L);
|
||||
static int l_delete_particlespawner(lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
};
|
@ -23,8 +23,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "lua_api/l_client.h"
|
||||
#include "lua_api/l_env.h"
|
||||
#include "lua_api/l_item.h"
|
||||
#include "lua_api/l_minimap.h"
|
||||
#include "lua_api/l_modchannels.h"
|
||||
#include "lua_api/l_particles_local.h"
|
||||
#include "lua_api/l_storage.h"
|
||||
#include "lua_api/l_sound.h"
|
||||
#include "lua_api/l_util.h"
|
||||
@ -77,6 +79,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
|
||||
ModApiStorage::Initialize(L, top);
|
||||
ModApiEnvMod::InitializeClient(L, top);
|
||||
ModApiChannels::Initialize(L, top);
|
||||
ModApiParticlesLocal::Initialize(L, top);
|
||||
}
|
||||
|
||||
void ClientScripting::on_client_ready(LocalPlayer *localplayer)
|
||||
|
@ -294,6 +294,7 @@ src/script/lua_api/l_object.cpp
|
||||
src/script/lua_api/l_object.h
|
||||
src/script/lua_api/l_particles.cpp
|
||||
src/script/lua_api/l_particles.h
|
||||
src/script/lua_api/l_particles_local.cpp
|
||||
src/script/lua_api/l_rollback.cpp
|
||||
src/script/lua_api/l_rollback.h
|
||||
src/script/lua_api/l_server.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user