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Camera: Don't count camera offset twice for Nametagged CAOs
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@ -675,8 +675,7 @@ void Camera::drawNametags()
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i = m_nametags.begin();
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i = m_nametags.begin();
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i != m_nametags.end(); ++i) {
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i != m_nametags.end(); ++i) {
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Nametag *nametag = *i;
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Nametag *nametag = *i;
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v3f pos = nametag->parent_node->getPosition() -
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v3f pos = nametag->parent_node->getPosition() + v3f(0.0, 1.1 * BS, 0.0);
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intToFloat(m_camera_offset, BS) + v3f(0.0, 1.1 * BS, 0.0);
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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trans.multiplyWith1x4Matrix(transformed_pos);
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trans.multiplyWith1x4Matrix(transformed_pos);
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if (transformed_pos[3] > 0) {
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if (transformed_pos[3] > 0) {
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