Fix dying of lava causes repeated death This is a bugfix for issue #81

This commit is contained in:
gregorycu 2015-02-03 01:26:03 +11:00 committed by Craig Robbins
parent b56f1175a2
commit 5e075c3344

@ -2567,6 +2567,8 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
assert(lplayer);
if(handle_hp){
if (lplayer->hp == 0) // Don't damage a dead player
return;
if(lplayer->hp > damage)
lplayer->hp -= damage;
else