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Add different place sound for nodes
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@ -1514,6 +1514,9 @@ Item definition (register_node, register_craftitem, register_tool)
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^ Otherwise should be name of node which the client immediately places
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on ground when the player places the item. Server will always update
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actual result to client in a short moment.
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sound = {
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place = <SimpleSoundSpec>,
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}
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on_place = func(itemstack, placer, pointed_thing),
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^ Shall place item and return the leftover itemstack
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@ -1581,6 +1584,7 @@ Node definition (register_node)
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footstep = <SimpleSoundSpec>,
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dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
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dug = <SimpleSoundSpec>,
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place = <SimpleSoundSpec>,
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},
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on_construct = func(pos),
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@ -659,6 +659,8 @@ function default.node_sound_dirt_defaults(table)
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{name="", gain=0.5}
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--table.dug = table.dug or
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-- {name="default_dirt_break", gain=0.5}
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table.place = table.place or
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{name="default_grass_footstep", gain=0.5}
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default.node_sound_defaults(table)
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return table
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end
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@ -87,6 +87,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
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TOCLIENT_DELETE_PARTICLESPAWNER
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PROTOCOL_VERSION 18:
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damageGroups added to ToolCapabilities
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sound_place added to ItemDefinition
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*/
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#define LATEST_PROTOCOL_VERSION 18
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@ -2394,11 +2394,6 @@ void the_game(
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}
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}
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// We can't actually know, but assume the sound of right-clicking
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// to be the sound of placing a node
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soundmaker.m_player_rightpunch_sound.gain = 0.5;
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soundmaker.m_player_rightpunch_sound.name = "default_place_node";
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/*
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Handle digging
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*/
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@ -2617,6 +2612,9 @@ void the_game(
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<<") - Position not loaded"<<std::endl;
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}
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}while(0);
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// Read the sound
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soundmaker.m_player_rightpunch_sound = def.sound_place;
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}
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}
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}
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@ -75,6 +75,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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}
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groups = def.groups;
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node_placement_prediction = def.node_placement_prediction;
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sound_place = def.sound_place;
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return *this;
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}
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@ -107,13 +108,17 @@ void ItemDefinition::reset()
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tool_capabilities = NULL;
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}
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groups.clear();
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sound_place = SimpleSoundSpec();
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node_placement_prediction = "";
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}
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void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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{
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if(protocol_version <= 17)
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writeU8(os, 1); // version
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else
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writeU8(os, 2); // version
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writeU8(os, type);
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os<<serializeString(name);
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os<<serializeString(description);
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@ -137,6 +142,11 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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writeS16(os, i->second);
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}
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os<<serializeString(node_placement_prediction);
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if(protocol_version > 17){
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//serializeSimpleSoundSpec(sound_place, os);
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os<<serializeString(sound_place.name);
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writeF1000(os, sound_place.gain);
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}
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}
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void ItemDefinition::deSerialize(std::istream &is)
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@ -146,7 +156,7 @@ void ItemDefinition::deSerialize(std::istream &is)
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// Deserialize
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int version = readU8(is);
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if(version != 1)
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if(version != 1 && version != 2)
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throw SerializationError("unsupported ItemDefinition version");
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type = (enum ItemType)readU8(is);
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name = deSerializeString(is);
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@ -171,10 +181,24 @@ void ItemDefinition::deSerialize(std::istream &is)
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int value = readS16(is);
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groups[name] = value;
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}
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if(version == 1){
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// We cant be sure that node_placement_prediction is send in version 1
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try{
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node_placement_prediction = deSerializeString(is);
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}catch(SerializationError &e) {};
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// Set the old default sound
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sound_place.name = "default_place_node";
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sound_place.gain = 0.5;
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} else if(version == 2) {
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node_placement_prediction = deSerializeString(is);
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//deserializeSimpleSoundSpec(sound_place, is);
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sound_place.name = deSerializeString(is);
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sound_place.gain = readF1000(is);
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}
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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try{
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node_placement_prediction = deSerializeString(is);
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}catch(SerializationError &e) {};
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}
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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#include <set>
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#include "itemgroup.h"
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#include "sound.h"
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class IGameDef;
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struct ToolCapabilities;
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@ -66,6 +67,7 @@ struct ItemDefinition
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// May be NULL. If non-NULL, deleted by destructor
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ToolCapabilities *tool_capabilities;
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ItemGroupList groups;
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SimpleSoundSpec sound_place;
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// Client shall immediately place this node when player places the item.
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// Server will update the precise end result a moment later.
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@ -96,6 +96,14 @@ ItemDefinition read_item_definition(lua_State *L, int index,
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read_groups(L, -1, def.groups);
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lua_pop(L, 1);
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lua_getfield(L, index, "sounds");
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if(lua_istable(L, -1)){
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lua_getfield(L, -1, "place");
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read_soundspec(L, -1, def.sound_place);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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// Client shall immediately place this node when player places the item.
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// Server will update the precise end result a moment later.
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// "" = no prediction
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