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Sneak: Fix sneaking on free-floating lower-half slabs
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@ -324,7 +324,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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if (m_sneak_node_exists)
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if (m_sneak_node_exists)
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position_y_mod = m_sneak_node_bb_top.MaxEdge.Y - 0.05 * BS;
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position_y_mod = m_sneak_node_bb_top.MaxEdge.Y - 0.05 * BS;
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else
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else
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position_y_mod = (1.0 - 0.05) * BS;
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position_y_mod = (0.5 - 0.05) * BS;
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v3s16 current_node = floatToInt(position - v3f(0, position_y_mod, 0), BS);
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v3s16 current_node = floatToInt(position - v3f(0, position_y_mod, 0), BS);
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/*
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/*
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Check the nodes under the player to see from which node the
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Check the nodes under the player to see from which node the
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