Sneak: Fix sneaking on free-floating lower-half slabs

This commit is contained in:
sfan5 2017-03-29 10:17:57 +02:00
parent b85301ce69
commit 5e806690fc

@ -324,7 +324,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
if (m_sneak_node_exists) if (m_sneak_node_exists)
position_y_mod = m_sneak_node_bb_top.MaxEdge.Y - 0.05 * BS; position_y_mod = m_sneak_node_bb_top.MaxEdge.Y - 0.05 * BS;
else else
position_y_mod = (1.0 - 0.05) * BS; position_y_mod = (0.5 - 0.05) * BS;
v3s16 current_node = floatToInt(position - v3f(0, position_y_mod, 0), BS); v3s16 current_node = floatToInt(position - v3f(0, position_y_mod, 0), BS);
/* /*
Check the nodes under the player to see from which node the Check the nodes under the player to see from which node the