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[CSM] add on_item_use
(#5544)
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@ -70,3 +70,4 @@ core.registered_on_formspec_input, core.register_on_formspec_input = make_regist
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core.registered_on_dignode, core.register_on_dignode = make_registration()
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core.registered_on_punchnode, core.register_on_punchnode = make_registration()
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core.registered_on_placenode, core.register_on_placenode = make_registration()
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core.registered_on_item_use, core.register_on_item_use = make_registration()
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@ -22,6 +22,13 @@ core.register_on_placenode(function(pointed_thing, node)
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return false
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end)
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core.register_on_item_use(function(itemstack, pointed_thing)
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print("The local player used an item!")
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print("pointed_thing :" .. dump(pointed_thing))
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print("item = " .. itemstack:get_name())
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_messages(function(message)
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print("[PREVIEW] Received message " .. message)
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@ -669,6 +669,10 @@ Call these functions only at load time!
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* If any function returns true, the punch is ignored
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* `minetest.register_on_placenode(function(pointed_thing, node))`
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* Called when a node has been placed
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* `minetest.register_on_item_use(func(item, pointed_thing))`
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* Called when the local player uses an item.
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* Newest functions are called first.
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* If any function returns true, the item use is not sent to server.
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### Sounds
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* `minetest.sound_play(spec, parameters)`: returns a handle
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* `spec` is a `SimpleSoundSpec`
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@ -3553,7 +3553,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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runData.repeat_rightclick_timer = 0;
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if (playeritem_def.usable && isLeftPressed()) {
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if (getLeftClicked())
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if (getLeftClicked() && (!client->moddingEnabled()
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|| !client->getScript()->on_item_use(playeritem, pointed)))
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client->interact(4, pointed);
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} else if (pointed.type == POINTEDTHING_NODE) {
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ToolCapabilities playeritem_toolcap =
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@ -207,6 +207,23 @@ bool ScriptApiClient::on_placenode(const PointedThing &pointed, const ItemDefini
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return lua_toboolean(L, -1);
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}
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bool ScriptApiClient::on_item_use(const ItemStack &item, const PointedThing &pointed)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_item_use
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_item_use");
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// Push data
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LuaItemStack::create(L, item);
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push_pointed_thing(L, pointed);
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// Call functions
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runCallbacks(2, RUN_CALLBACKS_MODE_OR);
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return lua_toboolean(L, -1);
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}
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void ScriptApiClient::setEnv(ClientEnvironment *env)
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{
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ScriptApiBase::setEnv(env);
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@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "itemdef.h"
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#include "util/string.h"
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#include "util/pointedthing.h"
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#include "lua_api/l_item.h"
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#ifdef _CRT_MSVCP_CURRENT
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#include <cstdint>
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@ -54,6 +56,7 @@ public:
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bool on_dignode(v3s16 p, MapNode node);
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bool on_punchnode(v3s16 p, MapNode node);
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bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
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bool on_item_use(const ItemStack &item, const PointedThing &pointed);
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void setEnv(ClientEnvironment *env);
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};
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