mirror of
https://github.com/minetest/minetest.git
synced 2024-11-09 17:23:45 +01:00
Clientevent refactor (#6320)
* Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events
This commit is contained in:
parent
6fd8a27c91
commit
5f38fe33f8
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "network/connection.h"
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#include "network/networkpacket.h"
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#include "threading/mutex_auto_lock.h"
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#include "client/clientevent.h"
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#include "client/renderingengine.h"
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#include "util/auth.h"
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#include "util/directiontables.h"
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@ -425,9 +426,9 @@ void Client::step(float dtime)
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sendDamage(damage);
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// Add to ClientEvent queue
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ClientEvent event;
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event.type = CE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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ClientEvent *event = new ClientEvent();
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event->type = CE_PLAYER_DAMAGE;
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event->player_damage.amount = damage;
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m_client_event_queue.push(event);
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}
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}
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@ -1661,12 +1662,12 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
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}
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}
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ClientEvent Client::getClientEvent()
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ClientEvent *Client::getClientEvent()
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{
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FATAL_ERROR_IF(m_client_event_queue.empty(),
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"Cannot getClientEvent, queue is empty.");
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ClientEvent event = m_client_event_queue.front();
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ClientEvent *event = m_client_event_queue.front();
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m_client_event_queue.pop();
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return event;
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}
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@ -1865,6 +1866,11 @@ bool Client::shouldShowMinimap() const
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return !m_minimap_disabled_by_server;
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}
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void Client::pushToEventQueue(ClientEvent *event)
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{
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m_client_event_queue.push(event);
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}
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void Client::showGameChat(const bool show)
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{
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m_game_ui_flags->show_chat = show;
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141
src/client.h
141
src/client.h
@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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struct ClientEvent;
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struct MeshMakeData;
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struct ChatMessage;
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class MapBlockMesh;
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@ -68,137 +69,6 @@ enum LocalClientState {
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LC_Ready
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};
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enum ClientEventType
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{
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CE_NONE,
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_SHOW_FORMSPEC,
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CE_SHOW_LOCAL_FORMSPEC,
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CE_SPAWN_PARTICLE,
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CE_ADD_PARTICLESPAWNER,
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CE_DELETE_PARTICLESPAWNER,
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CE_HUDADD,
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CE_HUDRM,
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CE_HUDCHANGE,
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CE_SET_SKY,
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CE_OVERRIDE_DAY_NIGHT_RATIO,
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CE_CLOUD_PARAMS,
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};
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struct ClientEvent
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{
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ClientEventType type;
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union{
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//struct{
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//} none;
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struct{
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u8 amount;
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} player_damage;
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struct{
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f32 pitch;
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f32 yaw;
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} player_force_move;
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struct{
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bool set_camera_point_target;
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f32 camera_point_target_x;
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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struct{
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std::string *formspec;
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std::string *formname;
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} show_formspec;
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//struct{
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//} textures_updated;
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struct{
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v3f *pos;
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v3f *vel;
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v3f *acc;
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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u8 glow;
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} spawn_particle;
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struct{
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u16 amount;
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f32 spawntime;
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v3f *minpos;
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v3f *maxpos;
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v3f *minvel;
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v3f *maxvel;
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v3f *minacc;
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v3f *maxacc;
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f32 minexptime;
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f32 maxexptime;
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u32 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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struct{
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u32 id;
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} delete_particlespawner;
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struct{
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u32 id;
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u8 type;
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v2f *pos;
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std::string *name;
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v2f *scale;
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std::string *text;
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u32 number;
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u32 item;
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u32 dir;
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v2f *align;
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v2f *offset;
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v3f *world_pos;
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v2s32 * size;
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} hudadd;
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struct{
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u32 id;
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} hudrm;
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struct{
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u32 id;
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HudElementStat stat;
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v2f *v2fdata;
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std::string *sdata;
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u32 data;
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v3f *v3fdata;
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v2s32 * v2s32data;
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} hudchange;
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struct{
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video::SColor *bgcolor;
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std::string *type;
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std::vector<std::string> *params;
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bool clouds;
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} set_sky;
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struct{
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bool do_override;
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float ratio_f;
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} override_day_night_ratio;
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struct {
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f32 density;
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u32 color_bright;
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u32 color_ambient;
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f32 height;
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f32 thickness;
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f32 speed_x;
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f32 speed_y;
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} cloud_params;
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};
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};
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/*
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Packet counter
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*/
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@ -450,7 +320,7 @@ public:
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bool hasClientEvents() const { return !m_client_event_queue.empty(); }
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// Get event from queue. If queue is empty, it triggers an assertion failure.
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ClientEvent getClientEvent();
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ClientEvent * getClientEvent();
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bool accessDenied() const { return m_access_denied; }
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@ -530,10 +400,7 @@ public:
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ClientScripting *getScript() { return m_script; }
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const bool moddingEnabled() const { return m_modding_enabled; }
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inline void pushToEventQueue(const ClientEvent &event)
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{
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m_client_event_queue.push(event);
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}
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void pushToEventQueue(ClientEvent *event);
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void showGameChat(bool show = true);
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void showGameHud(bool show = true);
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@ -662,7 +529,7 @@ private:
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bool m_access_denied = false;
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bool m_access_denied_reconnect = false;
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std::string m_access_denied_reason = "";
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std::queue<ClientEvent> m_client_event_queue;
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std::queue<ClientEvent *> m_client_event_queue;
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bool m_itemdef_received = false;
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bool m_nodedef_received = false;
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ClientMediaDownloader *m_media_downloader;
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170
src/client/clientevent.h
Normal file
170
src/client/clientevent.h
Normal file
@ -0,0 +1,170 @@
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/*
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Minetest
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include "hud.h"
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enum ClientEventType : u8
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{
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CE_NONE,
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_SHOW_FORMSPEC,
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CE_SHOW_LOCAL_FORMSPEC,
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CE_SPAWN_PARTICLE,
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CE_ADD_PARTICLESPAWNER,
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CE_DELETE_PARTICLESPAWNER,
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CE_HUDADD,
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CE_HUDRM,
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CE_HUDCHANGE,
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CE_SET_SKY,
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CE_OVERRIDE_DAY_NIGHT_RATIO,
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CE_CLOUD_PARAMS,
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CLIENTEVENT_MAX,
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};
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struct ClientEvent
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{
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ClientEventType type;
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union
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{
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// struct{
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//} none;
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struct
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{
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u8 amount;
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} player_damage;
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struct
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{
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f32 pitch;
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f32 yaw;
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} player_force_move;
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struct
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{
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bool set_camera_point_target;
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f32 camera_point_target_x;
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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struct
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{
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std::string *formspec;
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std::string *formname;
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} show_formspec;
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// struct{
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//} textures_updated;
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struct
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{
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v3f *pos;
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v3f *vel;
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v3f *acc;
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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u8 glow;
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} spawn_particle;
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struct
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{
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u16 amount;
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f32 spawntime;
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v3f *minpos;
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v3f *maxpos;
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v3f *minvel;
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v3f *maxvel;
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v3f *minacc;
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v3f *maxacc;
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f32 minexptime;
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f32 maxexptime;
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u32 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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struct
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{
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u32 id;
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} delete_particlespawner;
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struct
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{
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u32 id;
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u8 type;
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v2f *pos;
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std::string *name;
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v2f *scale;
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std::string *text;
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u32 number;
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u32 item;
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u32 dir;
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v2f *align;
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v2f *offset;
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v3f *world_pos;
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v2s32 *size;
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} hudadd;
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struct
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{
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u32 id;
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} hudrm;
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struct
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{
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u32 id;
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HudElementStat stat;
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v2f *v2fdata;
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std::string *sdata;
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u32 data;
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v3f *v3fdata;
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v2s32 *v2s32data;
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} hudchange;
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struct
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{
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video::SColor *bgcolor;
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std::string *type;
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std::vector<std::string> *params;
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bool clouds;
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} set_sky;
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struct
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{
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bool do_override;
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float ratio_f;
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} override_day_night_ratio;
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struct
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{
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f32 density;
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u32 color_bright;
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u32 color_ambient;
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f32 height;
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f32 thickness;
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f32 speed_x;
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f32 speed_y;
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} cloud_params;
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};
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};
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364
src/game.cpp
364
src/game.cpp
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/renderingengine.h"
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#include "camera.h"
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#include "client.h"
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#include "client/clientevent.h"
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#include "client/inputhandler.h"
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#include "client/tile.h" // For TextureSource
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#include "client/keys.h"
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@ -1181,6 +1182,13 @@ struct RunStats {
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Jitter dtime_jitter, busy_time_jitter;
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};
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class Game;
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struct ClientEventHandler
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{
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void (Game::*handler)(ClientEvent *, CameraOrientation *);
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};
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/****************************************************************************
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THE GAME
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****************************************************************************/
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@ -1361,6 +1369,25 @@ protected:
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private:
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void showPauseMenu();
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// ClientEvent handlers
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void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_HandleParticleEvent(ClientEvent *event,
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CameraOrientation *cam);
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void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
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CameraOrientation *cam);
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void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
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static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
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InputHandler *input;
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Client *client;
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@ -3125,210 +3152,236 @@ inline void Game::step(f32 *dtime)
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}
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}
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const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
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{&Game::handleClientEvent_None},
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{&Game::handleClientEvent_PlayerDamage},
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{&Game::handleClientEvent_PlayerForceMove},
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{&Game::handleClientEvent_Deathscreen},
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{&Game::handleClientEvent_ShowFormSpec},
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{&Game::handleClientEvent_ShowLocalFormSpec},
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{&Game::handleClientEvent_HandleParticleEvent},
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{&Game::handleClientEvent_HandleParticleEvent},
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{&Game::handleClientEvent_HandleParticleEvent},
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{&Game::handleClientEvent_HudAdd},
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{&Game::handleClientEvent_HudRemove},
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{&Game::handleClientEvent_HudChange},
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{&Game::handleClientEvent_SetSky},
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{&Game::handleClientEvent_OverrideDayNigthRatio},
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{&Game::handleClientEvent_CloudParams},
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};
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void Game::processClientEvents(CameraOrientation *cam)
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void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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FATAL_ERROR("ClientEvent type None received");
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}
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while (client->hasClientEvents()) {
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ClientEvent event = client->getClientEvent();
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switch (event.type) {
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case CE_PLAYER_DAMAGE:
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void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
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{
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if (client->getHP() == 0)
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break;
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return;
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if (client->moddingEnabled()) {
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client->getScript()->on_damage_taken(event.player_damage.amount);
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client->getScript()->on_damage_taken(event->player_damage.amount);
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}
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runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
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runData.damage_flash += 95.0 + 3.2 * event->player_damage.amount;
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runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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player->hurt_tilt_timer = 1.5;
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player->hurt_tilt_strength =
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rangelim(event.player_damage.amount / 4, 1.0, 4.0);
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rangelim(event->player_damage.amount / 4, 1.0, 4.0);
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client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
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break;
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}
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case CE_PLAYER_FORCE_MOVE:
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||||
cam->camera_yaw = event.player_force_move.yaw;
|
||||
cam->camera_pitch = event.player_force_move.pitch;
|
||||
break;
|
||||
void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
cam->camera_yaw = event->player_force_move.yaw;
|
||||
cam->camera_pitch = event->player_force_move.pitch;
|
||||
}
|
||||
|
||||
case CE_DEATHSCREEN:
|
||||
void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
// This should be enabled for death formspec in builtin
|
||||
client->getScript()->on_death();
|
||||
|
||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||
|
||||
/* Handle visualization */
|
||||
runData.damage_flash = 0;
|
||||
player->hurt_tilt_timer = 0;
|
||||
player->hurt_tilt_strength = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case CE_SHOW_FORMSPEC:
|
||||
if (event.show_formspec.formspec->empty()) {
|
||||
if (current_formspec && (event.show_formspec.formname->empty()
|
||||
|| *(event.show_formspec.formname) == cur_formname)) {
|
||||
void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
if (event->show_formspec.formspec->empty()) {
|
||||
if (current_formspec && (event->show_formspec.formname->empty()
|
||||
|| *(event->show_formspec.formname) == cur_formname)) {
|
||||
current_formspec->quitMenu();
|
||||
}
|
||||
} else {
|
||||
FormspecFormSource *fs_src =
|
||||
new FormspecFormSource(*(event.show_formspec.formspec));
|
||||
new FormspecFormSource(*(event->show_formspec.formspec));
|
||||
TextDestPlayerInventory *txt_dst =
|
||||
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
|
||||
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
|
||||
|
||||
create_formspec_menu(¤t_formspec, client, &input->joystick,
|
||||
fs_src, txt_dst);
|
||||
cur_formname = *(event.show_formspec.formname);
|
||||
cur_formname = *(event->show_formspec.formname);
|
||||
}
|
||||
|
||||
delete event.show_formspec.formspec;
|
||||
delete event.show_formspec.formname;
|
||||
break;
|
||||
delete event->show_formspec.formspec;
|
||||
delete event->show_formspec.formname;
|
||||
}
|
||||
|
||||
case CE_SHOW_LOCAL_FORMSPEC:
|
||||
{
|
||||
FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
|
||||
LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
|
||||
create_formspec_menu(¤t_formspec, client, &input->joystick,
|
||||
fs_src, txt_dst);
|
||||
}
|
||||
delete event.show_formspec.formspec;
|
||||
delete event.show_formspec.formname;
|
||||
break;
|
||||
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
|
||||
LocalFormspecHandler *txt_dst =
|
||||
new LocalFormspecHandler(*event->show_formspec.formname, client);
|
||||
create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
|
||||
|
||||
case CE_SPAWN_PARTICLE:
|
||||
case CE_ADD_PARTICLESPAWNER:
|
||||
case CE_DELETE_PARTICLESPAWNER:
|
||||
client->getParticleManager()->handleParticleEvent(&event, client, player);
|
||||
break;
|
||||
delete event->show_formspec.formspec;
|
||||
delete event->show_formspec.formname;
|
||||
}
|
||||
|
||||
case CE_HUDADD:
|
||||
{
|
||||
u32 id = event.hudadd.id;
|
||||
void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
|
||||
CameraOrientation *cam)
|
||||
{
|
||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||
client->getParticleManager()->handleParticleEvent(event, client, player);
|
||||
}
|
||||
|
||||
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||
|
||||
u32 id = event->hudadd.id;
|
||||
|
||||
HudElement *e = player->getHud(id);
|
||||
|
||||
if (e != NULL) {
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
delete event.hudadd.world_pos;
|
||||
delete event.hudadd.size;
|
||||
continue;
|
||||
delete event->hudadd.pos;
|
||||
delete event->hudadd.name;
|
||||
delete event->hudadd.scale;
|
||||
delete event->hudadd.text;
|
||||
delete event->hudadd.align;
|
||||
delete event->hudadd.offset;
|
||||
delete event->hudadd.world_pos;
|
||||
delete event->hudadd.size;
|
||||
return;
|
||||
}
|
||||
|
||||
e = new HudElement;
|
||||
e->type = (HudElementType)event.hudadd.type;
|
||||
e->pos = *event.hudadd.pos;
|
||||
e->name = *event.hudadd.name;
|
||||
e->scale = *event.hudadd.scale;
|
||||
e->text = *event.hudadd.text;
|
||||
e->number = event.hudadd.number;
|
||||
e->item = event.hudadd.item;
|
||||
e->dir = event.hudadd.dir;
|
||||
e->align = *event.hudadd.align;
|
||||
e->offset = *event.hudadd.offset;
|
||||
e->world_pos = *event.hudadd.world_pos;
|
||||
e->size = *event.hudadd.size;
|
||||
e->type = (HudElementType)event->hudadd.type;
|
||||
e->pos = *event->hudadd.pos;
|
||||
e->name = *event->hudadd.name;
|
||||
e->scale = *event->hudadd.scale;
|
||||
e->text = *event->hudadd.text;
|
||||
e->number = event->hudadd.number;
|
||||
e->item = event->hudadd.item;
|
||||
e->dir = event->hudadd.dir;
|
||||
e->align = *event->hudadd.align;
|
||||
e->offset = *event->hudadd.offset;
|
||||
e->world_pos = *event->hudadd.world_pos;
|
||||
e->size = *event->hudadd.size;
|
||||
|
||||
u32 new_id = player->addHud(e);
|
||||
//if this isn't true our huds aren't consistent
|
||||
sanity_check(new_id == id);
|
||||
}
|
||||
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
delete event.hudadd.world_pos;
|
||||
delete event.hudadd.size;
|
||||
break;
|
||||
|
||||
case CE_HUDRM:
|
||||
{
|
||||
HudElement *e = player->removeHud(event.hudrm.id);
|
||||
delete event->hudadd.pos;
|
||||
delete event->hudadd.name;
|
||||
delete event->hudadd.scale;
|
||||
delete event->hudadd.text;
|
||||
delete event->hudadd.align;
|
||||
delete event->hudadd.offset;
|
||||
delete event->hudadd.world_pos;
|
||||
delete event->hudadd.size;
|
||||
}
|
||||
|
||||
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||
HudElement *e = player->removeHud(event->hudrm.id);
|
||||
delete e;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case CE_HUDCHANGE:
|
||||
{
|
||||
u32 id = event.hudchange.id;
|
||||
void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||
|
||||
u32 id = event->hudchange.id;
|
||||
HudElement *e = player->getHud(id);
|
||||
|
||||
if (e == NULL) {
|
||||
delete event.hudchange.v3fdata;
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
delete event.hudchange.v2s32data;
|
||||
continue;
|
||||
delete event->hudchange.v3fdata;
|
||||
delete event->hudchange.v2fdata;
|
||||
delete event->hudchange.sdata;
|
||||
delete event->hudchange.v2s32data;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event.hudchange.stat) {
|
||||
switch (event->hudchange.stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = *event.hudchange.v2fdata;
|
||||
e->pos = *event->hudchange.v2fdata;
|
||||
break;
|
||||
|
||||
case HUD_STAT_NAME:
|
||||
e->name = *event.hudchange.sdata;
|
||||
e->name = *event->hudchange.sdata;
|
||||
break;
|
||||
|
||||
case HUD_STAT_SCALE:
|
||||
e->scale = *event.hudchange.v2fdata;
|
||||
e->scale = *event->hudchange.v2fdata;
|
||||
break;
|
||||
|
||||
case HUD_STAT_TEXT:
|
||||
e->text = *event.hudchange.sdata;
|
||||
e->text = *event->hudchange.sdata;
|
||||
break;
|
||||
|
||||
case HUD_STAT_NUMBER:
|
||||
e->number = event.hudchange.data;
|
||||
e->number = event->hudchange.data;
|
||||
break;
|
||||
|
||||
case HUD_STAT_ITEM:
|
||||
e->item = event.hudchange.data;
|
||||
e->item = event->hudchange.data;
|
||||
break;
|
||||
|
||||
case HUD_STAT_DIR:
|
||||
e->dir = event.hudchange.data;
|
||||
e->dir = event->hudchange.data;
|
||||
break;
|
||||
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = *event.hudchange.v2fdata;
|
||||
e->align = *event->hudchange.v2fdata;
|
||||
break;
|
||||
|
||||
case HUD_STAT_OFFSET:
|
||||
e->offset = *event.hudchange.v2fdata;
|
||||
e->offset = *event->hudchange.v2fdata;
|
||||
break;
|
||||
|
||||
case HUD_STAT_WORLD_POS:
|
||||
e->world_pos = *event.hudchange.v3fdata;
|
||||
e->world_pos = *event->hudchange.v3fdata;
|
||||
break;
|
||||
|
||||
case HUD_STAT_SIZE:
|
||||
e->size = *event.hudchange.v2s32data;
|
||||
e->size = *event->hudchange.v2s32data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
delete event.hudchange.v3fdata;
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
delete event.hudchange.v2s32data;
|
||||
break;
|
||||
delete event->hudchange.v3fdata;
|
||||
delete event->hudchange.v2fdata;
|
||||
delete event->hudchange.sdata;
|
||||
delete event->hudchange.v2s32data;
|
||||
}
|
||||
|
||||
case CE_SET_SKY:
|
||||
void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
sky->setVisible(false);
|
||||
// Whether clouds are visible in front of a custom skybox
|
||||
sky->setCloudsEnabled(event.set_sky.clouds);
|
||||
sky->setCloudsEnabled(event->set_sky.clouds);
|
||||
|
||||
if (skybox) {
|
||||
skybox->remove();
|
||||
@ -3336,61 +3389,64 @@ void Game::processClientEvents(CameraOrientation *cam)
|
||||
}
|
||||
|
||||
// Handle according to type
|
||||
if (*event.set_sky.type == "regular") {
|
||||
if (*event->set_sky.type == "regular") {
|
||||
sky->setVisible(true);
|
||||
sky->setCloudsEnabled(true);
|
||||
} else if (*event.set_sky.type == "skybox" &&
|
||||
event.set_sky.params->size() == 6) {
|
||||
sky->setFallbackBgColor(*event.set_sky.bgcolor);
|
||||
} else if (*event->set_sky.type == "skybox" &&
|
||||
event->set_sky.params->size() == 6) {
|
||||
sky->setFallbackBgColor(*event->set_sky.bgcolor);
|
||||
skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
|
||||
texture_src->getTextureForMesh((*event.set_sky.params)[0]),
|
||||
texture_src->getTextureForMesh((*event.set_sky.params)[1]),
|
||||
texture_src->getTextureForMesh((*event.set_sky.params)[2]),
|
||||
texture_src->getTextureForMesh((*event.set_sky.params)[3]),
|
||||
texture_src->getTextureForMesh((*event.set_sky.params)[4]),
|
||||
texture_src->getTextureForMesh((*event.set_sky.params)[5]));
|
||||
texture_src->getTextureForMesh((*event->set_sky.params)[0]),
|
||||
texture_src->getTextureForMesh((*event->set_sky.params)[1]),
|
||||
texture_src->getTextureForMesh((*event->set_sky.params)[2]),
|
||||
texture_src->getTextureForMesh((*event->set_sky.params)[3]),
|
||||
texture_src->getTextureForMesh((*event->set_sky.params)[4]),
|
||||
texture_src->getTextureForMesh((*event->set_sky.params)[5]));
|
||||
}
|
||||
// Handle everything else as plain color
|
||||
else {
|
||||
if (*event.set_sky.type != "plain")
|
||||
if (*event->set_sky.type != "plain")
|
||||
infostream << "Unknown sky type: "
|
||||
<< (*event.set_sky.type) << std::endl;
|
||||
<< (*event->set_sky.type) << std::endl;
|
||||
|
||||
sky->setFallbackBgColor(*event.set_sky.bgcolor);
|
||||
sky->setFallbackBgColor(*event->set_sky.bgcolor);
|
||||
}
|
||||
|
||||
delete event.set_sky.bgcolor;
|
||||
delete event.set_sky.type;
|
||||
delete event.set_sky.params;
|
||||
break;
|
||||
|
||||
case CE_OVERRIDE_DAY_NIGHT_RATIO:
|
||||
client->getEnv().setDayNightRatioOverride(
|
||||
event.override_day_night_ratio.do_override,
|
||||
event.override_day_night_ratio.ratio_f * 1000);
|
||||
break;
|
||||
|
||||
case CE_CLOUD_PARAMS:
|
||||
if (clouds) {
|
||||
clouds->setDensity(event.cloud_params.density);
|
||||
clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
|
||||
clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
|
||||
clouds->setHeight(event.cloud_params.height);
|
||||
clouds->setThickness(event.cloud_params.thickness);
|
||||
clouds->setSpeed(v2f(
|
||||
event.cloud_params.speed_x,
|
||||
event.cloud_params.speed_y));
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// unknown or unhandled type
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
delete event->set_sky.bgcolor;
|
||||
delete event->set_sky.type;
|
||||
delete event->set_sky.params;
|
||||
}
|
||||
|
||||
void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
|
||||
CameraOrientation *cam)
|
||||
{
|
||||
client->getEnv().setDayNightRatioOverride(
|
||||
event->override_day_night_ratio.do_override,
|
||||
event->override_day_night_ratio.ratio_f * 1000.0f);
|
||||
}
|
||||
|
||||
void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
|
||||
{
|
||||
if (!clouds)
|
||||
return;
|
||||
|
||||
clouds->setDensity(event->cloud_params.density);
|
||||
clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
|
||||
clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
|
||||
clouds->setHeight(event->cloud_params.height);
|
||||
clouds->setThickness(event->cloud_params.thickness);
|
||||
clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
|
||||
}
|
||||
|
||||
void Game::processClientEvents(CameraOrientation *cam)
|
||||
{
|
||||
while (client->hasClientEvents()) {
|
||||
std::unique_ptr<ClientEvent> event(client->getClientEvent());
|
||||
FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
|
||||
const ClientEventHandler& evHandler = clientEventHandler[event->type];
|
||||
(this->*evHandler.handler)(event.get(), cam);
|
||||
}
|
||||
}
|
||||
|
||||
void Game::updateCamera(u32 busy_time, f32 dtime)
|
||||
{
|
||||
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "serialization.h"
|
||||
#include "server.h"
|
||||
#include "util/strfnd.h"
|
||||
#include "client/clientevent.h"
|
||||
#include "network/clientopcodes.h"
|
||||
#include "network/connection.h"
|
||||
#include "script/scripting_client.h"
|
||||
@ -577,9 +578,9 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
|
||||
|
||||
if (hp < oldhp) {
|
||||
// Add to ClientEvent queue
|
||||
ClientEvent event;
|
||||
event.type = CE_PLAYER_DAMAGE;
|
||||
event.player_damage.amount = oldhp - hp;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_PLAYER_DAMAGE;
|
||||
event->player_damage.amount = oldhp - hp;
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
}
|
||||
@ -620,10 +621,10 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
|
||||
it would just force the pitch and yaw values to whatever
|
||||
the camera points to.
|
||||
*/
|
||||
ClientEvent event;
|
||||
event.type = CE_PLAYER_FORCE_MOVE;
|
||||
event.player_force_move.pitch = pitch;
|
||||
event.player_force_move.yaw = yaw;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_PLAYER_FORCE_MOVE;
|
||||
event->player_force_move.pitch = pitch;
|
||||
event->player_force_move.yaw = yaw;
|
||||
m_client_event_queue.push(event);
|
||||
|
||||
// Ignore damage for a few seconds, so that the player doesn't
|
||||
@ -639,12 +640,12 @@ void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
|
||||
*pkt >> set_camera_point_target;
|
||||
*pkt >> camera_point_target;
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_DEATHSCREEN;
|
||||
event.deathscreen.set_camera_point_target = set_camera_point_target;
|
||||
event.deathscreen.camera_point_target_x = camera_point_target.X;
|
||||
event.deathscreen.camera_point_target_y = camera_point_target.Y;
|
||||
event.deathscreen.camera_point_target_z = camera_point_target.Z;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_DEATHSCREEN;
|
||||
event->deathscreen.set_camera_point_target = set_camera_point_target;
|
||||
event->deathscreen.camera_point_target_x = camera_point_target.X;
|
||||
event->deathscreen.camera_point_target_y = camera_point_target.Y;
|
||||
event->deathscreen.camera_point_target_z = camera_point_target.Z;
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
@ -942,12 +943,12 @@ void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
|
||||
|
||||
*pkt >> formname;
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_SHOW_FORMSPEC;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SHOW_FORMSPEC;
|
||||
// pointer is required as event is a struct only!
|
||||
// adding a std:string to a struct isn't possible
|
||||
event.show_formspec.formspec = new std::string(formspec);
|
||||
event.show_formspec.formname = new std::string(formname);
|
||||
event->show_formspec.formspec = new std::string(formspec);
|
||||
event->show_formspec.formname = new std::string(formname);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
@ -975,19 +976,19 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
|
||||
glow = readU8(is);
|
||||
} catch (...) {}
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_SPAWN_PARTICLE;
|
||||
event.spawn_particle.pos = new v3f (pos);
|
||||
event.spawn_particle.vel = new v3f (vel);
|
||||
event.spawn_particle.acc = new v3f (acc);
|
||||
event.spawn_particle.expirationtime = expirationtime;
|
||||
event.spawn_particle.size = size;
|
||||
event.spawn_particle.collisiondetection = collisiondetection;
|
||||
event.spawn_particle.collision_removal = collision_removal;
|
||||
event.spawn_particle.vertical = vertical;
|
||||
event.spawn_particle.texture = new std::string(texture);
|
||||
event.spawn_particle.animation = animation;
|
||||
event.spawn_particle.glow = glow;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SPAWN_PARTICLE;
|
||||
event->spawn_particle.pos = new v3f (pos);
|
||||
event->spawn_particle.vel = new v3f (vel);
|
||||
event->spawn_particle.acc = new v3f (acc);
|
||||
event->spawn_particle.expirationtime = expirationtime;
|
||||
event->spawn_particle.size = size;
|
||||
event->spawn_particle.collisiondetection = collisiondetection;
|
||||
event->spawn_particle.collision_removal = collision_removal;
|
||||
event->spawn_particle.vertical = vertical;
|
||||
event->spawn_particle.texture = new std::string(texture);
|
||||
event->spawn_particle.animation = animation;
|
||||
event->spawn_particle.glow = glow;
|
||||
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
@ -1035,28 +1036,28 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
|
||||
glow = readU8(is);
|
||||
} catch (...) {}
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_ADD_PARTICLESPAWNER;
|
||||
event.add_particlespawner.amount = amount;
|
||||
event.add_particlespawner.spawntime = spawntime;
|
||||
event.add_particlespawner.minpos = new v3f (minpos);
|
||||
event.add_particlespawner.maxpos = new v3f (maxpos);
|
||||
event.add_particlespawner.minvel = new v3f (minvel);
|
||||
event.add_particlespawner.maxvel = new v3f (maxvel);
|
||||
event.add_particlespawner.minacc = new v3f (minacc);
|
||||
event.add_particlespawner.maxacc = new v3f (maxacc);
|
||||
event.add_particlespawner.minexptime = minexptime;
|
||||
event.add_particlespawner.maxexptime = maxexptime;
|
||||
event.add_particlespawner.minsize = minsize;
|
||||
event.add_particlespawner.maxsize = maxsize;
|
||||
event.add_particlespawner.collisiondetection = collisiondetection;
|
||||
event.add_particlespawner.collision_removal = collision_removal;
|
||||
event.add_particlespawner.attached_id = attached_id;
|
||||
event.add_particlespawner.vertical = vertical;
|
||||
event.add_particlespawner.texture = new std::string(texture);
|
||||
event.add_particlespawner.id = id;
|
||||
event.add_particlespawner.animation = animation;
|
||||
event.add_particlespawner.glow = glow;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_ADD_PARTICLESPAWNER;
|
||||
event->add_particlespawner.amount = amount;
|
||||
event->add_particlespawner.spawntime = spawntime;
|
||||
event->add_particlespawner.minpos = new v3f (minpos);
|
||||
event->add_particlespawner.maxpos = new v3f (maxpos);
|
||||
event->add_particlespawner.minvel = new v3f (minvel);
|
||||
event->add_particlespawner.maxvel = new v3f (maxvel);
|
||||
event->add_particlespawner.minacc = new v3f (minacc);
|
||||
event->add_particlespawner.maxacc = new v3f (maxacc);
|
||||
event->add_particlespawner.minexptime = minexptime;
|
||||
event->add_particlespawner.maxexptime = maxexptime;
|
||||
event->add_particlespawner.minsize = minsize;
|
||||
event->add_particlespawner.maxsize = maxsize;
|
||||
event->add_particlespawner.collisiondetection = collisiondetection;
|
||||
event->add_particlespawner.collision_removal = collision_removal;
|
||||
event->add_particlespawner.attached_id = attached_id;
|
||||
event->add_particlespawner.vertical = vertical;
|
||||
event->add_particlespawner.texture = new std::string(texture);
|
||||
event->add_particlespawner.id = id;
|
||||
event->add_particlespawner.animation = animation;
|
||||
event->add_particlespawner.glow = glow;
|
||||
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
@ -1076,10 +1077,11 @@ void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
|
||||
}
|
||||
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_DELETE_PARTICLESPAWNER;
|
||||
event.delete_particlespawner.id =
|
||||
(pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY ? (u32) legacy_id : id);
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_DELETE_PARTICLESPAWNER;
|
||||
event->delete_particlespawner.id =
|
||||
(pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY ?
|
||||
(u32) legacy_id : id);
|
||||
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
@ -1114,21 +1116,21 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
|
||||
*pkt >> size;
|
||||
} catch(SerializationError &e) {};
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDADD;
|
||||
event.hudadd.id = id;
|
||||
event.hudadd.type = type;
|
||||
event.hudadd.pos = new v2f(pos);
|
||||
event.hudadd.name = new std::string(name);
|
||||
event.hudadd.scale = new v2f(scale);
|
||||
event.hudadd.text = new std::string(text);
|
||||
event.hudadd.number = number;
|
||||
event.hudadd.item = item;
|
||||
event.hudadd.dir = dir;
|
||||
event.hudadd.align = new v2f(align);
|
||||
event.hudadd.offset = new v2f(offset);
|
||||
event.hudadd.world_pos = new v3f(world_pos);
|
||||
event.hudadd.size = new v2s32(size);
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_HUDADD;
|
||||
event->hudadd.id = id;
|
||||
event->hudadd.type = type;
|
||||
event->hudadd.pos = new v2f(pos);
|
||||
event->hudadd.name = new std::string(name);
|
||||
event->hudadd.scale = new v2f(scale);
|
||||
event->hudadd.text = new std::string(text);
|
||||
event->hudadd.number = number;
|
||||
event->hudadd.item = item;
|
||||
event->hudadd.dir = dir;
|
||||
event->hudadd.align = new v2f(align);
|
||||
event->hudadd.offset = new v2f(offset);
|
||||
event->hudadd.world_pos = new v3f(world_pos);
|
||||
event->hudadd.size = new v2s32(size);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
@ -1138,9 +1140,9 @@ void Client::handleCommand_HudRemove(NetworkPacket* pkt)
|
||||
|
||||
*pkt >> id;
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDRM;
|
||||
event.hudrm.id = id;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_HUDRM;
|
||||
event->hudrm.id = id;
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
@ -1168,15 +1170,15 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
|
||||
else
|
||||
*pkt >> intdata;
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDCHANGE;
|
||||
event.hudchange.id = id;
|
||||
event.hudchange.stat = (HudElementStat)stat;
|
||||
event.hudchange.v2fdata = new v2f(v2fdata);
|
||||
event.hudchange.v3fdata = new v3f(v3fdata);
|
||||
event.hudchange.sdata = new std::string(sdata);
|
||||
event.hudchange.data = intdata;
|
||||
event.hudchange.v2s32data = new v2s32(v2s32data);
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_HUDCHANGE;
|
||||
event->hudchange.id = id;
|
||||
event->hudchange.stat = (HudElementStat)stat;
|
||||
event->hudchange.v2fdata = new v2f(v2fdata);
|
||||
event->hudchange.v3fdata = new v3f(v3fdata);
|
||||
event->hudchange.sdata = new std::string(sdata);
|
||||
event->hudchange.data = intdata;
|
||||
event->hudchange.v2s32data = new v2s32(v2s32data);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
@ -1261,12 +1263,12 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
|
||||
clouds = readU8(is);
|
||||
} catch (...) {}
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_SET_SKY;
|
||||
event.set_sky.bgcolor = bgcolor;
|
||||
event.set_sky.type = type;
|
||||
event.set_sky.params = params;
|
||||
event.set_sky.clouds = clouds;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SET_SKY;
|
||||
event->set_sky.bgcolor = bgcolor;
|
||||
event->set_sky.type = type;
|
||||
event->set_sky.params = params;
|
||||
event->set_sky.clouds = clouds;
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
@ -1282,19 +1284,19 @@ void Client::handleCommand_CloudParams(NetworkPacket* pkt)
|
||||
*pkt >> density >> color_bright >> color_ambient
|
||||
>> height >> thickness >> speed;
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_CLOUD_PARAMS;
|
||||
event.cloud_params.density = density;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_CLOUD_PARAMS;
|
||||
event->cloud_params.density = density;
|
||||
// use the underlying u32 representation, because we can't
|
||||
// use struct members with constructors here, and this way
|
||||
// we avoid using new() and delete() for no good reason
|
||||
event.cloud_params.color_bright = color_bright.color;
|
||||
event.cloud_params.color_ambient = color_ambient.color;
|
||||
event.cloud_params.height = height;
|
||||
event.cloud_params.thickness = thickness;
|
||||
event->cloud_params.color_bright = color_bright.color;
|
||||
event->cloud_params.color_ambient = color_ambient.color;
|
||||
event->cloud_params.height = height;
|
||||
event->cloud_params.thickness = thickness;
|
||||
// same here: deconstruct to skip constructor
|
||||
event.cloud_params.speed_x = speed.X;
|
||||
event.cloud_params.speed_y = speed.Y;
|
||||
event->cloud_params.speed_x = speed.X;
|
||||
event->cloud_params.speed_y = speed.Y;
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
@ -1307,10 +1309,10 @@ void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
|
||||
|
||||
float day_night_ratio_f = (float)day_night_ratio_u / 65536;
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
|
||||
event.override_day_night_ratio.do_override = do_override;
|
||||
event.override_day_night_ratio.ratio_f = day_night_ratio_f;
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_OVERRIDE_DAY_NIGHT_RATIO;
|
||||
event->override_day_night_ratio.do_override = do_override;
|
||||
event->override_day_night_ratio.ratio_f = day_night_ratio_f;
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "particles.h"
|
||||
#include "client.h"
|
||||
#include "collision.h"
|
||||
#include "client/clientevent.h"
|
||||
#include "client/renderingengine.h"
|
||||
#include "util/numeric.h"
|
||||
#include "light.h"
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "l_client.h"
|
||||
#include "chatmessage.h"
|
||||
#include "client.h"
|
||||
#include "client/clientevent.h"
|
||||
#include "clientenvironment.h"
|
||||
#include "common/c_content.h"
|
||||
#include "common/c_converter.h"
|
||||
@ -129,10 +130,10 @@ int ModApiClient::l_show_formspec(lua_State *L)
|
||||
if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
|
||||
return 0;
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_SHOW_LOCAL_FORMSPEC;
|
||||
event.show_formspec.formname = new std::string(luaL_checkstring(L, 1));
|
||||
event.show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SHOW_LOCAL_FORMSPEC;
|
||||
event->show_formspec.formname = new std::string(luaL_checkstring(L, 1));
|
||||
event->show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
|
||||
getClient(L)->pushToEventQueue(event);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
|
Loading…
Reference in New Issue
Block a user