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Verify HudSetParams input when hotbar textures are set (#6013)
* Verify HudSetParams input when hotbar textures are set This fix #6011
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@ -1172,9 +1172,21 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
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player->hud_hotbar_itemcount = hotbar_itemcount;
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}
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else if (param == HUD_PARAM_HOTBAR_IMAGE) {
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// If value not empty verify image exists in texture source
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if (value != "" && !getTextureSource()->isKnownSourceImage(value)) {
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errorstream << "Server sent wrong Hud hotbar image (sent value: '"
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<< value << "')" << std::endl;
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return;
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}
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player->hotbar_image = value;
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}
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else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
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// If value not empty verify image exists in texture source
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if (value != "" && !getTextureSource()->isKnownSourceImage(value)) {
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errorstream << "Server sent wrong Hud hotbar selected image (sent value: '"
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<< value << "')" << std::endl;
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return;
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}
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player->hotbar_selected_image = value;
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}
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}
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