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Server::step throw is never catched. Replace it with an errorstream + assert
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread()
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@ -479,10 +479,13 @@ void Server::step(float dtime)
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JMutexAutoLock lock(m_step_dtime_mutex);
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m_step_dtime += dtime;
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}
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// Throw if fatal error occurred in thread
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// Assert if fatal error occurred in thread
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std::string async_err = m_async_fatal_error.get();
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if(async_err != ""){
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throw ServerError(async_err);
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if(async_err != "") {
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errorstream << "UNRECOVERABLE error occurred. Stopping server. "
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<< "Please fix the following error:" << std::endl
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<< async_err << std::endl;
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assert(false);
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}
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}
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