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https://github.com/minetest/minetest.git
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Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
This commit is contained in:
parent
93e3555eae
commit
5fd1ef9b58
@ -237,43 +237,6 @@ function math.sign(x, tolerance)
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return 0
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end
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--------------------------------------------------------------------------------
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-- Video enums and pack function
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-- E_BLEND_FACTOR
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minetest.ebf = {
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zero = 0, -- src & dest (0, 0, 0, 0)
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one = 1, -- src & dest (1, 1, 1, 1)
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dst_color = 2, -- src (destR, destG, destB, destA)
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one_minus_dst_color = 3, -- src (1-destR, 1-destG, 1-destB, 1-destA)
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src_color = 4, -- dest (srcR, srcG, srcB, srcA)
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one_minus_src_color = 5, -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
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src_alpha = 6, -- src & dest (srcA, srcA, srcA, srcA)
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one_minus_src_alpha = 7, -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
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dst_alpha = 8, -- src & dest (destA, destA, destA, destA)
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one_minus_dst_alpha = 9, -- src & dest (1-destA, 1-destA, 1-destA, 1-destA)
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src_alpha_saturate = 10,-- src (min(srcA, 1-destA), idem, ...)
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}
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-- E_MODULATE_FUNC
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minetest.emfn = {
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modulate_1x = 1,
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modulate_2x = 2,
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modulate_4x = 4,
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}
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-- E_ALPHA_SOURCE
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minetest.eas = {
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none = 0,
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vertex_color = 1,
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texture = 2,
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}
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-- BlendFunc = source * sourceFactor + dest * destFactor
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function minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource)
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return alphaSource * 4096 + modulate * 256 + srcFact * 16 + dstFact
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end
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--------------------------------------------------------------------------------
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function get_last_folder(text,count)
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local parts = text:split(DIR_DELIM)
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189
doc/lua_api.txt
189
doc/lua_api.txt
@ -414,119 +414,6 @@ the word "`alpha`", then each texture pixel will contain the RGB of
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`<color>` and the alpha of `<color>` multiplied by the alpha of the
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texture pixel.
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Particle blend
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--------------
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Blend function is defined by integer number.
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There is a huge number of acceptable blend modificators.
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Colour of a resulting pixel calculated using formulae:
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red = source_red * source_factor + destination_red * destination_factor
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and so on for every channel.
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Here is a some examples:
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Default value:
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material_type_param = 0,
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Use this value to disable blending. Texture will be applied to existing pixels
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using alpha channel of it. Its recomended to use 1-bit alpha
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in that case. This value will leave z-buffer writeable.
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Additive blend:
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material_type_param = 12641,
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Source = src_alpha, destination = one, alpha source is a texture and
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vertex_color, modulate_1x.
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Black color is completely transparent, white color is completely opaque.
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Alpha channel still used to calculate result color, but not nessesary.
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'destination = one' means that resulting color will be calculated using
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overwritten pixels values.
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For example with color of source (our texture) RGBA = (0,192,255,63)
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"blue-cyan", 1/4 opaque.
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and already rendered pixel color (40,192,0) "dark lime green" we will get color:
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R = source_red(0) * source_factor(src_alpha=63/255) +
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destination_red(40) * destination_factor(one) =
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0 * 63/255 + 40 * 1 = 40
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G = 192 * 63/255 + 192 * 1 = 239
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B = 255 * 63/255 + 0 * 1 = 63
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Result: (40,239,63), "green" (a kind of).
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Note, if you made a texture with some kind of shape with colour 662211h
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it will appear dark red with a single particle, then yellow with a
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several of them and white if player looking thru a lot of them. With
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this you could made a nice-looking fire.
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Substractive blend:
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material_type_param = 12548,
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Source = zero, destination = src_color, alpha source is a texture and
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vertex_color, modulate_1x.
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Texture darkness act like an alpha channel.
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Black color is completely opaque, white color is completely transparent.
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'destination = src_color' means that destination in multiplied by
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a source values. 'source = zero' means that source values ignored
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(multiplied by 0).
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Invert blend:
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material_type_param = 12597,
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Source = one_minus_dst_color, destination = one_minus_src_alpha, alpha source
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is a texture and vertex_color, modulate_1x.
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Pixels invert color if source color value is big enough. If not, they just
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black.
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'destination = one_minus_src_alpha' means, that effect is masked by a
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source alpha channel.
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You can design and use your own blend using those enum values and function
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'minetest.pack_texture_blend_func'. Returned value of a function is
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your 'material_type_param'.
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A values in a brackets is a multiplicators of a red, green, blue
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and alpha channels respectively.
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* 'minetest.ebf': global table, containing blend factor enum values. Such as:
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* zero = 0 -- src & dest (0, 0, 0, 0)
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* one = 1 -- src & dest (1, 1, 1, 1)
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* dst_color = 2 -- src (destR, destG, destB, destA)
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* one_minus_dst_color = 3 -- src (1-destR, 1-destG, 1-destB, 1-destA)
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* src_color = 4 -- dest (srcR, srcG, srcB, srcA)
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* one_minus_src_color = 5 -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
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* src_alpha = 6 -- src & dest (srcA, srcA, srcA, srcA)
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* one_minus_src_alpha = 7 -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
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* dst_alpha = 8 -- src & dest (destA, destA, destA, destA)
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* one_minus_dst_alpha = 9 -- src & dest (1-destA, 1-destA, 1-destA, 1-destA)
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* src_alpha_saturate = 10 -- src (min(srcA, 1-destA), idem, ...)
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* 'minetest.emfn': global table, containing modulate enum values.
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* Multiply the components of the arguments, and shift the products to the
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* left by x bits for brightening. Contain:
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* modulate_1x = 1 -- no bit shift
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* modulate_2x = 2 -- 1 bits shift
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* modulate_4x = 4 -- 2 bits shift
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'modulate_4x' is quite useful when you want to make additive blend stronger
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with a lower amount of particles.
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* 'minetest.eas': global table, containing alpha source enum values. Such as:
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* none = 0 -- do not use alpha.
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* vertex_color = 1 -- use vertex color alpha.
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* texture = 2 -- use texture alpha.
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You can use both 'vertex_color' and 'texture' source by using value 3.
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* 'minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource)': return integer
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* Pack texture blend funcion variable. Depending from that variable blend
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* function will be applied in time of a render poligons with selected material.
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* Therefore resulting pixel will be 'source * srcFact + destination * dstFact'
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* Use result of this function as 'material_type_param'.
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Sounds
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------
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Only Ogg Vorbis files are supported.
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@ -3763,7 +3650,7 @@ Definition tables
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### Tile definition
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* `"image.png"`
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* `{name="image.png", animation={Animation definition}}`
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* `{name="image.png", animation={Tile Animation definition}}`
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* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
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tileable_horizontal=bool}`
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* backface culling enabled by default for most nodes
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@ -3774,50 +3661,8 @@ Definition tables
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* deprecated, yet still supported field names:
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* `image` (name)
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### Animation definition
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#### Node animation, particle and particle spawners
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* `{ type="vertical_frames",
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aspect_w=16,
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-- ^ specify width of a picture in pixels.
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aspect_h=16,
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-- ^ specify height of a frame in pixels.
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length=3.0
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-- ^ specify full loop length.
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first_frame = 0, -- <- only for particles, use
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min_first_frame = 0, -- <- for particle spawners
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max_first_frame = 0,
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loop_animation = true, -- <- only for particles and particle spawners
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-- specify if animation should start from beginning after last frame.
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}`
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#### Particle and particle spawners only
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* `{
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type="2d_animation_sheet", -- <- only for particles and particle spawners
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vertical_frame_num = 1,
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horizontal_frame_num = 1,
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-- ^ specify amount of frames in texture.
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-- Can be used both for animation or for texture transform
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-- together with first_frame variable.
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-- A animation texture separated on equal parts of frames,
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-- by horizontal and vertical numbers. For example with
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-- vertical_frame_num = 4 and horizontal_frame_num = 3 we got
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-- 4*3 = 12 frames in total. Animation sequence start from
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-- left top frame and go on to the right until reach end of
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-- row. Next row also start from left frame.
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first_frame = 0, -- <- only for particles, use
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min_first_frame = 0, -- <- for particle spawners
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max_first_frame = 0,
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-- ^ specify first frame to start animation.
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frame_length = -1,
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-- ^ specify length of a frame in seconds. Negative and zero values
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-- disable animation. A sequence with vertical_frame_num = 4 and
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-- horizontal_frame_num = 3, first_frame = 4 and frame_length = 0.1
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-- will end in (4*3-4)*0.1 = 0.8 seconds.
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loop_animation = true,
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-- specify if animation should start from beginning after last frame.
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}`
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* All settings are optional. Default values is located in this example.
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### Tile animation definition
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* `{type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}`
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### Node definition (`register_node`)
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@ -4272,20 +4117,6 @@ The Biome API is still in an experimental phase and subject to change.
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-- ^ Uses texture (string)
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playername = "singleplayer"
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-- ^ optional, if specified spawns particle only on the player's client
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material_type_param = 12641,
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-- ^ optional, if specified spawns particle with
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-- specified material type param and disable z-buffer.
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-- Some examples:
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-- Default value: 0,
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-- Additive blend: 12641,
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-- Substractive blend: 12548,
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-- Invert blend: 12597,
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-- See also "Particle blend".
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animation = {Animation definition},
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-- ^ see above. Note, that particle and particle spawners have differences.
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glow = 15,
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-- ^ optional, specify particle self-luminescence in darkness.
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values may vary from 0 (no glow) to 15 (bright glow).
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}
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### `ParticleSpawner` definition (`add_particlespawner`)
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@ -4320,20 +4151,6 @@ The Biome API is still in an experimental phase and subject to change.
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-- ^ Uses texture (string)
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playername = "singleplayer"
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-- ^ Playername is optional, if specified spawns particle only on the player's client
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material_type_param = 12641,
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-- ^ optional, if specified spawns particle with specified material type
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-- param and disable z-buffer.
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-- Some examples:
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-- Default value: 0,
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-- Additive blend: 12641,
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-- Substractive blend: 12548,
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-- Invert blend: 12597,
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-- See also "Particle blend".
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animation = {Animation definition},
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-- ^ see above. Note, that particle and particle spawners have differences.
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glow = 15,
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-- ^ optional, specify particle self-luminescence in darkness.
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values may vary from 0 (no glow) to 15 (bright glow).
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}
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### `HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`)
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18
src/client.h
18
src/client.h
@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "hud.h"
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#include "particles.h"
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#include "network/networkpacket.h"
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#include "nodedef.h" // AnimationType
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struct MeshMakeData;
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class MapBlockMesh;
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@ -186,14 +185,6 @@ struct ClientEvent
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bool collision_removal;
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bool vertical;
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std::string *texture;
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u32 material_type_param;
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AnimationType animation_type;
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u16 vertical_frame_num;
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u16 horizontal_frame_num;
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u16 first_frame;
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float frame_length;
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bool loop_animation;
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u8 glow;
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} spawn_particle;
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struct{
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u16 amount;
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@ -214,15 +205,6 @@ struct ClientEvent
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bool vertical;
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std::string *texture;
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u32 id;
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u32 material_type_param;
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AnimationType animation_type;
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u16 vertical_frame_num;
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u16 horizontal_frame_num;
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u16 min_first_frame;
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u16 max_first_frame;
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float frame_length;
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bool loop_animation;
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u8 glow;
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} add_particlespawner;
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struct{
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u32 id;
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@ -896,25 +896,9 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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std::string texture = deSerializeLongString(is);
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bool vertical = false;
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bool collision_removal = false;
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u32 material_type_param = 0;
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AnimationType animation_type = AT_NONE;
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u16 vertical_frame_num = 1;
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u16 horizontal_frame_num = 1;
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u16 first_frame = 0;
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float frame_length = -1;
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bool loop_animation = true;
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u8 glow = 0;
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try {
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vertical = readU8(is);
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collision_removal = readU8(is);
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material_type_param = readU32(is);
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animation_type = (AnimationType)readU8(is);
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vertical_frame_num = readU16(is);
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horizontal_frame_num = readU16(is);
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first_frame = readU16(is);
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frame_length = readF1000(is);
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loop_animation = readU8(is);
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glow = readU8(is);
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} catch (...) {}
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ClientEvent event;
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@ -928,14 +912,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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event.spawn_particle.collision_removal = collision_removal;
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event.spawn_particle.vertical = vertical;
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event.spawn_particle.texture = new std::string(texture);
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event.spawn_particle.material_type_param = material_type_param;
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event.spawn_particle.animation_type = animation_type;
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event.spawn_particle.vertical_frame_num = vertical_frame_num;
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event.spawn_particle.horizontal_frame_num = horizontal_frame_num;
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event.spawn_particle.first_frame = first_frame;
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event.spawn_particle.frame_length = frame_length;
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event.spawn_particle.loop_animation = loop_animation;
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event.spawn_particle.glow = glow;
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m_client_event_queue.push(event);
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}
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@ -955,15 +932,6 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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float maxsize;
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bool collisiondetection;
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u32 id;
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u32 material_type_param = 0;
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u8 animation_type = (u8)AT_NONE;
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u16 vertical_frame_num = 1;
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u16 horizontal_frame_num = 1;
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u16 min_first_frame = 0;
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u16 max_first_frame = 0;
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float frame_length = -1;
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bool loop_animation = true;
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u8 glow = 0;
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*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
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>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
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@ -980,15 +948,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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*pkt >> vertical;
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*pkt >> collision_removal;
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*pkt >> attached_id;
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*pkt >> material_type_param;
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*pkt >> animation_type;
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*pkt >> vertical_frame_num;
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*pkt >> horizontal_frame_num;
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*pkt >> min_first_frame;
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*pkt >> max_first_frame;
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*pkt >> frame_length;
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*pkt >> loop_animation;
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*pkt >> glow;
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} catch (...) {}
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ClientEvent event;
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@ -1011,15 +971,6 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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event.add_particlespawner.vertical = vertical;
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event.add_particlespawner.texture = new std::string(texture);
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event.add_particlespawner.id = id;
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event.add_particlespawner.material_type_param = material_type_param;
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event.add_particlespawner.animation_type = (AnimationType)animation_type;
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event.add_particlespawner.vertical_frame_num = vertical_frame_num;
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event.add_particlespawner.horizontal_frame_num = horizontal_frame_num;
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event.add_particlespawner.min_first_frame = min_first_frame;
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event.add_particlespawner.max_first_frame = max_first_frame;
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event.add_particlespawner.frame_length = frame_length;
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event.add_particlespawner.loop_animation = loop_animation;
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event.add_particlespawner.glow = glow;
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m_client_event_queue.push(event);
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}
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@ -211,7 +211,7 @@ void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, con
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{
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int version = readU8(is);
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name = deSerializeString(is);
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animation.type = (AnimationType)readU8(is);
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animation.type = (TileAnimationType)readU8(is);
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animation.aspect_w = readU16(is);
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animation.aspect_h = readU16(is);
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animation.length = readF1000(is);
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@ -531,7 +531,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
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tile->material_flags = 0;
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if (backface_culling)
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tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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if (tiledef->animation.type == AT_VERTICAL_FRAMES)
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if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
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tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
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if (tiledef->tileable_horizontal)
|
||||
tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
|
||||
|
@ -161,10 +161,9 @@ enum NodeDrawType
|
||||
/*
|
||||
Stand-alone definition of a TileSpec (basically a server-side TileSpec)
|
||||
*/
|
||||
enum AnimationType{
|
||||
AT_NONE = 0,
|
||||
AT_VERTICAL_FRAMES = 1,
|
||||
AT_2D_ANIMATION_SHEET = 2,
|
||||
enum TileAnimationType{
|
||||
TAT_NONE=0,
|
||||
TAT_VERTICAL_FRAMES=1,
|
||||
};
|
||||
struct TileDef
|
||||
{
|
||||
@ -173,7 +172,7 @@ struct TileDef
|
||||
bool tileable_horizontal;
|
||||
bool tileable_vertical;
|
||||
struct{
|
||||
enum AnimationType type;
|
||||
enum TileAnimationType type;
|
||||
int aspect_w; // width for aspect ratio
|
||||
int aspect_h; // height for aspect ratio
|
||||
float length; // seconds
|
||||
@ -185,7 +184,7 @@ struct TileDef
|
||||
backface_culling = true;
|
||||
tileable_horizontal = true;
|
||||
tileable_vertical = true;
|
||||
animation.type = AT_NONE;
|
||||
animation.type = TAT_NONE;
|
||||
animation.aspect_w = 1;
|
||||
animation.aspect_h = 1;
|
||||
animation.length = 1.0;
|
||||
|
@ -43,22 +43,6 @@ v3f random_v3f(v3f min, v3f max)
|
||||
rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
|
||||
}
|
||||
|
||||
u32 check_material_type_param(u32 material_type_param)
|
||||
{
|
||||
u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
|
||||
u32 modulo = (material_type_param & 0x00000F00) >> 8;
|
||||
u32 srcFact = (material_type_param & 0x000000F0) >> 4;
|
||||
u32 dstFact = material_type_param & 0x0000000F;
|
||||
if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
|
||||
return material_type_param;
|
||||
} else {
|
||||
errorstream << "Server send incorrect ";
|
||||
errorstream << "material_type_param value for particle.";
|
||||
errorstream << std::endl;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
Particle::Particle(
|
||||
IGameDef *gamedef,
|
||||
scene::ISceneManager* smgr,
|
||||
@ -74,14 +58,7 @@ Particle::Particle(
|
||||
bool vertical,
|
||||
video::ITexture *texture,
|
||||
v2f texpos,
|
||||
v2f texsize,
|
||||
u32 material_type_param,
|
||||
u16 vertical_frame_num,
|
||||
u16 horizontal_frame_num,
|
||||
u16 first_frame,
|
||||
float frame_length,
|
||||
bool loop_animation,
|
||||
u8 glow
|
||||
v2f texsize
|
||||
):
|
||||
scene::ISceneNode(smgr->getRootSceneNode(), smgr)
|
||||
{
|
||||
@ -94,26 +71,11 @@ Particle::Particle(
|
||||
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
if (material_type_param != 0) {
|
||||
m_material.MaterialType = video::EMT_ONETEXTURE_BLEND;
|
||||
m_material.MaterialTypeParam = irr::core::FR(material_type_param);
|
||||
// We must disable z-buffer if we want to avoid transparent pixels
|
||||
// to overlap pixels with lower z-value.
|
||||
m_material.setFlag(video::EMF_ZWRITE_ENABLE, false);
|
||||
} else {
|
||||
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
}
|
||||
m_material.setTexture(0, texture);
|
||||
|
||||
m_texpos = texpos;
|
||||
m_texsize = texsize;
|
||||
m_vertical_frame_num = vertical_frame_num;
|
||||
m_horizontal_frame_num = horizontal_frame_num;
|
||||
m_first_frame = first_frame;
|
||||
m_frame_length = frame_length;
|
||||
m_loop_animation = loop_animation;
|
||||
m_texsize.Y /= m_vertical_frame_num;
|
||||
m_texsize.X /= m_horizontal_frame_num;
|
||||
|
||||
|
||||
// Particle related
|
||||
m_pos = pos;
|
||||
@ -126,7 +88,6 @@ Particle::Particle(
|
||||
m_collisiondetection = collisiondetection;
|
||||
m_collision_removal = collision_removal;
|
||||
m_vertical = vertical;
|
||||
m_glow = glow;
|
||||
|
||||
// Irrlicht stuff
|
||||
m_collisionbox = aabb3f
|
||||
@ -209,29 +170,16 @@ void Particle::updateLight()
|
||||
else
|
||||
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
|
||||
|
||||
m_light = decode_light(light + m_glow);
|
||||
m_light = decode_light(light);
|
||||
}
|
||||
|
||||
void Particle::updateVertices()
|
||||
{
|
||||
video::SColor c(255, m_light, m_light, m_light);
|
||||
u16 frame = m_first_frame;
|
||||
if (m_frame_length > 0) {
|
||||
if (m_loop_animation)
|
||||
frame = m_first_frame + (u32)(m_time / m_frame_length)
|
||||
% (m_vertical_frame_num *
|
||||
m_horizontal_frame_num - m_first_frame);
|
||||
else if (m_time >=
|
||||
(m_vertical_frame_num * m_horizontal_frame_num
|
||||
- m_first_frame) * m_frame_length)
|
||||
frame = m_vertical_frame_num * m_horizontal_frame_num - 1;
|
||||
else
|
||||
frame = m_first_frame + (u16)(m_time / m_frame_length);
|
||||
}
|
||||
f32 tx0 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num);
|
||||
f32 tx1 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num + 1);
|
||||
f32 ty0 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num);
|
||||
f32 ty1 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num + 1);
|
||||
f32 tx0 = m_texpos.X;
|
||||
f32 tx1 = m_texpos.X + m_texsize.X;
|
||||
f32 ty0 = m_texpos.Y;
|
||||
f32 ty1 = m_texpos.Y + m_texsize.Y;
|
||||
|
||||
m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
|
||||
c, tx0, ty1);
|
||||
@ -266,16 +214,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
|
||||
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime, float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
|
||||
video::ITexture *texture, u32 id,
|
||||
u32 material_type_param,
|
||||
u16 vertical_frame_num,
|
||||
u16 horizontal_frame_num,
|
||||
u16 min_first_frame,
|
||||
u16 max_first_frame,
|
||||
float frame_length,
|
||||
bool loop_animation,
|
||||
u8 glow,
|
||||
ParticleManager *p_manager) :
|
||||
video::ITexture *texture, u32 id, ParticleManager *p_manager) :
|
||||
m_particlemanager(p_manager)
|
||||
{
|
||||
m_gamedef = gamedef;
|
||||
@ -299,14 +238,6 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
|
||||
m_vertical = vertical;
|
||||
m_texture = texture;
|
||||
m_time = 0;
|
||||
m_vertical_frame_num = vertical_frame_num;
|
||||
m_horizontal_frame_num = horizontal_frame_num;
|
||||
m_min_first_frame = min_first_frame;
|
||||
m_max_first_frame = max_first_frame;
|
||||
m_frame_length = frame_length;
|
||||
m_loop_animation = loop_animation;
|
||||
m_material_type_param = material_type_param;
|
||||
m_glow = glow;
|
||||
|
||||
for (u16 i = 0; i<=m_amount; i++)
|
||||
{
|
||||
@ -320,6 +251,7 @@ ParticleSpawner::~ParticleSpawner() {}
|
||||
void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
{
|
||||
m_time += dtime;
|
||||
|
||||
bool unloaded = false;
|
||||
v3f attached_offset = v3f(0,0,0);
|
||||
if (m_attached_id != 0) {
|
||||
@ -353,10 +285,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
float size = rand()/(float)RAND_MAX
|
||||
*(m_maxsize-m_minsize)
|
||||
+m_minsize;
|
||||
u16 first_frame = m_min_first_frame +
|
||||
rand() %
|
||||
(m_max_first_frame -
|
||||
m_min_first_frame + 1);
|
||||
|
||||
Particle* toadd = new Particle(
|
||||
m_gamedef,
|
||||
m_smgr,
|
||||
@ -372,14 +301,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
m_vertical,
|
||||
m_texture,
|
||||
v2f(0.0, 0.0),
|
||||
v2f(1.0, 1.0),
|
||||
m_material_type_param,
|
||||
m_vertical_frame_num,
|
||||
m_horizontal_frame_num,
|
||||
first_frame,
|
||||
m_frame_length,
|
||||
m_loop_animation,
|
||||
m_glow);
|
||||
v2f(1.0, 1.0));
|
||||
m_particlemanager->addParticle(toadd);
|
||||
}
|
||||
i = m_spawntimes.erase(i);
|
||||
@ -409,10 +331,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
float size = rand()/(float)RAND_MAX
|
||||
*(m_maxsize-m_minsize)
|
||||
+m_minsize;
|
||||
u16 first_frame = m_min_first_frame +
|
||||
rand() %
|
||||
(m_max_first_frame -
|
||||
m_min_first_frame + 1);
|
||||
|
||||
Particle* toadd = new Particle(
|
||||
m_gamedef,
|
||||
m_smgr,
|
||||
@ -428,14 +347,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
m_vertical,
|
||||
m_texture,
|
||||
v2f(0.0, 0.0),
|
||||
v2f(1.0, 1.0),
|
||||
m_material_type_param,
|
||||
m_vertical_frame_num,
|
||||
m_horizontal_frame_num,
|
||||
first_frame,
|
||||
m_frame_length,
|
||||
m_loop_animation,
|
||||
m_glow);
|
||||
v2f(1.0, 1.0));
|
||||
m_particlemanager->addParticle(toadd);
|
||||
}
|
||||
}
|
||||
@ -547,39 +459,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
|
||||
video::ITexture *texture =
|
||||
gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
|
||||
|
||||
float frame_length = -1;
|
||||
u16 vertical_frame_num = 1;
|
||||
u16 horizontal_frame_num = 1;
|
||||
u32 material_type_param =
|
||||
check_material_type_param(event->add_particlespawner.material_type_param);
|
||||
|
||||
switch (event->add_particlespawner.animation_type) {
|
||||
case AT_NONE:
|
||||
break;
|
||||
case AT_VERTICAL_FRAMES: {
|
||||
v2u32 size = texture->getOriginalSize();
|
||||
int frame_height = (float)size.X /
|
||||
(float)event->add_particlespawner.vertical_frame_num *
|
||||
(float)event->add_particlespawner.horizontal_frame_num;
|
||||
vertical_frame_num = size.Y / frame_height;
|
||||
frame_length =
|
||||
event->add_particlespawner.frame_length /
|
||||
vertical_frame_num;
|
||||
break;
|
||||
}
|
||||
case AT_2D_ANIMATION_SHEET: {
|
||||
vertical_frame_num =
|
||||
event->add_particlespawner.vertical_frame_num;
|
||||
horizontal_frame_num =
|
||||
event->add_particlespawner.horizontal_frame_num;
|
||||
frame_length =
|
||||
event->add_particlespawner.frame_length;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
|
||||
event->add_particlespawner.amount,
|
||||
event->add_particlespawner.spawntime,
|
||||
@ -599,14 +478,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
|
||||
event->add_particlespawner.vertical,
|
||||
texture,
|
||||
event->add_particlespawner.id,
|
||||
material_type_param,
|
||||
vertical_frame_num,
|
||||
horizontal_frame_num,
|
||||
event->add_particlespawner.min_first_frame,
|
||||
event->add_particlespawner.max_first_frame,
|
||||
frame_length,
|
||||
event->add_particlespawner.loop_animation,
|
||||
event->add_particlespawner.glow,
|
||||
this);
|
||||
|
||||
/* delete allocated content of event */
|
||||
@ -631,39 +502,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
|
||||
video::ITexture *texture =
|
||||
gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
|
||||
|
||||
float frame_length = -1;
|
||||
u16 vertical_frame_num = 1;
|
||||
u16 horizontal_frame_num = 1;
|
||||
u32 material_type_param =
|
||||
check_material_type_param(event->spawn_particle.material_type_param);
|
||||
|
||||
switch (event->spawn_particle.animation_type) {
|
||||
case AT_NONE:
|
||||
break;
|
||||
case AT_VERTICAL_FRAMES: {
|
||||
v2u32 size = texture->getOriginalSize();
|
||||
int frame_height = (float)size.X /
|
||||
(float)event->spawn_particle.vertical_frame_num *
|
||||
(float)event->spawn_particle.horizontal_frame_num;
|
||||
vertical_frame_num = size.Y / frame_height;
|
||||
frame_length =
|
||||
event->spawn_particle.frame_length /
|
||||
vertical_frame_num;
|
||||
break;
|
||||
}
|
||||
case AT_2D_ANIMATION_SHEET: {
|
||||
vertical_frame_num =
|
||||
event->spawn_particle.vertical_frame_num;
|
||||
horizontal_frame_num =
|
||||
event->spawn_particle.horizontal_frame_num;
|
||||
frame_length =
|
||||
event->spawn_particle.frame_length;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Particle* toadd = new Particle(gamedef, smgr, player, m_env,
|
||||
*event->spawn_particle.pos,
|
||||
*event->spawn_particle.vel,
|
||||
@ -675,21 +513,13 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
|
||||
event->spawn_particle.vertical,
|
||||
texture,
|
||||
v2f(0.0, 0.0),
|
||||
v2f(1.0, 1.0),
|
||||
material_type_param,
|
||||
vertical_frame_num,
|
||||
horizontal_frame_num,
|
||||
event->spawn_particle.first_frame,
|
||||
frame_length,
|
||||
event->spawn_particle.loop_animation,
|
||||
event->spawn_particle.glow);
|
||||
v2f(1.0, 1.0));
|
||||
|
||||
addParticle(toadd);
|
||||
|
||||
delete event->spawn_particle.pos;
|
||||
delete event->spawn_particle.vel;
|
||||
delete event->spawn_particle.acc;
|
||||
delete event->spawn_particle.texture;
|
||||
|
||||
break;
|
||||
}
|
||||
@ -758,8 +588,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
|
||||
false,
|
||||
texture,
|
||||
texpos,
|
||||
texsize,
|
||||
0, 1, 1, 0, -1, true, 0);
|
||||
texsize);
|
||||
|
||||
addParticle(toadd);
|
||||
}
|
||||
|
@ -50,14 +50,7 @@ class Particle : public scene::ISceneNode
|
||||
bool vertical,
|
||||
video::ITexture *texture,
|
||||
v2f texpos,
|
||||
v2f texsize,
|
||||
u32 material_type_param,
|
||||
u16 vertical_frame_num,
|
||||
u16 horizontal_frame_num,
|
||||
u16 first_frame,
|
||||
float frame_length,
|
||||
bool loop_animation,
|
||||
u8 glow
|
||||
v2f texsize
|
||||
);
|
||||
~Particle();
|
||||
|
||||
@ -109,12 +102,6 @@ private:
|
||||
bool m_collision_removal;
|
||||
bool m_vertical;
|
||||
v3s16 m_camera_offset;
|
||||
u16 m_vertical_frame_num;
|
||||
u16 m_horizontal_frame_num;
|
||||
u16 m_first_frame;
|
||||
float m_frame_length;
|
||||
bool m_loop_animation;
|
||||
u8 m_glow;
|
||||
};
|
||||
|
||||
class ParticleSpawner
|
||||
@ -136,15 +123,8 @@ class ParticleSpawner
|
||||
bool vertical,
|
||||
video::ITexture *texture,
|
||||
u32 id,
|
||||
u32 material_type_param,
|
||||
u16 vertical_frame_num,
|
||||
u16 horizontal_frame_num,
|
||||
u16 min_first_frame,
|
||||
u16 max_first_frame,
|
||||
float frame_length,
|
||||
bool loop_animation,
|
||||
u8 glow,
|
||||
ParticleManager* p_manager);
|
||||
|
||||
~ParticleSpawner();
|
||||
|
||||
void step(float dtime, ClientEnvironment *env);
|
||||
@ -176,14 +156,6 @@ class ParticleSpawner
|
||||
bool m_collision_removal;
|
||||
bool m_vertical;
|
||||
u16 m_attached_id;
|
||||
u32 m_material_type_param;
|
||||
u16 m_vertical_frame_num;
|
||||
u16 m_horizontal_frame_num;
|
||||
u16 m_min_first_frame;
|
||||
u16 m_max_first_frame;
|
||||
float m_frame_length;
|
||||
bool m_loop_animation;
|
||||
u8 m_glow;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -35,11 +35,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "noise.h"
|
||||
#include <json/json.h>
|
||||
|
||||
struct EnumString es_AnimationType[] =
|
||||
struct EnumString es_TileAnimationType[] =
|
||||
{
|
||||
{AT_NONE, "none"},
|
||||
{AT_VERTICAL_FRAMES, "vertical_frames"},
|
||||
{AT_2D_ANIMATION_SHEET, "2d_animation_sheet"},
|
||||
{TAT_NONE, "none"},
|
||||
{TAT_VERTICAL_FRAMES, "vertical_frames"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
@ -336,9 +335,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
|
||||
lua_getfield(L, index, "animation");
|
||||
if(lua_istable(L, -1)){
|
||||
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
||||
tiledef.animation.type = (AnimationType)
|
||||
getenumfield(L, -1, "type", es_AnimationType,
|
||||
AT_NONE);
|
||||
tiledef.animation.type = (TileAnimationType)
|
||||
getenumfield(L, -1, "type", es_TileAnimationType,
|
||||
TAT_NONE);
|
||||
tiledef.animation.aspect_w =
|
||||
getintfield_default(L, -1, "aspect_w", 16);
|
||||
tiledef.animation.aspect_h =
|
||||
|
@ -159,6 +159,6 @@ bool push_json_value (lua_State *L,
|
||||
void read_json_value (lua_State *L, Json::Value &root,
|
||||
int index, u8 recursion = 0);
|
||||
|
||||
extern struct EnumString es_AnimationType[];
|
||||
extern struct EnumString es_TileAnimationType[];
|
||||
|
||||
#endif /* C_CONTENT_H_ */
|
||||
|
@ -513,28 +513,6 @@ int getintfield_default(lua_State *L, int table,
|
||||
return result;
|
||||
}
|
||||
|
||||
int check_material_type_param(lua_State *L, int table,
|
||||
const char *fieldname, int default_)
|
||||
{
|
||||
int material_type_param =
|
||||
getintfield_default(L, table, fieldname, default_);
|
||||
u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
|
||||
u32 modulo = (material_type_param & 0x00000F00) >> 8;
|
||||
u32 srcFact = (material_type_param & 0x000000F0) >> 4;
|
||||
u32 dstFact = material_type_param & 0x0000000F;
|
||||
if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
|
||||
return material_type_param;
|
||||
} else {
|
||||
std::ostringstream error_text;
|
||||
error_text << "Incorrect material_type_param value ";
|
||||
error_text << "for particle or particle spawner.";
|
||||
error_text << std::endl;
|
||||
throw LuaError(error_text.str());
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float getfloatfield_default(lua_State *L, int table,
|
||||
const char *fieldname, float default_)
|
||||
{
|
||||
|
@ -45,8 +45,6 @@ float getfloatfield_default(lua_State *L, int table,
|
||||
const char *fieldname, float default_);
|
||||
int getintfield_default (lua_State *L, int table,
|
||||
const char *fieldname, int default_);
|
||||
int check_material_type_param(lua_State *L, int table,
|
||||
const char *fieldname, int default_);
|
||||
|
||||
bool getstringfield(lua_State *L, int table,
|
||||
const char *fieldname, std::string &result);
|
||||
|
@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_object.h"
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "server.h"
|
||||
#include "particles.h"
|
||||
|
||||
@ -35,9 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// collision_removal = bool
|
||||
// vertical = bool
|
||||
// texture = e.g."default_wood.png"
|
||||
// material_type_param = num
|
||||
// animation = animation definition
|
||||
// glow = indexed color or color string
|
||||
int ModApiParticles::l_add_particle(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
@ -48,24 +44,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
|
||||
|
||||
float expirationtime, size;
|
||||
expirationtime = size = 1;
|
||||
float frame_or_loop_length = -1;
|
||||
|
||||
AnimationType animation_type = AT_NONE;
|
||||
|
||||
u16 vertical_frame_num_or_aspect = 1;
|
||||
u16 horizontal_frame_num_or_aspect = 1;
|
||||
u16 first_frame = 0;
|
||||
|
||||
bool collisiondetection, vertical, collision_removal;
|
||||
collisiondetection = vertical = collision_removal = false;
|
||||
bool loop_animation = true;
|
||||
|
||||
std::string texture = "";
|
||||
std::string playername = "";
|
||||
|
||||
u32 material_type_param = 0;
|
||||
u8 glow = 0;
|
||||
|
||||
if (lua_gettop(L) > 1) // deprecated
|
||||
{
|
||||
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
|
||||
@ -111,59 +96,6 @@ int ModApiParticles::l_add_particle(lua_State *L)
|
||||
|
||||
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
|
||||
size = getfloatfield_default(L, 1, "size", 1);
|
||||
|
||||
lua_getfield(L, 1, "animation");
|
||||
if (lua_istable(L, -1)) {
|
||||
animation_type = (AnimationType)
|
||||
getenumfield(L, -1, "type", es_AnimationType,
|
||||
AT_NONE);
|
||||
}
|
||||
switch (animation_type) {
|
||||
case AT_NONE:
|
||||
break;
|
||||
case AT_2D_ANIMATION_SHEET:
|
||||
frame_or_loop_length =
|
||||
getfloatfield_default(L, -1, "frame_length", -1);
|
||||
vertical_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "vertical_frame_num", 1);
|
||||
horizontal_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "horizontal_frame_num", 1);
|
||||
first_frame =
|
||||
getintfield_default(L, -1, "first_frame", 0);
|
||||
loop_animation =
|
||||
getboolfield_default(L, -1, "loop_animation", true);
|
||||
break;
|
||||
case AT_VERTICAL_FRAMES:
|
||||
frame_or_loop_length =
|
||||
getfloatfield_default(L, -1, "length", -1);
|
||||
vertical_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "aspect_w", 1);
|
||||
horizontal_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "aspect_h", 1);
|
||||
first_frame =
|
||||
getintfield_default(L, -1, "first_frame", 0);
|
||||
loop_animation =
|
||||
getboolfield_default(L, -1, "loop_animation", true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (animation_type == AT_2D_ANIMATION_SHEET &&
|
||||
first_frame >= vertical_frame_num_or_aspect *
|
||||
horizontal_frame_num_or_aspect) {
|
||||
std::ostringstream error_text;
|
||||
error_text << "first_frame should be lower, than "
|
||||
<< "vertical_frame_num * horizontal_frame_num. "
|
||||
<< "Got first_frame=" << first_frame
|
||||
<< ", vertical_frame_num="
|
||||
<< vertical_frame_num_or_aspect
|
||||
<< " and horizontal_frame_num="
|
||||
<< horizontal_frame_num_or_aspect << std::endl;
|
||||
throw LuaError(error_text.str());
|
||||
}
|
||||
|
||||
collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", collisiondetection);
|
||||
collision_removal = getboolfield_default(L, 1,
|
||||
@ -171,16 +103,9 @@ int ModApiParticles::l_add_particle(lua_State *L)
|
||||
vertical = getboolfield_default(L, 1, "vertical", vertical);
|
||||
texture = getstringfield_default(L, 1, "texture", "");
|
||||
playername = getstringfield_default(L, 1, "playername", "");
|
||||
material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
|
||||
glow = getintfield_default (L, 1, "glow", 0);
|
||||
}
|
||||
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
|
||||
size, collisiondetection, collision_removal, vertical,
|
||||
texture, material_type_param,
|
||||
animation_type,
|
||||
vertical_frame_num_or_aspect,
|
||||
horizontal_frame_num_or_aspect,
|
||||
first_frame, frame_or_loop_length, loop_animation, glow);
|
||||
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
|
||||
collisiondetection, collision_removal, vertical, texture);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -202,33 +127,21 @@ int ModApiParticles::l_add_particle(lua_State *L)
|
||||
// collision_removal = bool
|
||||
// vertical = bool
|
||||
// texture = e.g."default_wood.png"
|
||||
// material_type_param = num
|
||||
// animation = animation definition
|
||||
// glow = indexed color or color string
|
||||
int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get parameters
|
||||
u16 amount = 1;
|
||||
u16 vertical_frame_num_or_aspect = 1;
|
||||
u16 horizontal_frame_num_or_aspect = 1;
|
||||
u16 min_first_frame = 0;
|
||||
u16 max_first_frame = 0;
|
||||
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
|
||||
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
|
||||
float time, minexptime, maxexptime, minsize, maxsize;
|
||||
time= minexptime= maxexptime= minsize= maxsize= 1;
|
||||
AnimationType animation_type = AT_NONE;
|
||||
float frame_or_loop_length = -1;
|
||||
bool collisiondetection, vertical, collision_removal;
|
||||
collisiondetection = vertical = collision_removal = false;
|
||||
bool loop_animation = true;
|
||||
ServerActiveObject *attached = NULL;
|
||||
std::string texture = "";
|
||||
std::string playername = "";
|
||||
u32 material_type_param = 0;
|
||||
u8 glow = 0;
|
||||
|
||||
if (lua_gettop(L) > 1) //deprecated
|
||||
{
|
||||
@ -283,65 +196,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
|
||||
minsize = getfloatfield_default(L, 1, "minsize", minsize);
|
||||
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
|
||||
|
||||
|
||||
lua_getfield(L, 1, "animation");
|
||||
if (lua_istable(L, -1)) {
|
||||
animation_type = (AnimationType)
|
||||
getenumfield(L, -1, "type", es_AnimationType,
|
||||
AT_NONE);
|
||||
}
|
||||
switch (animation_type) {
|
||||
case AT_NONE:
|
||||
break;
|
||||
case AT_2D_ANIMATION_SHEET:
|
||||
frame_or_loop_length =
|
||||
getfloatfield_default(L, -1, "frame_length", -1);
|
||||
vertical_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "vertical_frame_num", 1);
|
||||
horizontal_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "horizontal_frame_num", 1);
|
||||
min_first_frame =
|
||||
getintfield_default(L, -1, "min_first_frame", 0);
|
||||
max_first_frame =
|
||||
getintfield_default(L, -1, "max_first_frame", 0);
|
||||
loop_animation =
|
||||
getboolfield_default(L, -1, "loop_animation", true);
|
||||
break;
|
||||
case AT_VERTICAL_FRAMES:
|
||||
frame_or_loop_length =
|
||||
getfloatfield_default(L, -1, "length", -1);
|
||||
vertical_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "aspect_w", 1);
|
||||
horizontal_frame_num_or_aspect =
|
||||
getintfield_default(L, -1, "aspect_h", 1);
|
||||
min_first_frame =
|
||||
getintfield_default(L, -1, "min_first_frame", 0);
|
||||
max_first_frame =
|
||||
getintfield_default(L, -1, "max_first_frame", 0);
|
||||
loop_animation =
|
||||
getboolfield_default(L, -1, "loop_animation", true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (animation_type == AT_2D_ANIMATION_SHEET &&
|
||||
max_first_frame >= vertical_frame_num_or_aspect *
|
||||
horizontal_frame_num_or_aspect) {
|
||||
std::ostringstream error_text;
|
||||
error_text << "max_first_frame should be lower, than "
|
||||
<< "vertical_frame_num * horizontal_frame_num. "
|
||||
<< "Got max_first_frame="
|
||||
<< max_first_frame
|
||||
<< ", vertical_frame_num="
|
||||
<< vertical_frame_num_or_aspect
|
||||
<< " and horizontal_frame_num="
|
||||
<< horizontal_frame_num_or_aspect << std::endl;
|
||||
throw LuaError(error_text.str());
|
||||
}
|
||||
|
||||
collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", collisiondetection);
|
||||
collision_removal = getboolfield_default(L, 1,
|
||||
@ -357,8 +211,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
vertical = getboolfield_default(L, 1, "vertical", vertical);
|
||||
texture = getstringfield_default(L, 1, "texture", "");
|
||||
playername = getstringfield_default(L, 1, "playername", "");
|
||||
material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
|
||||
glow = getintfield_default(L, 1, "glow", 0);
|
||||
}
|
||||
|
||||
u32 id = getServer(L)->addParticleSpawner(amount, time,
|
||||
@ -371,17 +223,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
collision_removal,
|
||||
attached,
|
||||
vertical,
|
||||
texture,
|
||||
playername,
|
||||
material_type_param,
|
||||
animation_type,
|
||||
vertical_frame_num_or_aspect,
|
||||
horizontal_frame_num_or_aspect,
|
||||
min_first_frame, max_first_frame,
|
||||
frame_or_loop_length,
|
||||
loop_animation,
|
||||
glow);
|
||||
texture, playername);
|
||||
lua_pushnumber(L, id);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1658,11 +1658,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
|
||||
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
bool collision_removal,
|
||||
bool vertical, const std::string &texture,
|
||||
u32 material_type_param, AnimationType animation_type,
|
||||
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
|
||||
float frame_length, bool loop_animation,
|
||||
u8 glow)
|
||||
bool vertical, const std::string &texture)
|
||||
{
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
@ -1674,12 +1670,6 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
|
||||
pkt << vertical;
|
||||
pkt << collision_removal;
|
||||
|
||||
pkt << material_type_param
|
||||
<< (u8)animation_type
|
||||
<< vertical_frame_num
|
||||
<< horizontal_frame_num << first_frame
|
||||
<< frame_length << loop_animation << glow;
|
||||
|
||||
if (peer_id != PEER_ID_INEXISTENT) {
|
||||
Send(&pkt);
|
||||
}
|
||||
@ -1692,10 +1682,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
|
||||
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
||||
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
|
||||
u16 attached_id, bool vertical, const std::string &texture, u32 id,
|
||||
u32 material_type_param, AnimationType animation_type, u16 vertical_frame_num, u16 horizontal_frame_num,
|
||||
u16 min_first_frame, u16 max_first_frame, float frame_length,
|
||||
bool loop_animation, u8 glow)
|
||||
u16 attached_id, bool vertical, const std::string &texture, u32 id)
|
||||
{
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
@ -1711,12 +1698,6 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
|
||||
pkt << collision_removal;
|
||||
pkt << attached_id;
|
||||
|
||||
pkt << material_type_param
|
||||
<< (u8)animation_type
|
||||
<< vertical_frame_num << horizontal_frame_num
|
||||
<< min_first_frame << max_first_frame
|
||||
<< frame_length << loop_animation << glow;
|
||||
|
||||
if (peer_id != PEER_ID_INEXISTENT) {
|
||||
Send(&pkt);
|
||||
}
|
||||
@ -3166,11 +3147,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
|
||||
v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool
|
||||
collisiondetection, bool collision_removal,
|
||||
bool vertical, const std::string &texture,
|
||||
u32 material_type_param, AnimationType animation_type,
|
||||
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
|
||||
float frame_length, bool loop_animation,
|
||||
u8 glow)
|
||||
bool vertical, const std::string &texture)
|
||||
{
|
||||
// m_env will be NULL if the server is initializing
|
||||
if (!m_env)
|
||||
@ -3186,11 +3163,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
|
||||
|
||||
SendSpawnParticle(peer_id, pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection,
|
||||
collision_removal, vertical, texture,
|
||||
material_type_param, animation_type,
|
||||
vertical_frame_num, horizontal_frame_num,
|
||||
first_frame, frame_length, loop_animation,
|
||||
glow);
|
||||
collision_removal, vertical, texture);
|
||||
}
|
||||
|
||||
u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
@ -3198,9 +3171,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
float minexptime, float maxexptime, float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
ServerActiveObject *attached, bool vertical, const std::string &texture,
|
||||
const std::string &playername, u32 material_type_param, AnimationType animation_type,
|
||||
u16 vertical_frame_num, u16 horizontal_frame_num, u16 min_first_frame, u16 max_first_frame,
|
||||
float frame_length, bool loop_animation, u8 glow)
|
||||
const std::string &playername)
|
||||
{
|
||||
// m_env will be NULL if the server is initializing
|
||||
if (!m_env)
|
||||
@ -3226,10 +3197,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
||||
minexptime, maxexptime, minsize, maxsize,
|
||||
collisiondetection, collision_removal, attached_id, vertical,
|
||||
texture, id, material_type_param, animation_type,
|
||||
vertical_frame_num, horizontal_frame_num,
|
||||
min_first_frame, max_first_frame, frame_length, loop_animation,
|
||||
glow);
|
||||
texture, id);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
27
src/server.h
27
src/server.h
@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "hud.h"
|
||||
#include "gamedef.h"
|
||||
#include "serialization.h" // For SER_FMT_VER_INVALID
|
||||
#include "nodedef.h" // AnimationType
|
||||
#include "mods.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "subgame.h"
|
||||
@ -255,11 +254,7 @@ public:
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool vertical, const std::string &texture,
|
||||
u32 material_type_param, AnimationType animation_type,
|
||||
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
|
||||
float frame_length, bool loop_animation,
|
||||
u8 glow);
|
||||
bool vertical, const std::string &texture);
|
||||
|
||||
u32 addParticleSpawner(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
@ -270,12 +265,7 @@ public:
|
||||
bool collisiondetection, bool collision_removal,
|
||||
ServerActiveObject *attached,
|
||||
bool vertical, const std::string &texture,
|
||||
const std::string &playername,
|
||||
u32 material_type_param, AnimationType animation_type,
|
||||
u16 vertical_frame_num, u16 horizontal_frame_num,
|
||||
u16 min_first_frame, u16 max_first_frame,
|
||||
float frame_length, bool loop_animation,
|
||||
u8 glow);
|
||||
const std::string &playername);
|
||||
|
||||
void deleteParticleSpawner(const std::string &playername, u32 id);
|
||||
|
||||
@ -451,12 +441,7 @@ private:
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
u16 attached_id,
|
||||
bool vertical, const std::string &texture, u32 id,
|
||||
u32 material_type_param, AnimationType animation_type,
|
||||
u16 vertical_frame_num, u16 horizontal_frame_num,
|
||||
u16 min_first_frame, u16 max_first_frame,
|
||||
float frame_length, bool loop_animation,
|
||||
u8 glow);
|
||||
bool vertical, const std::string &texture, u32 id);
|
||||
|
||||
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
|
||||
|
||||
@ -465,11 +450,7 @@ private:
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool vertical, const std::string &texture,
|
||||
u32 material_type_param, AnimationType animation_type,
|
||||
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
|
||||
float frame_length, bool loop_animation,
|
||||
u8 glow);
|
||||
bool vertical, const std::string &texture);
|
||||
|
||||
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
|
||||
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
|
||||
|
Loading…
Reference in New Issue
Block a user