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Item drop: Tune to land exactly 2 nodes away with level view (#6410)
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@ -426,9 +426,9 @@ function core.item_drop(itemstack, dropper, pos)
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local item = itemstack:take_item(cnt)
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local obj = core.add_item(p, item)
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if obj then
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dir.x = dir.x * 2
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dir.y = dir.y * 2 + 2
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dir.z = dir.z * 2
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dir.x = dir.x * 2.9
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dir.y = dir.y * 2.9 + 2
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dir.z = dir.z * 2.9
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obj:set_velocity(dir)
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obj:get_luaentity().dropped_by = dropper:get_player_name()
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return itemstack
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