mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Cavegen: Minor misc. fixes
- Convert instances of numeric literal doubles to floats - Move dswitchint to a local variable now that being a member is unnecessary - Improve const correctness - Indentation fixes
This commit is contained in:
parent
b1eb757e60
commit
6151f7bc4b
@ -78,8 +78,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
|
||||
this->ystride = nmax.X - nmin.X + 1;
|
||||
|
||||
// Set initial parameters from randomness
|
||||
dswitchint = ps->range(1, 14);
|
||||
flooded = ps->range(1, 2) == 2;
|
||||
int dswitchint = ps->range(1, 14);
|
||||
flooded = ps->range(1, 2) == 2;
|
||||
|
||||
if (large_cave) {
|
||||
part_max_length_rs = ps->range(2, 4);
|
||||
@ -104,10 +104,10 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
|
||||
|
||||
// Allow a bit more
|
||||
//(this should be more than the maximum radius of the tunnel)
|
||||
s16 insure = 10;
|
||||
const s16 insure = 10;
|
||||
s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
|
||||
ar += v3s16(1,0,1) * more * 2;
|
||||
of -= v3s16(1,0,1) * more;
|
||||
ar += v3s16(1, 0, 1) * more * 2;
|
||||
of -= v3s16(1, 0, 1) * more;
|
||||
|
||||
route_y_min = 0;
|
||||
// Allow half a diameter + 7 over stone surface
|
||||
@ -133,9 +133,9 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
|
||||
route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);
|
||||
|
||||
// Randomize starting position
|
||||
orp.Z = (float)(ps->next() % ar.Z) + 0.5;
|
||||
orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5;
|
||||
orp.X = (float)(ps->next() % ar.X) + 0.5;
|
||||
orp.Z = (float)(ps->next() % ar.Z) + 0.5f;
|
||||
orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5f;
|
||||
orp.X = (float)(ps->next() % ar.X) + 0.5f;
|
||||
|
||||
// Add generation notify begin event
|
||||
if (gennotify) {
|
||||
@ -230,14 +230,14 @@ void CavesRandomWalk::makeTunnel(bool dirswitch)
|
||||
vec = rp - orp;
|
||||
|
||||
float veclen = vec.getLength();
|
||||
if (veclen < 0.05)
|
||||
veclen = 1.0;
|
||||
if (veclen < 0.05f)
|
||||
veclen = 1.0f;
|
||||
|
||||
// Every second section is rough
|
||||
bool randomize_xz = (ps->range(1, 2) == 1);
|
||||
|
||||
// Carve routes
|
||||
for (float f = 0; f < 1.0; f += 1.0 / veclen)
|
||||
for (float f = 0.f; f < 1.0f; f += 1.0f / veclen)
|
||||
carveRoute(vec, f, randomize_xz);
|
||||
|
||||
orp = rp;
|
||||
@ -255,15 +255,15 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
|
||||
|
||||
float nval = NoisePerlin3D(np_caveliquids, startp.X,
|
||||
startp.Y, startp.Z, seed);
|
||||
MapNode liquidnode = (nval < 0.40 && node_max.Y < lava_depth) ?
|
||||
MapNode liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
|
||||
lavanode : waternode;
|
||||
|
||||
v3f fp = orp + vec * f;
|
||||
fp.X += 0.1 * ps->range(-10, 10);
|
||||
fp.Z += 0.1 * ps->range(-10, 10);
|
||||
fp.X += 0.1f * ps->range(-10, 10);
|
||||
fp.Z += 0.1f * ps->range(-10, 10);
|
||||
v3s16 cp(fp.X, fp.Y, fp.Z);
|
||||
|
||||
s16 d0 = -rs/2;
|
||||
s16 d0 = -rs / 2;
|
||||
s16 d1 = d0 + rs;
|
||||
if (randomize_xz) {
|
||||
d0 += ps->range(-1, 1);
|
||||
@ -388,7 +388,7 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
|
||||
// Set initial parameters from randomness
|
||||
min_tunnel_diameter = 2;
|
||||
max_tunnel_diameter = ps->range(2, 6);
|
||||
dswitchint = ps->range(1, 14);
|
||||
int dswitchint = ps->range(1, 14);
|
||||
if (large_cave) {
|
||||
part_max_length_rs = ps->range(2, 4);
|
||||
tunnel_routepoints = ps->range(5, ps->range(15, 30));
|
||||
@ -410,7 +410,7 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
|
||||
// Allow a bit more
|
||||
//(this should be more than the maximum radius of the tunnel)
|
||||
const s16 max_spread_amount = MAP_BLOCKSIZE;
|
||||
s16 insure = 10;
|
||||
const s16 insure = 10;
|
||||
s16 more = MYMAX(max_spread_amount - max_tunnel_diameter / 2 - insure, 1);
|
||||
ar += v3s16(1, 0, 1) * more * 2;
|
||||
of -= v3s16(1, 0, 1) * more;
|
||||
@ -439,9 +439,9 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
|
||||
route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);
|
||||
|
||||
// Randomize starting position
|
||||
orp.Z = (float)(ps->next() % ar.Z) + 0.5;
|
||||
orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5;
|
||||
orp.X = (float)(ps->next() % ar.X) + 0.5;
|
||||
orp.Z = (float)(ps->next() % ar.Z) + 0.5f;
|
||||
orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5f;
|
||||
orp.X = (float)(ps->next() % ar.X) + 0.5f;
|
||||
|
||||
// Add generation notify begin event
|
||||
if (gennotify != NULL) {
|
||||
@ -543,14 +543,14 @@ void CavesV6::makeTunnel(bool dirswitch)
|
||||
|
||||
float veclen = vec.getLength();
|
||||
// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
|
||||
if (veclen < 0.05)
|
||||
veclen = 1.0;
|
||||
if (veclen < 0.05f)
|
||||
veclen = 1.0f;
|
||||
|
||||
// Every second section is rough
|
||||
bool randomize_xz = (ps2->range(1, 2) == 1);
|
||||
|
||||
// Carve routes
|
||||
for (float f = 0; f < 1.0; f += 1.0 / veclen)
|
||||
for (float f = 0.f; f < 1.0f; f += 1.0f / veclen)
|
||||
carveRoute(vec, f, randomize_xz, tunnel_above_ground);
|
||||
|
||||
orp = rp;
|
||||
@ -568,8 +568,8 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz,
|
||||
startp += of;
|
||||
|
||||
v3f fp = orp + vec * f;
|
||||
fp.X += 0.1 * ps->range(-10, 10);
|
||||
fp.Z += 0.1 * ps->range(-10, 10);
|
||||
fp.X += 0.1f * ps->range(-10, 10);
|
||||
fp.Z += 0.1f * ps->range(-10, 10);
|
||||
v3s16 cp(fp.X, fp.Y, fp.Z);
|
||||
|
||||
s16 d0 = -rs / 2;
|
||||
|
@ -57,7 +57,6 @@ public:
|
||||
s16 min_tunnel_diameter;
|
||||
s16 max_tunnel_diameter;
|
||||
u16 tunnel_routepoints;
|
||||
int dswitchint;
|
||||
int part_max_length_rs;
|
||||
|
||||
bool large_cave;
|
||||
@ -95,7 +94,7 @@ public:
|
||||
// If heightmap is NULL, the surface level at all points is assumed to
|
||||
// be water_level.
|
||||
void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
|
||||
bool is_large_cave, int max_stone_height, s16 *heightmap);
|
||||
bool is_large_cave, int max_stone_height, s16 *heightmap);
|
||||
|
||||
private:
|
||||
void makeTunnel(bool dirswitch);
|
||||
@ -137,7 +136,6 @@ public:
|
||||
s16 min_tunnel_diameter;
|
||||
s16 max_tunnel_diameter;
|
||||
u16 tunnel_routepoints;
|
||||
int dswitchint;
|
||||
int part_max_length_rs;
|
||||
|
||||
bool large_cave;
|
||||
|
Loading…
Reference in New Issue
Block a user