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Lint fix on localplayer.h
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@ -144,8 +144,7 @@ public:
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void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
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private:
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void accelerateHorizontal(const v3f &target_speed,
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const f32 max_increase, bool slippery);
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void accelerateHorizontal(const v3f &target_speed, f32 max_increase, bool slippery);
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void accelerateVertical(const v3f &target_speed, const f32 max_increase);
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bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
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