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Unittest: Add inventory callback tests
This commit is contained in:
parent
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commit
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84
builtin/game/tests/test_moveaction.lua
Normal file
84
builtin/game/tests/test_moveaction.lua
Normal file
@ -0,0 +1,84 @@
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-- Table to keep track of callback executions
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-- [i + 0] = count of expected patterns of index (i + 1)
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-- [i + 1] = pattern to check
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local PATTERN_NORMAL = { 4, "allow_%w", 2, "on_take", 1, "on_put", 1 }
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local PATTERN_SWAP = { 8, "allow_%w", 4, "on_take", 2, "on_put", 2 }
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local exec_listing = {} -- List of logged callbacks (e.g. "on_take", "allow_put")
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-- Checks whether the logged callbacks equal the expected pattern
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core.__helper_check_callbacks = function(expect_swap)
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local exec_pattern = expect_swap and PATTERN_SWAP or PATTERN_NORMAL
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local ok = #exec_listing == exec_pattern[1]
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if ok then
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local list_index = 1
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for i = 2, #exec_pattern, 2 do
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for n = 1, exec_pattern[i + 1] do
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-- Match the list for "n" occurrences of the wanted callback name pattern
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ok = exec_listing[list_index]:find(exec_pattern[i])
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list_index = list_index + 1
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if not ok then break end
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end
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if not ok then break end
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end
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end
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if not ok then
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print("Execution order mismatch!")
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print("Expected patterns: ", dump(exec_pattern))
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print("Got list: ", dump(exec_listing))
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end
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exec_listing = {}
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return ok
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end
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-- Uncomment the other line for easier callback debugging
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local log = function(...) end
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--local log = print
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minetest.register_allow_player_inventory_action(function(_, action, inv, info)
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log("\tallow " .. action, info.count or info.stack:to_string())
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if action == "move" then
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-- testMoveFillStack
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return info.count
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end
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if action == "take" or action == "put" then
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assert(not info.stack:is_empty(), "Stack empty in: " .. action)
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-- testMoveUnallowed
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-- testSwapFromUnallowed
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-- testSwapToUnallowed
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if info.stack:get_name() == "default:takeput_deny" then
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return 0
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end
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-- testMovePartial
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if info.stack:get_name() == "default:takeput_max_5" then
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return 5
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end
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-- testCallbacks
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if info.stack:get_name():find("default:takeput_cb_%d") then
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-- Log callback as executed
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table.insert(exec_listing, "allow_" .. action)
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return -- Unlimited
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end
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end
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return -- Unlimited
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end)
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minetest.register_on_player_inventory_action(function(_, action, inv, info)
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log("\ton " .. action, info.count or info.stack:to_string())
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if action == "take" or action == "put" then
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assert(not info.stack:is_empty(), action)
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if info.stack:get_name():find("default:takeput_cb_%d") then
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-- Log callback as executed
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table.insert(exec_listing, "on_" .. action)
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return
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end
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end
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end)
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@ -146,6 +146,7 @@ protected:
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friend class ModApiBase;
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friend class ModApiBase;
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friend class ModApiEnv;
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friend class ModApiEnv;
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friend class LuaVoxelManip;
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friend class LuaVoxelManip;
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friend class TestMoveAction; // needs getStack()
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/*
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/*
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Subtle edge case with coroutines: If for whatever reason you have a
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Subtle edge case with coroutines: If for whatever reason you have a
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@ -434,7 +434,10 @@ public:
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private:
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private:
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friend class EmergeThread;
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friend class EmergeThread;
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friend class RemoteClient;
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friend class RemoteClient;
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// unittest classes
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friend class TestServerShutdownState;
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friend class TestServerShutdownState;
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friend class TestMoveAction;
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struct ShutdownState {
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struct ShutdownState {
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friend class TestServerShutdownState;
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friend class TestServerShutdownState;
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@ -40,8 +40,9 @@ public:
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m_env = env;
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m_env = env;
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}
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}
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Inventory *getInventory(const InventoryLocation &loc);
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// virtual: Overwritten by MockInventoryManager for the unittests
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void setInventoryModified(const InventoryLocation &loc);
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virtual Inventory *getInventory(const InventoryLocation &loc);
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virtual void setInventoryModified(const InventoryLocation &loc);
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// Creates or resets inventory
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// Creates or resets inventory
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Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
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Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
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@ -52,7 +53,7 @@ public:
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void sendDetachedInventories(const std::string &peer_name, bool incremental,
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void sendDetachedInventories(const std::string &peer_name, bool incremental,
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std::function<void(const std::string &, Inventory *)> apply_cb);
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std::function<void(const std::string &, Inventory *)> apply_cb);
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private:
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protected:
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struct DetachedInventory
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struct DetachedInventory
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{
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{
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std::unique_ptr<Inventory> inventory;
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std::unique_ptr<Inventory> inventory;
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@ -17,11 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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*/
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#include <gamedef.h>
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#pragma once
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#include <inventory.h>
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#include <inventorymanager.h>
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class MockInventoryManager : public InventoryManager
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#include "gamedef.h"
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#include "inventory.h"
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#include "server/serverinventorymgr.h"
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class ServerEnvironment;
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class MockInventoryManager : public ServerInventoryManager
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{
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{
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public:
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public:
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MockInventoryManager(IGameDef *gamedef) :
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MockInventoryManager(IGameDef *gamedef) :
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@ -29,14 +33,17 @@ public:
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p2(gamedef->getItemDefManager())
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p2(gamedef->getItemDefManager())
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{};
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{};
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virtual Inventory* getInventory(const InventoryLocation &loc){
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Inventory *getInventory(const InventoryLocation &loc) override
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{
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if (loc.type == InventoryLocation::PLAYER && loc.name == "p1")
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if (loc.type == InventoryLocation::PLAYER && loc.name == "p1")
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return &p1;
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return &p1;
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if (loc.type == InventoryLocation::PLAYER && loc.name == "p2")
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if (loc.type == InventoryLocation::PLAYER && loc.name == "p2")
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return &p2;
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return &p2;
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return nullptr;
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return nullptr;
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}
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}
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void setInventoryModified(const InventoryLocation &loc) override {}
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Inventory p1;
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Inventory p1;
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Inventory p2;
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Inventory p2;
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};
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};
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@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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*/
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#pragma once
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#include <server.h>
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#include <server.h>
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class MockServer : public Server
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class MockServer : public Server
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mock_serveractiveobject.h"
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#include "mock_serveractiveobject.h"
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#include "scripting_server.h"
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#include "scripting_server.h"
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#include "server/mods.h"
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class TestMoveAction : public TestBase
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class TestMoveAction : public TestBase
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@ -39,43 +40,31 @@ public:
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void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
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void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
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void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
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void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testCallbacks(ServerActiveObject *obj, Server *server);
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void testCallbacksSwap(ServerActiveObject *obj, Server *server);
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};
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};
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static TestMoveAction g_test_instance;
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static TestMoveAction g_test_instance;
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const static char *helper_lua_src = R"(
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core.register_allow_player_inventory_action(function(player, action, inventory, info)
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if action == "move" then
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return info.count
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end
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if info.stack:get_name() == "default:water" then
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return 0
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end
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if info.stack:get_name() == "default:lava" then
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return 5
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end
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return info.stack:get_count()
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end)
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)";
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void TestMoveAction::runTests(IGameDef *gamedef)
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void TestMoveAction::runTests(IGameDef *gamedef)
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{
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{
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MockServer server(getTestTempDirectory());
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MockServer server(getTestTempDirectory());
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const auto helper_lua = getTestTempFile();
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std::ofstream ofs(helper_lua, std::ios::out | std::ios::binary);
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ofs << helper_lua_src;
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ofs.close();
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ServerScripting server_scripting(&server);
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ServerScripting server_scripting(&server);
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try {
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try {
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server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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// FIXME: When removing the line below, the unittest does NOT crash
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server_scripting.loadMod(helper_lua, BUILTIN_MOD_NAME);
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// (but it should) when running all unittests in order or registration.
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// Some Lua API functions used in builtin require the Mgr to be present.
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server.m_modmgr = std::make_unique<ServerModManager>(server.m_path_world);
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std::string builtin = Server::getBuiltinLuaPath() + DIR_DELIM;
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server_scripting.loadMod(builtin + "init.lua", BUILTIN_MOD_NAME);
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server_scripting.loadMod(builtin + "game" DIR_DELIM "tests" DIR_DELIM "test_moveaction.lua", BUILTIN_MOD_NAME);
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} catch (ModError &e) {
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} catch (ModError &e) {
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// Print backtrace in case of syntax errors
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// Print backtrace in case of syntax errors
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rawstream << e.what() << std::endl;
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rawstream << e.what() << std::endl;
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@ -83,6 +72,8 @@ void TestMoveAction::runTests(IGameDef *gamedef)
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return;
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return;
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}
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}
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server.m_script = &server_scripting;
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MetricsBackend mb;
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MetricsBackend mb;
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ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
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ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
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MockServerActiveObject obj(&server_env);
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MockServerActiveObject obj(&server_env);
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@ -92,9 +83,15 @@ void TestMoveAction::runTests(IGameDef *gamedef)
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TEST(testMoveSomewhere, &obj, gamedef);
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TEST(testMoveSomewhere, &obj, gamedef);
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TEST(testMoveUnallowed, &obj, gamedef);
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TEST(testMoveUnallowed, &obj, gamedef);
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TEST(testMovePartial, &obj, gamedef);
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TEST(testMovePartial, &obj, gamedef);
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TEST(testSwap, &obj, gamedef);
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TEST(testSwap, &obj, gamedef);
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TEST(testSwapFromUnallowed, &obj, gamedef);
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TEST(testSwapFromUnallowed, &obj, gamedef);
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TEST(testSwapToUnallowed, &obj, gamedef);
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TEST(testSwapToUnallowed, &obj, gamedef);
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TEST(testCallbacks, &obj, &server);
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TEST(testCallbacksSwap, &obj, &server);
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server.m_script = nullptr; // Do not free stack memory
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}
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}
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static ItemStack parse_itemstack(const char *s)
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static ItemStack parse_itemstack(const char *s)
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@ -165,12 +162,12 @@ void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamede
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{
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{
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MockInventoryManager inv(gamedef);
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
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inv.p2.addList("main", 10);
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inv.p2.addList("main", 10);
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
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UASSERT(inv.p2.getList("main")->getItem(0).empty())
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UASSERT(inv.p2.getList("main")->getItem(0).empty())
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}
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}
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@ -178,13 +175,14 @@ void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
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{
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{
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MockInventoryManager inv(gamedef);
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50"));
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_max_5 50"));
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inv.p2.addList("main", 10);
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inv.p2.addList("main", 10);
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// Lua: limited to 5 per transaction
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45");
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 45");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 5");
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}
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}
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void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
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void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
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@ -204,12 +202,12 @@ void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *ga
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{
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{
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MockInventoryManager inv(gamedef);
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
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apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
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}
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}
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@ -218,10 +216,60 @@ void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *game
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MockInventoryManager inv(gamedef);
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
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||||||
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60"));
|
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 60"));
|
||||||
|
|
||||||
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
||||||
|
|
||||||
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
|
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
|
||||||
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60");
|
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_deny 60");
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool check_function(lua_State *L, bool expect_swap)
|
||||||
|
{
|
||||||
|
bool ok = false;
|
||||||
|
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||||
|
|
||||||
|
lua_getglobal(L, "core");
|
||||||
|
lua_getfield(L, -1, "__helper_check_callbacks");
|
||||||
|
lua_pushboolean(L, expect_swap);
|
||||||
|
int result = lua_pcall(L, 1, 1, error_handler);
|
||||||
|
if (result == 0)
|
||||||
|
ok = lua_toboolean(L, -1);
|
||||||
|
else
|
||||||
|
errorstream << lua_tostring(L, -1) << std::endl; // Error msg
|
||||||
|
|
||||||
|
lua_settop(L, 0);
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestMoveAction::testCallbacks(ServerActiveObject *obj, Server *server)
|
||||||
|
{
|
||||||
|
server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
|
||||||
|
MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
|
||||||
|
|
||||||
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_1 10"));
|
||||||
|
inv.p2.addList("main", 10);
|
||||||
|
|
||||||
|
apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
|
||||||
|
|
||||||
|
// Expecting no swap. 4 callback executions in total. See Lua file for details.
|
||||||
|
UASSERT(check_function(server->getScriptIface()->getStack(), false));
|
||||||
|
|
||||||
|
server->m_inventory_mgr.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestMoveAction::testCallbacksSwap(ServerActiveObject *obj, Server *server)
|
||||||
|
{
|
||||||
|
server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
|
||||||
|
MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
|
||||||
|
|
||||||
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_2 50"));
|
||||||
|
inv.p2.addList("main", 10)->addItem(1, parse_itemstack("default:takeput_cb_1 10"));
|
||||||
|
|
||||||
|
apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
|
||||||
|
|
||||||
|
// Expecting swap. 8 callback executions in total. See Lua file for details.
|
||||||
|
UASSERT(check_function(server->getScriptIface()->getStack(), true));
|
||||||
|
|
||||||
|
server->m_inventory_mgr.reset();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user