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Textures: Load base pack only as last fallback (#8974)
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@ -122,9 +122,14 @@ std::string getImagePath(std::string path)
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Utilizes a thread-safe cache.
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*/
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std::string getTexturePath(const std::string &filename)
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std::string getTexturePath(const std::string &filename, bool *is_base_pack)
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{
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std::string fullpath;
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// This can set a wrong value on cached textures, but is irrelevant because
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// is_base_pack is only passed when initializing the textures the first time
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if (is_base_pack)
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*is_base_pack = false;
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/*
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Check from cache
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*/
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@ -154,6 +159,8 @@ std::string getTexturePath(const std::string &filename)
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std::string testpath = base_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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if (is_base_pack && !fullpath.empty())
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*is_base_pack = true;
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}
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// Add to cache (also an empty result is cached)
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@ -215,9 +222,11 @@ public:
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bool need_to_grab = true;
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// Try to use local texture instead if asked to
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if (prefer_local){
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std::string path = getTexturePath(name);
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if (!path.empty()) {
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if (prefer_local) {
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bool is_base_pack;
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std::string path = getTexturePath(name, &is_base_pack);
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// Ignore base pack
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if (!path.empty() && !is_base_pack) {
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video::IImage *img2 = RenderingEngine::get_video_driver()->
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createImageFromFile(path.c_str());
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if (img2){
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@ -64,7 +64,7 @@ std::string getImagePath(std::string path);
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Utilizes a thread-safe cache.
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*/
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std::string getTexturePath(const std::string &filename);
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std::string getTexturePath(const std::string &filename, bool *is_base_pack = nullptr);
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void clearTextureNameCache();
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