in before messing with face drawing orientation

This commit is contained in:
Perttu Ahola 2010-12-14 00:21:18 +02:00
parent 3ac2abb0b5
commit 626ed6338a
15 changed files with 133 additions and 277 deletions

@ -2,7 +2,7 @@
# It's usually sufficient to change just the target name and source file list # It's usually sufficient to change just the target name and source file list
# and be sure that CXX is set to a valid compiler # and be sure that CXX is set to a valid compiler
TARGET = test TARGET = test
SOURCE_FILES = voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp SOURCE_FILES = mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
SOURCES = $(addprefix src/, $(SOURCE_FILES)) SOURCES = $(addprefix src/, $(SOURCE_FILES))
OBJECTS = $(SOURCES:.cpp=.o) OBJECTS = $(SOURCES:.cpp=.o)
FASTTARGET = fasttest FASTTARGET = fasttest

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@ -68,11 +68,10 @@ void * ClientUpdateThread::Thread()
return NULL; return NULL;
} }
Client::Client(IrrlichtDevice *device, video::SMaterial *materials, Client::Client(IrrlichtDevice *device,
float delete_unused_sectors_timeout,
const char *playername): const char *playername):
m_thread(this), m_thread(this),
m_env(new ClientMap(this, materials, m_env(new ClientMap(this,
device->getSceneManager()->getRootSceneNode(), device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666), device->getSceneManager(), 666),
dout_client), dout_client),
@ -82,7 +81,6 @@ Client::Client(IrrlichtDevice *device, video::SMaterial *materials,
camera_direction(0,0,1), camera_direction(0,0,1),
m_server_ser_ver(SER_FMT_VER_INVALID), m_server_ser_ver(SER_FMT_VER_INVALID),
m_step_dtime(0.0), m_step_dtime(0.0),
m_delete_unused_sectors_timeout(delete_unused_sectors_timeout),
m_inventory_updated(false) m_inventory_updated(false)
{ {
//m_fetchblock_mutex.Init(); //m_fetchblock_mutex.Init();
@ -193,15 +191,18 @@ void Client::step(float dtime)
JMutexAutoLock lock(m_env_mutex); JMutexAutoLock lock(m_env_mutex);
core::list<v3s16> deleted_blocks; core::list<v3s16> deleted_blocks;
float delete_unused_sectors_timeout =
g_settings.getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks // Delete sector blocks
/*u32 num = m_env.getMap().deleteUnusedSectors /*u32 num = m_env.getMap().deleteUnusedSectors
(m_delete_unused_sectors_timeout, (delete_unused_sectors_timeout,
true, &deleted_blocks);*/ true, &deleted_blocks);*/
// Delete whole sectors // Delete whole sectors
u32 num = m_env.getMap().deleteUnusedSectors u32 num = m_env.getMap().deleteUnusedSectors
(m_delete_unused_sectors_timeout, (delete_unused_sectors_timeout,
false, &deleted_blocks); false, &deleted_blocks);
if(num > 0) if(num > 0)

@ -152,9 +152,7 @@ public:
/* /*
NOTE: Every public method should be thread-safe NOTE: Every public method should be thread-safe
*/ */
Client(IrrlichtDevice *device, video::SMaterial *materials, Client(IrrlichtDevice *device, const char *playername);
float delete_unused_sectors_timeout,
const char *playername);
~Client(); ~Client();
/* /*
The name of the local player should already be set when The name of the local player should already be set when
@ -280,8 +278,6 @@ private:
float m_step_dtime; float m_step_dtime;
JMutex m_step_dtime_mutex; JMutex m_step_dtime_mutex;
float m_delete_unused_sectors_timeout;
// This is behind m_env_mutex. // This is behind m_env_mutex.
bool m_inventory_updated; bool m_inventory_updated;

@ -86,7 +86,8 @@ public:
} }
video::ITexture * getImage() video::ITexture * getImage()
{ {
return g_materials[m_material].getTexture(0); u16 tile = content_tile(m_material, v3s16(1,0,0));
return g_tile_materials[tile].getTexture(0);
} }
std::string getText() std::string getText()
{ {

@ -253,7 +253,7 @@ TODO: A mapper to map contents to tile names (for each side)
IrrlichtDevice *g_device = NULL; IrrlichtDevice *g_device = NULL;
const char *g_content_filenames[MATERIALS_COUNT] = /*const char *g_content_filenames[MATERIALS_COUNT] =
{ {
"../data/stone.png", "../data/stone.png",
"../data/grass.png", "../data/grass.png",
@ -268,7 +268,7 @@ const char *g_content_filenames[MATERIALS_COUNT] =
}; };
// Material cache // Material cache
video::SMaterial g_materials[MATERIALS_COUNT]; video::SMaterial g_materials[MATERIALS_COUNT];*/
// Texture cache // Texture cache
TextureCache g_texturecache; TextureCache g_texturecache;
@ -1293,7 +1293,7 @@ int main(int argc, char *argv[])
Initialize material array Initialize material array
*/ */
//video::SMaterial g_materials[MATERIALS_COUNT]; /*//video::SMaterial g_materials[MATERIALS_COUNT];
for(u16 i=0; i<MATERIALS_COUNT; i++) for(u16 i=0; i<MATERIALS_COUNT; i++)
{ {
g_materials[i].Lighting = false; g_materials[i].Lighting = false;
@ -1318,6 +1318,7 @@ int main(int argc, char *argv[])
g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
//g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; //g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
g_materials[CONTENT_OCEAN].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; g_materials[CONTENT_OCEAN].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
*/
/*g_mesh_materials[0].setTexture(0, driver->getTexture("../data/water.png")); /*g_mesh_materials[0].setTexture(0, driver->getTexture("../data/water.png"));
g_mesh_materials[1].setTexture(0, driver->getTexture("../data/grass.png")); g_mesh_materials[1].setTexture(0, driver->getTexture("../data/grass.png"));
@ -1337,6 +1338,23 @@ int main(int argc, char *argv[])
g_texturecache.set("torch", driver->getTexture("../data/torch.png")); g_texturecache.set("torch", driver->getTexture("../data/torch.png"));
g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png")); g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png"));
g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png")); g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png"));
/*
Load tile textures
*/
for(s32 i=0; i<TILES_COUNT; i++)
{
if(g_tile_texture_names[i] == NULL)
continue;
std::string name = g_tile_texture_names[i];
std::string filename;
filename += "../data/";
filename += name;
filename += ".png";
g_texturecache.set(name, driver->getTexture(filename.c_str()));
}
tile_materials_preload(g_texturecache);
/* /*
Make a scope here for the client so that it gets removed Make a scope here for the client so that it gets removed
@ -1359,10 +1377,7 @@ int main(int argc, char *argv[])
Create client Create client
*/ */
// TODO: Get rid of the g_materials parameter or it's globalness Client client(device, playername);
Client client(device, g_materials,
g_settings.getFloat("client_delete_unused_sectors_timeout"),
playername);
Address connect_address(0,0,0,0, port); Address connect_address(0,0,0,0, port);
try{ try{
@ -1396,19 +1411,14 @@ int main(int argc, char *argv[])
/* /*
Create skybox Create skybox
*/ */
scene::ISceneNode* skybox = smgr->addSkyBoxSceneNode( scene::ISceneNode* skybox;
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture("../data/skybox2.png"), driver->getTexture("../data/skybox2.png"),
driver->getTexture("../data/skybox3.png"), driver->getTexture("../data/skybox3.png"),
driver->getTexture("../data/skybox1.png"), driver->getTexture("../data/skybox1.png"),
driver->getTexture("../data/skybox1.png"), driver->getTexture("../data/skybox1.png"),
driver->getTexture("../data/skybox1.png"), driver->getTexture("../data/skybox1.png"),
driver->getTexture("../data/skybox1.png")); driver->getTexture("../data/skybox1.png"));
/* driver->getTexture("../data/irrlicht2_up.jpg"),
driver->getTexture("../data/irrlicht2_dn.jpg"),
driver->getTexture("../data/irrlicht2_lf.jpg"),
driver->getTexture("../data/irrlicht2_rt.jpg"),
driver->getTexture("../data/irrlicht2_ft.jpg"),
driver->getTexture("../data/irrlicht2_bk.jpg"));*/
/* /*
Create the camera node Create the camera node

@ -53,8 +53,8 @@ extern std::ostream *derr_server_ptr;
// TODO: Move somewhere else? materials.h? // TODO: Move somewhere else? materials.h?
// This header is only for MATERIALS_COUNT // This header is only for MATERIALS_COUNT
#include "mapnode.h" //#include "mapnode.h"
extern video::SMaterial g_materials[MATERIALS_COUNT]; //extern video::SMaterial g_materials[MATERIALS_COUNT];
#include "utility.h" #include "utility.h"
extern TextureCache g_texturecache; extern TextureCache g_texturecache;

@ -1504,7 +1504,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
sector->setHeightmap(p_in_sector, hm); sector->setHeightmap(p_in_sector, hm);
//TODO: Make these values configurable //TODO: Make these values configurable
hm->generateContinued(0.0, 0.0, corners); //hm->generateContinued(0.0, 0.0, corners);
hm->generateContinued(0.5, 0.2, corners);
//hm->generateContinued(1.0, 0.2, corners); //hm->generateContinued(1.0, 0.2, corners);
//hm->generateContinued(2.0, 0.2, corners); //hm->generateContinued(2.0, 0.2, corners);
@ -2755,7 +2756,6 @@ void ServerMap::PrintInfo(std::ostream &out)
ClientMap::ClientMap( ClientMap::ClientMap(
Client *client, Client *client,
video::SMaterial *materials,
scene::ISceneNode* parent, scene::ISceneNode* parent,
scene::ISceneManager* mgr, scene::ISceneManager* mgr,
s32 id s32 id
@ -2763,7 +2763,6 @@ ClientMap::ClientMap(
Map(dout_client), Map(dout_client),
scene::ISceneNode(parent, mgr, id), scene::ISceneNode(parent, mgr, id),
m_client(client), m_client(client),
m_materials(materials),
mesh(NULL) mesh(NULL)
{ {
/*m_box = core::aabbox3d<f32>(0,0,0, /*m_box = core::aabbox3d<f32>(0,0,0,
@ -2837,8 +2836,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
sector->deSerialize(is); sector->deSerialize(is);
} }
void ClientMap::renderMap(video::IVideoDriver* driver, void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
video::SMaterial *materials, s32 pass)
{ {
//m_dout<<DTIME<<"Rendering map..."<<std::endl; //m_dout<<DTIME<<"Rendering map..."<<std::endl;
DSTACK(__FUNCTION_NAME); DSTACK(__FUNCTION_NAME);
@ -3037,193 +3035,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver,
void ClientMap::updateMesh() void ClientMap::updateMesh()
{ {
#if 0 //TODO: Remove this
DSTACK(__FUNCTION_NAME);
//TODO
/*
Check what sectors don't draw anything useful at ground level
and create a mesh of the rough heightmap at those positions.
*/
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
m_camera_mutex.Unlock();
v3s16 cam_pos_nodes(
camera_position.X / BS,
camera_position.Y / BS,
camera_position.Z / BS);
v3s16 box_nodes_d = HEIGHTMAP_RANGE_NODES * v3s16(1,1,1);
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
// Take a fair amount as we will be dropping more out later
v3s16 p_blocks_min(
p_nodes_min.X / MAP_BLOCKSIZE - 1,
p_nodes_min.Y / MAP_BLOCKSIZE - 1,
p_nodes_min.Z / MAP_BLOCKSIZE - 1);
v3s16 p_blocks_max(
p_nodes_max.X / MAP_BLOCKSIZE + 1,
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
/*
Initialize new mesh
*/
scene::SMesh *mesh_new = new scene::SMesh();
//scene::IMeshBuffer *buf = NULL;
scene::SMeshBuffer *buf = NULL;
u8 material_in_use = 0;
/*
Loop through sectors
*/
for(core::map<v2s16, MapSector*>::Iterator
si = m_sectors.getIterator();
si.atEnd() == false; si++)
{
MapSector *sector = si.getNode()->getValue();
if(sector->getId() != MAPSECTOR_CLIENT)
{
dstream<<"WARNING: Client has a non-client sector"
<<std::endl;
continue;
}
ClientMapSector *cs = (ClientMapSector*)sector;
v2s16 sp = sector->getPos();
if(sp.X < p_blocks_min.X
|| sp.X > p_blocks_max.X
|| sp.Y < p_blocks_min.Z
|| sp.Y > p_blocks_max.Z)
continue;
/*
Get some ground level info
*/
s16 a = -5;
s16 cn[4] =
{
cs->getCorner(0)+a,
cs->getCorner(1)+a,
cs->getCorner(2)+a,
cs->getCorner(3)+a,
};
s16 cn_avg = (cn[0]+cn[1]+cn[2]+cn[3])/4;
s16 cn_min = 32767;
s16 cn_max = -32768;
for(s16 i=0; i<4; i++)
{
if(cn[i] < cn_min)
cn_min = cn[i];
if(cn[i] > cn_max)
cn_max = cn[i];
}
s16 cn_slope = cn_max - cn_min;
/*
Generate this part of the heightmap mesh
*/
u8 material;
if(cn_avg + MAP_BLOCKSIZE/4 <= WATER_LEVEL)
material = 0;
else if(cn_slope <= MAP_BLOCKSIZE)
material = 1;
else
material = 2;
if(material != material_in_use || buf == NULL)
{
// Try to get a meshbuffer associated with the material
buf = (scene::SMeshBuffer*)mesh_new->getMeshBuffer
(g_mesh_materials[material]);
// If not found, create one
if(buf == NULL)
{
// This is a "Standard MeshBuffer",
// it's a typedeffed CMeshBuffer<video::S3DVertex>
buf = new scene::SMeshBuffer();
// Set material
buf->Material = g_mesh_materials[material];
// Use VBO
//buf->setHardwareMappingHint(scene::EHM_STATIC);
// Add to mesh
mesh_new->addMeshBuffer(buf);
// Mesh grabbed it
buf->drop();
}
material_in_use = material;
}
// Sector side width in floating-point units
f32 sd = BS * MAP_BLOCKSIZE;
// Sector position in global floating-point units
v3f spf = v3f((f32)sp.X, 0, (f32)sp.Y) * sd;
//video::SColor c(255,255,255,255);
u8 cc = 180;
video::SColor c(255,cc,cc,cc);
video::S3DVertex vertices[4] =
{
video::S3DVertex(spf.X, (f32)BS*cn[0],spf.Z, 0,0,0, c, 0,1),
video::S3DVertex(spf.X+sd,(f32)BS*cn[1],spf.Z, 0,0,0, c, 1,1),
video::S3DVertex(spf.X+sd,(f32)BS*cn[2],spf.Z+sd,0,0,0, c, 1,0),
video::S3DVertex(spf.X, (f32)BS*cn[3],spf.Z+sd,0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
}
// Set VBO on
//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
/*
Replace the mesh
*/
mesh_mutex.Lock();
scene::SMesh *mesh_old = mesh;
//DEBUG
/*mesh = NULL;
mesh_new->drop();*/
mesh = mesh_new;
mesh_mutex.Unlock();
if(mesh_old != NULL)
{
/*dstream<<"mesh_old refcount="<<mesh_old->getReferenceCount()
<<std::endl;
scene::IMeshBuffer *buf = mesh_new->getMeshBuffer
(g_materials[CONTENT_GRASS]);
if(buf != NULL)
dstream<<"grass buf refcount="<<buf->getReferenceCount()
<<std::endl;*/
mesh_old->drop();
}
else
{
dstream<<"WARNING: There was no old master heightmap mesh"<<std::endl;
}
#endif
} }
void ClientMap::PrintInfo(std::ostream &out) void ClientMap::PrintInfo(std::ostream &out)

@ -522,7 +522,6 @@ class ClientMap : public Map, public scene::ISceneNode
public: public:
ClientMap( ClientMap(
Client *client, Client *client,
video::SMaterial *materials,
scene::ISceneNode* parent, scene::ISceneNode* parent,
scene::ISceneManager* mgr, scene::ISceneManager* mgr,
s32 id s32 id
@ -562,7 +561,7 @@ public:
{ {
video::IVideoDriver* driver = SceneManager->getVideoDriver(); video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, m_materials, SceneManager->getSceneNodeRenderPass()); renderMap(driver, SceneManager->getSceneNodeRenderPass());
} }
virtual const core::aabbox3d<f32>& getBoundingBox() const virtual const core::aabbox3d<f32>& getBoundingBox() const
@ -570,8 +569,7 @@ public:
return m_box; return m_box;
} }
void renderMap(video::IVideoDriver* driver, void renderMap(video::IVideoDriver* driver, s32 pass);
video::SMaterial *materials, s32 pass);
// Update master heightmap mesh // Update master heightmap mesh
void updateMesh(); void updateMesh();
@ -582,8 +580,6 @@ public:
private: private:
Client *m_client; Client *m_client;
video::SMaterial *m_materials;
core::aabbox3d<f32> m_box; core::aabbox3d<f32> m_box;
// This is the master heightmap mesh // This is the master heightmap mesh

@ -138,6 +138,8 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
core::vector2d<f32>(0,0)); core::vector2d<f32>(0,0));
f->tile = tile; f->tile = tile;
//DEBUG
//f->tile = TILE_GRASS;
return f; return f;
} }
@ -184,15 +186,30 @@ u8 MapBlock::getFaceLight(v3s16 p, v3s16 face_dir)
} }
/* /*
Gets node material from any place relative to block. Gets node tile from any place relative to block.
Returns CONTENT_IGNORE if doesn't exist or should not be drawn. Returns CONTENT_IGNORE if doesn't exist or should not be drawn.
*/ */
u8 MapBlock::getNodeTile(v3s16 p) u16 MapBlock::getNodeTile(v3s16 p, v3s16 face_dir)
{ {
try{ try{
MapNode n = getNodeParent(p); MapNode n = getNodeParent(p);
return content_tile(n.d); //return content_tile(n.d);
return n.getTile(face_dir);
}
catch(InvalidPositionException &e)
{
//return CONTENT_IGNORE;
return TILE_NONE;
}
}
u8 MapBlock::getNodeContent(v3s16 p)
{
try{
MapNode n = getNodeParent(p);
return n.d;
} }
catch(InvalidPositionException &e) catch(InvalidPositionException &e)
{ {
@ -223,15 +240,14 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
v3s16 p = startpos; v3s16 p = startpos;
/* /*
The light in the air lights the surface is taken from Get face light at starting position
the node that is air.
*/ */
u8 light = getFaceLight(p, face_dir); u8 light = getFaceLight(p, face_dir);
u16 continuous_tiles_count = 0; u16 continuous_tiles_count = 0;
u8 tile0 = getNodeTile(p); u8 tile0 = getNodeTile(p, face_dir);
u8 tile1 = getNodeTile(p + face_dir); u8 tile1 = getNodeTile(p + face_dir, -face_dir);
for(u16 j=0; j<length; j++) for(u16 j=0; j<length; j++)
{ {
@ -244,8 +260,8 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
if(j != length - 1){ if(j != length - 1){
p_next = p + translate_dir; p_next = p + translate_dir;
tile0_next = getNodeTile(p_next); tile0_next = getNodeTile(p_next, face_dir);
tile1_next = getNodeTile(p_next + face_dir); tile1_next = getNodeTile(p_next + face_dir, -face_dir);
light_next = getFaceLight(p_next, face_dir); light_next = getFaceLight(p_next, face_dir);
if(tile0_next == tile0 if(tile0_next == tile0
@ -263,7 +279,11 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
/* /*
Create a face if there should be one Create a face if there should be one
*/ */
u8 mf = face_contents(tile0, tile1); //u8 mf = face_contents(tile0, tile1);
// This is hackish
u8 content0 = getNodeContent(p);
u8 content1 = getNodeContent(p + face_dir);
u8 mf = face_contents(content0, content1);
if(mf != 0) if(mf != 0)
{ {
@ -479,7 +499,9 @@ void MapBlock::updateMesh()
/*collector.append(g_materials[f->material], f->vertices, 4, /*collector.append(g_materials[f->material], f->vertices, 4,
indices, 6);*/ indices, 6);*/
collector.append(g_materials[f->tile], f->vertices, 4, /*collector.append(g_materials[f->tile], f->vertices, 4,
indices, 6);*/
collector.append(g_tile_materials[f->tile], f->vertices, 4,
indices, 6); indices, 6);
} }

@ -288,7 +288,8 @@ public:
u8 getFaceLight(v3s16 p, v3s16 face_dir); u8 getFaceLight(v3s16 p, v3s16 face_dir);
u8 getNodeTile(v3s16 p); u16 getNodeTile(v3s16 p, v3s16 face_dir);
u8 getNodeContent(v3s16 p);
/* /*
startpos: startpos:

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "utility.h" #include "utility.h"
#include "exceptions.h" #include "exceptions.h"
#include "serialization.h" #include "serialization.h"
#include "tile.h"
// Size of node in rendering units // Size of node in rendering units
#define BS 10 #define BS 10
@ -64,30 +65,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
enum Content enum Content
{ {
CONTENT_STONE=0, CONTENT_STONE,
CONTENT_GRASS,
CONTENT_GRASS=1, CONTENT_WATER,
CONTENT_LIGHT,
CONTENT_WATER=2, CONTENT_TREE,
CONTENT_LEAVES,
CONTENT_LIGHT=3, CONTENT_GRASS_FOOTSTEPS,
CONTENT_MESE,
CONTENT_TREE=4, CONTENT_MUD,
CONTENT_OCEAN,
CONTENT_LEAVES=5,
CONTENT_GRASS_FOOTSTEPS=6,
CONTENT_MESE=7,
CONTENT_MUD=8,
CONTENT_OCEAN=9,
// This is set to the number of the actual values in this enum // This is set to the number of the actual values in this enum
USEFUL_CONTENT_COUNT USEFUL_CONTENT_COUNT
}; };
extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
/* /*
If true, the material allows light propagation and brightness is stored If true, the material allows light propagation and brightness is stored
in param. in param.
@ -149,18 +143,6 @@ inline bool content_buildable_to(u8 m)
return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_OCEAN); return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_OCEAN);
} }
/*
TODO: Make a mapper class for mapping every side of a content
to some tile.
This dumbily maps all sides of content to the tile of the same id.
*/
inline u8 content_tile(u8 c)
{
if(c == CONTENT_IGNORE || c == CONTENT_LIGHT)
return CONTENT_AIR;
return c;
}
/* /*
Returns true for contents that form the base ground that Returns true for contents that form the base ground that
follows the main heightmap follows the main heightmap
@ -260,6 +242,34 @@ inline v3s16 unpackDir(u8 b)
return d; return d;
} }
inline u16 content_tile(u8 c, v3s16 dir)
{
if(c == CONTENT_IGNORE || c == CONTENT_AIR
|| c >= USEFUL_CONTENT_COUNT)
return TILE_NONE;
s32 dir_i = -1;
if(dir == v3s16(0,1,0))
dir_i = 0;
else if(dir == v3s16(0,-1,0))
dir_i = 1;
else if(dir == v3s16(1,0,0))
dir_i = 2;
else if(dir == v3s16(-1,0,0))
dir_i = 3;
else if(dir == v3s16(0,0,1))
dir_i = 4;
else if(dir == v3s16(0,0,-1))
dir_i = 5;
/*if(dir_i == -1)
return TILE_NONE;*/
assert(dir_i != -1);
return g_content_tiles[c][dir_i];
}
struct MapNode struct MapNode
{ {
// Content // Content
@ -351,6 +361,11 @@ struct MapNode
param = a_light; param = a_light;
} }
u16 getTile(v3s16 dir)
{
return content_tile(d, dir);
}
/* /*
These serialization functions are used when informing client These serialization functions are used when informing client
of a single node add of a single node add

@ -321,7 +321,7 @@ struct TestVoxelManipulator
v.print(dstream, VOXELPRINT_WATERPRESSURE); v.print(dstream, VOXELPRINT_WATERPRESSURE);
s16 highest_y = -32768; //s16 highest_y = -32768;
/* /*
NOTE: These are commented out because this behaviour is changed NOTE: These are commented out because this behaviour is changed
all the time all the time
@ -484,8 +484,9 @@ struct TestMapBlock
n.d = 4; n.d = 4;
b.setNode(p, n); b.setNode(p, n);
assert(b.getNode(p).d == 4); assert(b.getNode(p).d == 4);
assert(b.getNodeTile(p) == 4); //TODO: Update to new system
assert(b.getNodeTile(v3s16(-1,-1,0)) == 5); /*assert(b.getNodeTile(p) == 4);
assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
/* /*
propagateSunlight() propagateSunlight()

@ -24,10 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef UTILITY_HEADER #ifndef UTILITY_HEADER
#define UTILITY_HEADER #define UTILITY_HEADER
#include "common_irrlicht.h"
#include "debug.h"
#include "strfnd.h"
#include "exceptions.h"
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
#include <string> #include <string>
@ -35,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <jmutex.h> #include <jmutex.h>
#include <jmutexautolock.h> #include <jmutexautolock.h>
#include "common_irrlicht.h"
#include "debug.h"
#include "strfnd.h"
#include "exceptions.h"
extern const v3s16 g_26dirs[26]; extern const v3s16 g_26dirs[26];
inline void writeU32(u8 *data, u32 i) inline void writeU32(u8 *data, u32 i)