Fog depend on humidity

This commit is contained in:
proller 2013-08-30 21:20:07 +04:00
parent 4c704fe306
commit 62bc5331aa

@ -2860,6 +2860,8 @@ void the_game(
fog_range = 100000*BS; fog_range = 100000*BS;
else { else {
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS; fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
if(g_settings->getBool("weather"))
fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS); fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
fog_range *= 0.9; fog_range *= 0.9;
} }