Nodedef: Restore smooth lighting to water

This commit is contained in:
paramat 2016-02-26 22:30:50 +00:00
parent 6969dd4224
commit 6359ff9a87

@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
f->solidness = 0;
f->solidness = 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID: