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Fix misspellings
"diffferent" to "different" "occuring" to "occurring" "determin" to "determine" "ommited" to "omitted" "authetification" to "authentication" "conponent" to "component" "ommitted" to "omitted" "celcius" to "Celsius" "succesful" to "successful" Misspellings found using GNU Spell version 1.0
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@ -1175,7 +1175,7 @@ Creates a deformed sphere of ore according to 3d perlin noise described by
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### `vein`
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### `vein`
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Creates veins of ore varying in density by according to the intersection of two
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Creates veins of ore varying in density by according to the intersection of two
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instances of 3d perlin noise with diffferent seeds, both described by
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instances of 3d perlin noise with different seeds, both described by
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`noise_params`.
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`noise_params`.
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`random_factor` varies the influence random chance has on placement of an ore
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`random_factor` varies the influence random chance has on placement of an ore
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@ -1276,7 +1276,7 @@ in the form of a table. This table specifies the following fields:
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* The `size` field is a 3D vector containing the dimensions of the provided schematic. (required)
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* The `size` field is a 3D vector containing the dimensions of the provided schematic. (required)
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* The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th vertical slice
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* The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th vertical slice
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of the schematic to have a `prob / 256 * 100` chance of occuring. (default: 255)
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of the schematic to have a `prob / 256 * 100` chance of occurring. (default: 255)
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* The `data` field is a flat table of MapNode tables making up the schematic,
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* The `data` field is a flat table of MapNode tables making up the schematic,
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in the order of `[z [y [x]]]`. (required)
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in the order of `[z [y [x]]]`. (required)
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Each MapNode table contains:
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Each MapNode table contains:
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@ -1762,7 +1762,7 @@ the entity itself.
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* `direction` is a unit vector, pointing from the source of the punch to
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* `direction` is a unit vector, pointing from the source of the punch to
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the punched object.
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the punched object.
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* `damage` damage that will be done to entity
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* `damage` damage that will be done to entity
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Return value of this function will determin if damage is done by this function
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Return value of this function will determine if damage is done by this function
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(retval true) or shall be done by engine (retval false)
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(retval true) or shall be done by engine (retval false)
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To punch an entity/object in Lua, call:
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To punch an entity/object in Lua, call:
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@ -2656,7 +2656,7 @@ Call these functions only at load time!
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### Authentication
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### Authentication
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* `minetest.notify_authentication_modified(name)`
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* `minetest.notify_authentication_modified(name)`
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* Should be called by the authentication handler if privileges changes.
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* Should be called by the authentication handler if privileges changes.
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* `name`: string, if ommited, everybody is reported
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* `name`: string, if omitted, everybody is reported
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* `minetest.check_password_entry(name, entry, password)`
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* `minetest.check_password_entry(name, entry, password)`
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* Returns true if the "db entry" for a player with name matches given
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* Returns true if the "db entry" for a player with name matches given
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* password, false otherwise.
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* password, false otherwise.
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@ -2687,7 +2687,7 @@ Call these functions only at load time!
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* `minetest.get_player_ip(name)`: returns an IP address string
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* `minetest.get_player_ip(name)`: returns an IP address string
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`minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs`
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`minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs`
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and `minetest.auth_reload` call the authetification handler.
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and `minetest.auth_reload` call the authentication handler.
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### Chat
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### Chat
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* `minetest.chat_send_all(text)`
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* `minetest.chat_send_all(text)`
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@ -3855,7 +3855,7 @@ A fast, bulk perlin noise generator.
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It can be created via `PerlinNoiseMap(noiseparams, size)` or
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It can be created via `PerlinNoiseMap(noiseparams, size)` or
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`minetest.get_perlin_map(noiseparams, size)`.
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`minetest.get_perlin_map(noiseparams, size)`.
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Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` conponent is ommitted
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Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
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for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
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for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
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`nil` is returned).
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`nil` is returned).
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@ -4939,7 +4939,7 @@ Definition tables
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-- ^ diagram to result in roughly equal size biomes.
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-- ^ diagram to result in roughly equal size biomes.
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-- ^ Heat and humidity have average values of 50, vary mostly between
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-- ^ Heat and humidity have average values of 50, vary mostly between
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-- ^ 0 and 100 but also often exceed these values.
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-- ^ 0 and 100 but also often exceed these values.
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-- ^ Heat is not in degrees celcius, both values are abstract.
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-- ^ Heat is not in degrees Celsius, both values are abstract.
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}
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}
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### Decoration definition (`register_decoration`)
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### Decoration definition (`register_decoration`)
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@ -5197,7 +5197,7 @@ Definition tables
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completed = true,
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completed = true,
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-- ^ If true, the request has finished (either succeeded, failed or timed out)
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-- ^ If true, the request has finished (either succeeded, failed or timed out)
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succeeded = true,
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succeeded = true,
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-- ^ If true, the request was succesful
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-- ^ If true, the request was successful
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timeout = false,
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timeout = false,
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-- ^ If true, the request timed out
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-- ^ If true, the request timed out
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code = 200,
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code = 200,
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