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Fix 6th line of infotext being cut off in half (#11456)
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@ -2100,7 +2100,9 @@ Some of the values in the key-value store are handled specially:
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* `formspec`: Defines an inventory menu that is opened with the
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'place/use' key. Only works if no `on_rightclick` was
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defined for the node. See also [Formspec].
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* `infotext`: Text shown on the screen when the node is pointed at
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* `infotext`: Text shown on the screen when the node is pointed at.
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Line-breaks will be applied automatically.
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If the infotext is very long, it will be truncated.
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Example:
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@ -7189,7 +7191,7 @@ Player properties need to be saved manually.
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-- Default: false
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infotext = "",
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-- By default empty, text to be shown when pointed at object
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-- Same as infotext for nodes. Empty by default
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static_save = true,
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-- If false, never save this object statically. It will simply be
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@ -71,11 +71,14 @@ void GameUI::init()
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chat_font_size, FM_Unspecified));
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}
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// At the middle of the screen
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// Object infos are shown in this
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// Infotext of nodes and objects.
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// If in debug mode, object debug infos shown here, too.
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// Located on the left on the screen, below chat.
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u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
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m_guitext_info = gui::StaticText::add(guienv, L"",
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core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
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// Size is limited; text will be truncated after 6 lines.
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core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 6) +
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v2s32(100, chat_font_height *
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(g_settings->getU16("recent_chat_messages") + 3)),
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false, true, guiroot);
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