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Nametag: remove colour codes before calculating alignment. (#5862)
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@ -558,9 +558,10 @@ void Camera::drawNametags()
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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trans.multiplyWith1x4Matrix(transformed_pos);
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trans.multiplyWith1x4Matrix(transformed_pos);
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if (transformed_pos[3] > 0) {
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if (transformed_pos[3] > 0) {
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std::string nametag_colorless = unescape_enriched(nametag->nametag_text);
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core::dimension2d<u32> textsize =
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core::dimension2d<u32> textsize =
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g_fontengine->getFont()->getDimension(
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g_fontengine->getFont()->getDimension(
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utf8_to_wide(nametag->nametag_text).c_str());
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utf8_to_wide(nametag_colorless).c_str());
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
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core::reciprocal(transformed_pos[3]);
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core::reciprocal(transformed_pos[3]);
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v2u32 screensize = m_driver->getScreenSize();
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v2u32 screensize = m_driver->getScreenSize();
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