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Allow the ABM time budget to be configurable.
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@ -1282,6 +1282,10 @@ active_block_mgmt_interval (Active block management interval) float 2.0
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# Length of time between Active Block Modifier (ABM) execution cycles
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abm_interval (ABM interval) float 1.0
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# The time budget allowed for ABMs to execute on each step
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# (as a fraction of the ABM Interval)
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abm_time_budget (ABM time budget) float 0.2 0.1 0.9
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# Length of time between NodeTimer execution cycles
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nodetimer_interval (NodeTimer interval) float 0.2
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@ -403,6 +403,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("dedicated_server_step", "0.09");
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settings->setDefault("active_block_mgmt_interval", "2.0");
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settings->setDefault("abm_interval", "1.0");
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settings->setDefault("abm_time_budget", "0.2");
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settings->setDefault("nodetimer_interval", "0.2");
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settings->setDefault("ignore_world_load_errors", "false");
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settings->setDefault("remote_media", "");
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@ -36,6 +36,7 @@ Environment::Environment(IGameDef *gamedef):
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m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
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m_cache_abm_interval = g_settings->getFloat("abm_interval");
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m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
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m_cache_abm_time_budget = g_settings->getFloat("abm_time_budget");
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m_time_of_day = g_settings->getU32("world_start_time");
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m_time_of_day_f = (float)m_time_of_day / 24000.0f;
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@ -147,6 +147,7 @@ protected:
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float m_cache_active_block_mgmt_interval;
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float m_cache_abm_interval;
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float m_cache_nodetimer_interval;
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float m_cache_abm_time_budget;
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IGameDef *m_gamedef;
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@ -1354,8 +1354,8 @@ void ServerEnvironment::step(float dtime)
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std::shuffle(output.begin(), output.end(), m_rgen);
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int i = 0;
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// The time budget for ABMs is 20%.
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u32 max_time_ms = m_cache_abm_interval * 1000 / 5;
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// determine the time budget for ABMs
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u32 max_time_ms = m_cache_abm_interval * 1000 * m_cache_abm_time_budget;
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for (const v3s16 &p : output) {
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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if (!block)
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