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Fix Server triggering wrong errors if environment init fails
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4f9ccd89b3
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650168cada
@ -624,6 +624,9 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
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void ServerEnvironment::saveMeta()
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{
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if (!m_meta_loaded)
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return;
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std::string path = m_path_world + DIR_DELIM "env_meta.txt";
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// Open file and serialize
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@ -650,6 +653,9 @@ void ServerEnvironment::saveMeta()
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void ServerEnvironment::loadMeta()
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{
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SANITY_CHECK(!m_meta_loaded);
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m_meta_loaded = true;
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// If file doesn't exist, load default environment metadata
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if (!fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
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infostream << "ServerEnvironment: Loading default environment metadata"
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@ -440,6 +440,8 @@ private:
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IntervalLimiter m_active_blocks_management_interval;
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IntervalLimiter m_active_block_modifier_interval;
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IntervalLimiter m_active_blocks_nodemetadata_interval;
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// Whether the variables below have been read from file yet
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bool m_meta_loaded = false;
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// Time from the beginning of the game in seconds.
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// Incremented in step().
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u32 m_game_time = 0;
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