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Add serialization for node aliases to let client show inventory images correctly
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parent
4b00d4d9d2
commit
658d1a7235
@ -311,6 +311,9 @@ public:
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void clear()
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{
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m_name_id_mapping.clear();
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m_aliases.clear();
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for(u16 i=0; i<=MAX_CONTENT; i++)
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{
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ContentFeatures &f = m_content_features[i];
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@ -645,6 +648,14 @@ public:
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}
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writeU16(os, count);
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os<<serializeLongString(tmp_os.str());
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writeU16(os, m_aliases.size());
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for(std::map<std::string, std::string>::const_iterator
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i = m_aliases.begin(); i != m_aliases.end(); i++)
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{
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os<<serializeString(i->first);
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os<<serializeString(i->second);
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}
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}
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void deSerialize(std::istream &is, IGameDef *gamedef)
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{
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@ -666,6 +677,15 @@ public:
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if(f->name != "")
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m_name_id_mapping.set(i, f->name);
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}
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u16 num_aliases = readU16(is);
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if(!is.eof()){
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for(u16 i=0; i<num_aliases; i++){
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std::string name = deSerializeString(is);
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std::string convert_to = deSerializeString(is);
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m_aliases[name] = convert_to;
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}
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}
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}
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private:
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// Features indexed by id
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