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Fix animation_image support in scroll containers
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@ -227,6 +227,7 @@ local scroll_fs =
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"box[1,1;8,6;#00aa]"..
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"scroll_container[1,1;8,6;scrbar;vertical]"..
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"button[0,1;1,1;lorem;Lorem]"..
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"animated_image[0,1;4.5,1;clip_animated_image;testformspec_animation.png;4;100]" ..
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"button[0,10;1,1;ipsum;Ipsum]"..
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"pwdfield[2,2;1,1;lorem2;Lorem]"..
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"list[current_player;main;4,4;1,5;]"..
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@ -928,7 +928,7 @@ void GUIFormSpecMenu::parseAnimatedImage(parserData *data, const std::string &el
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core::rect<s32> rect = core::rect<s32>(pos, pos + geom);
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GUIAnimatedImage *e = new GUIAnimatedImage(Environment, this, spec.fid,
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GUIAnimatedImage *e = new GUIAnimatedImage(Environment, data->current_parent, spec.fid,
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rect, texture_name, frame_count, frame_duration, m_tsrc);
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if (parts.size() >= 7)
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