Hide pause menu prior drawing "shutting down..." message

This commit is contained in:
sapier 2014-05-24 13:05:10 +02:00
parent c1e297a90a
commit 660e636887

@ -3450,19 +3450,20 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
sky->drop(); sky->drop();
clear_particles(); clear_particles();
/* cleanup menus */
while (g_menumgr.menuCount() > 0)
{
g_menumgr.m_stack.front()->setVisible(false);
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
}
/* /*
Draw a "shutting down" screen, which will be shown while the map Draw a "shutting down" screen, which will be shown while the map
generator and other stuff quits generator and other stuff quits
*/ */
{ {
/*gui::IGUIStaticText *gui_shuttingdowntext = */
wchar_t* text = wgettext("Shutting down stuff..."); wchar_t* text = wgettext("Shutting down stuff...");
draw_load_screen(text, device, guienv, font, 0, -1, false); draw_load_screen(text, device, guienv, font, 0, -1, false);
delete[] text; delete[] text;
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
gui_shuttingdowntext->remove();*/
} }
chat_backend.addMessage(L"", L"# Disconnected."); chat_backend.addMessage(L"", L"# Disconnected.");