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Fix mods folder being read twice with RUN_IN_PLACE=1 (#15024)
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@ -282,7 +282,7 @@ Package - content which is downloadable from the content db, may or may not be i
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```lua
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```lua
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{
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{
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mods = "/home/user/.minetest/mods",
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mods = "/home/user/.minetest/mods",
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share = "/usr/share/minetest/mods",
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share = "/usr/share/minetest/mods", -- only provided when RUN_IN_PLACE=0
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-- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
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-- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
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["/path/to/custom/dir"] = "/path/to/custom/dir",
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["/path/to/custom/dir"] = "/path/to/custom/dir",
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@ -675,10 +675,12 @@ int ModApiMainMenu::l_get_modpaths(lua_State *L)
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ModApiMainMenu::l_get_modpath(L);
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ModApiMainMenu::l_get_modpath(L);
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lua_setfield(L, -2, "mods");
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lua_setfield(L, -2, "mods");
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if (porting::path_share != porting::path_user) {
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std::string modpath = fs::RemoveRelativePathComponents(
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std::string modpath = fs::RemoveRelativePathComponents(
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porting::path_share + DIR_DELIM + "mods" + DIR_DELIM);
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porting::path_share + DIR_DELIM + "mods" + DIR_DELIM);
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lua_pushstring(L, modpath.c_str());
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lua_pushstring(L, modpath.c_str());
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lua_setfield(L, -2, "share");
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lua_setfield(L, -2, "share");
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}
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for (const std::string &component : getEnvModPaths()) {
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for (const std::string &component : getEnvModPaths()) {
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lua_pushstring(L, component.c_str());
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lua_pushstring(L, component.c_str());
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