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Fix entity rotation in existing worlds (#7989)
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b8b33a6423
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@ -350,26 +350,43 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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s16 hp = 1;
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v3f velocity;
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v3f rotation;
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if (!data.empty()) {
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while (!data.empty()) { // breakable, run for one iteration
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std::istringstream is(data, std::ios::binary);
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// read version
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// 'version' does not allow to incrementally extend the parameter list thus
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// we need another variable to build on top of 'version=1'. Ugly hack but works™
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u8 version2 = 0;
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u8 version = readU8(is);
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// check if version is supported
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if(version == 0){
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name = deSerializeString(is);
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state = deSerializeLongString(is);
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}
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else if(version == 1){
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name = deSerializeString(is);
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state = deSerializeLongString(is);
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hp = readS16(is);
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velocity = readV3F1000(is);
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rotation = readV3F1000(is);
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}
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name = deSerializeString(is);
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state = deSerializeLongString(is);
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if (version < 1)
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break;
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hp = readS16(is);
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velocity = readV3F1000(is);
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// yaw must be yaw to be backwards-compatible
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rotation.Y = readF1000(is);
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if (is.good()) // EOF for old formats
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version2 = readU8(is);
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if (version2 < 1) // PROTOCOL_VERSION < 37
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break;
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// version2 >= 1
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rotation.X = readF1000(is);
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rotation.Z = readF1000(is);
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// if (version2 < 2)
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// break;
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// <read new values>
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break;
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}
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// create object
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infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
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<<state<<"\")"<<std::endl;
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infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
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<< state << "\")" << std::endl;
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LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
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sao->m_hp = hp;
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sao->m_velocity = velocity;
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@ -527,7 +544,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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{
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std::ostringstream os(std::ios::binary);
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// protocol >= 14
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// PROTOCOL_VERSION >= 37
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writeU8(os, 1); // version
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os << serializeString(""); // name
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writeU8(os, 0); // is_player
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@ -572,7 +589,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const
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{
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verbosestream<<FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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// version
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// version must be 1 to keep backwards-compatibility. See version2
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writeU8(os, 1);
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// name
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os<<serializeString(m_init_name);
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@ -584,12 +601,18 @@ void LuaEntitySAO::getStaticData(std::string *result) const
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} else {
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os<<serializeLongString(m_init_state);
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}
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// hp
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writeS16(os, m_hp);
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// velocity
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writeV3F1000(os, m_velocity);
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// rotation
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writeV3F1000(os, m_rotation);
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// yaw
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writeF1000(os, m_rotation.Y);
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// version2. Increase this variable for new values
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writeU8(os, 1); // PROTOCOL_VERSION >= 37
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writeF1000(os, m_rotation.X);
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writeF1000(os, m_rotation.Z);
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// <write new values>
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*result = os.str();
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}
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