mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Get rid of wgettext
This commit is contained in:
parent
35929d27e3
commit
67068cfaf4
@ -339,7 +339,7 @@ Client::~Client()
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m_mesh_update_manager.stop();
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m_mesh_update_manager.wait();
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MeshUpdateResult r;
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while (m_mesh_update_manager.getNextResult(r)) {
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for (auto block : r.map_blocks)
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@ -1751,7 +1751,7 @@ struct TextureUpdateArgs {
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gui::IGUIEnvironment *guienv;
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u64 last_time_ms;
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u16 last_percent;
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const wchar_t* text_base;
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std::wstring text_base;
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ITextureSource *tsrc;
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};
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@ -1786,8 +1786,6 @@ void Client::afterContentReceived()
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assert(m_nodedef_received); // pre-condition
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assert(mediaReceived()); // pre-condition
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const wchar_t* text = wgettext("Loading textures...");
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// Clear cached pre-scaled 2D GUI images, as this cache
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// might have images with the same name but different
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// content from previous sessions.
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@ -1795,21 +1793,20 @@ void Client::afterContentReceived()
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// Rebuild inherited images and recreate textures
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infostream<<"- Rebuilding images and textures"<<std::endl;
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m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
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m_rendering_engine->draw_load_screen(wstrgettext("Loading textures..."),
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guienv, m_tsrc, 0, 70);
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m_tsrc->rebuildImagesAndTextures();
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delete[] text;
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// Rebuild shaders
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infostream<<"- Rebuilding shaders"<<std::endl;
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text = wgettext("Rebuilding shaders...");
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m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
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m_rendering_engine->draw_load_screen(wstrgettext("Rebuilding shaders..."),
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guienv, m_tsrc, 0, 71);
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m_shsrc->rebuildShaders();
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delete[] text;
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// Update node aliases
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infostream<<"- Updating node aliases"<<std::endl;
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text = wgettext("Initializing nodes...");
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m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
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m_rendering_engine->draw_load_screen(wstrgettext("Initializing nodes..."),
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guienv, m_tsrc, 0, 72);
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m_nodedef->updateAliases(m_itemdef);
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for (const auto &path : getTextureDirs()) {
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TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
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@ -1818,7 +1815,6 @@ void Client::afterContentReceived()
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}
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m_nodedef->setNodeRegistrationStatus(true);
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m_nodedef->runNodeResolveCallbacks();
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delete[] text;
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// Update node textures and assign shaders to each tile
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infostream<<"- Updating node textures"<<std::endl;
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@ -1826,10 +1822,9 @@ void Client::afterContentReceived()
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tu_args.guienv = guienv;
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tu_args.last_time_ms = porting::getTimeMs();
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tu_args.last_percent = 0;
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tu_args.text_base = wgettext("Initializing nodes");
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tu_args.text_base = wstrgettext("Initializing nodes");
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tu_args.tsrc = m_tsrc;
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m_nodedef->updateTextures(this, &tu_args);
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delete[] tu_args.text_base;
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// Start mesh update thread after setting up content definitions
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infostream<<"- Starting mesh update thread"<<std::endl;
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@ -1841,10 +1836,8 @@ void Client::afterContentReceived()
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if (m_mods_loaded)
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m_script->on_client_ready(m_env.getLocalPlayer());
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text = wgettext("Done!");
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m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
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m_rendering_engine->draw_load_screen(wstrgettext("Done!"), guienv, m_tsrc, 0, 100);
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infostream<<"Client::afterContentReceived() done"<<std::endl;
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delete[] text;
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}
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float Client::getRTT()
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@ -208,12 +208,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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while (m_rendering_engine->run() && !*kill &&
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!g_gamecallback->shutdown_requested) {
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// Set the window caption
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const wchar_t *text = wgettext("Main Menu");
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m_rendering_engine->get_raw_device()->
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setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
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L" " + utf8_to_wide(g_version_hash) +
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L" [" + text + L"]").c_str());
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delete[] text;
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L" [" + wstrgettext("Main Menu") + L"]").c_str());
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try { // This is used for catching disconnects
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@ -1520,17 +1520,10 @@ bool Game::createClient(const GameStartData &start_data)
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std::wstring str = utf8_to_wide(PROJECT_NAME_C);
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str += L" ";
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str += utf8_to_wide(g_version_hash);
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{
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const wchar_t *text = nullptr;
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if (simple_singleplayer_mode)
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text = wgettext("Singleplayer");
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else
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text = wgettext("Multiplayer");
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str += L" [";
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str += text;
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str += L"]";
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delete[] text;
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}
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str += L" [";
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str += simple_singleplayer_mode ? wstrgettext("Singleplayer")
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: wstrgettext("Multiplayer");
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str += L"]";
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str += L" [";
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str += driver->getName();
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str += L"]";
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@ -1746,17 +1739,13 @@ bool Game::getServerContent(bool *aborted)
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int progress = 25;
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if (!client->itemdefReceived()) {
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const wchar_t *text = wgettext("Item definitions...");
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progress = 25;
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m_rendering_engine->draw_load_screen(text, guienv, texture_src,
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dtime, progress);
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delete[] text;
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m_rendering_engine->draw_load_screen(wstrgettext("Item definitions..."),
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guienv, texture_src, dtime, progress);
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} else if (!client->nodedefReceived()) {
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const wchar_t *text = wgettext("Node definitions...");
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progress = 30;
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m_rendering_engine->draw_load_screen(text, guienv, texture_src,
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dtime, progress);
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delete[] text;
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m_rendering_engine->draw_load_screen(wstrgettext("Node definitions..."),
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guienv, texture_src, dtime, progress);
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} else {
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std::ostringstream message;
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std::fixed(message);
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@ -4279,10 +4268,8 @@ void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
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{
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const wchar_t *wmsg = wgettext(msg);
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m_rendering_engine->draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
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draw_clouds);
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delete[] wmsg;
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m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
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dtime, percent, draw_clouds);
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}
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void Game::settingChangedCallback(const std::string &setting_name, void *data)
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@ -226,9 +226,7 @@ void GameUI::showMinimap(bool show)
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void GameUI::showTranslatedStatusText(const char *str)
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{
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const wchar_t *wmsg = wgettext(str);
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showStatusText(wmsg);
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delete[] wmsg;
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showStatusText(wstrgettext(str));
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}
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void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
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@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "config.h" // for USE_GETTEXT
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#include <string>
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#include "porting.h"
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#include "util/string.h"
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#if USE_GETTEXT
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#include <libintl.h>
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@ -46,18 +46,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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void init_gettext(const char *path, const std::string &configured_language,
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int argc, char *argv[]);
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extern wchar_t *utf8_to_wide_c(const char *str);
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// The returned string must be freed using delete[]
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inline const wchar_t *wgettext(const char *str)
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inline std::string strgettext(const char *str)
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{
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// We must check here that is not an empty string to avoid trying to translate it
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return str[0] ? utf8_to_wide_c(gettext(str)) : utf8_to_wide_c("");
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return str[0] ? gettext(str) : "";
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}
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inline std::string strgettext(const std::string &text)
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inline std::string strgettext(const std::string &str)
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{
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return text.empty() ? "" : gettext(text.c_str());
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return strgettext(str.c_str());
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}
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inline std::wstring wstrgettext(const char *str)
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{
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return utf8_to_wide(strgettext(str));
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}
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inline std::wstring wstrgettext(const std::string &str)
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{
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return wstrgettext(str.c_str());
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}
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/**
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@ -72,9 +79,8 @@ template <typename ...Args>
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inline std::wstring fwgettext(const char *src, Args&&... args)
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{
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wchar_t buf[255];
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const wchar_t* str = wgettext(src);
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, std::forward<Args>(args)...);
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delete[] str;
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), wstrgettext(src).c_str(),
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std::forward<Args>(args)...);
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return std::wstring(buf);
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}
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@ -3405,9 +3405,8 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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size.X / 2 - 70, pos.Y,
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size.X / 2 - 70 + 140, pos.Y + m_btn_height * 2
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);
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const wchar_t *text = wgettext("Proceed");
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GUIButton::addButton(Environment, mydata.rect, m_tsrc, this, 257, text);
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delete[] text;
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GUIButton::addButton(Environment, mydata.rect, m_tsrc, this, 257,
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wstrgettext("Proceed").c_str());
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}
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}
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@ -97,7 +97,6 @@ GUIKeyChangeMenu::~GUIKeyChangeMenu()
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key_used_text = nullptr;
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for (key_setting *ks : key_settings) {
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delete[] ks->button_name;
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delete ks;
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}
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key_settings.clear();
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@ -124,10 +123,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect<s32> rect(0, 0, 600 * s, 40 * s);
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rect += topleft + v2s32(25 * s, 3 * s);
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//gui::IGUIStaticText *t =
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const wchar_t *text = wgettext("Keybindings.");
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Environment->addStaticText(text,
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Environment->addStaticText(wstrgettext("Keybindings.").c_str(),
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rect, false, true, this, -1);
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delete[] text;
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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@ -141,15 +138,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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core::rect<s32> rect(0, 0, 150 * s, 20 * s);
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rect += topleft + v2s32(offset.X, offset.Y);
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Environment->addStaticText(k->button_name, rect, false, true, this, -1);
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Environment->addStaticText(k->button_name.c_str(), rect, false, true,
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this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 100 * s, 30 * s);
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rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
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const wchar_t *text = wgettext(k->key.name());
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k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id, text);
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delete[] text;
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k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id,
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wstrgettext(k->key.name()).c_str());
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}
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if ((i + 1) % KMaxButtonPerColumns == 0) {
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offset.X += 260 * s;
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@ -166,10 +163,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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core::rect<s32> rect(0, 0, option_w, 30 * s);
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rect += topleft + v2s32(option_x, option_y);
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const wchar_t *text = wgettext("\"Aux1\" = climb down");
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Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
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GUI_ID_CB_AUX1_DESCENDS, text);
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delete[] text;
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GUI_ID_CB_AUX1_DESCENDS, wstrgettext("\"Aux1\" = climb down").c_str());
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}
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offset += v2s32(0, 25 * s);
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}
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@ -181,10 +176,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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core::rect<s32> rect(0, 0, option_w, 30 * s);
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rect += topleft + v2s32(option_x, option_y);
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const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
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Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
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GUI_ID_CB_DOUBLETAP_JUMP, text);
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delete[] text;
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GUI_ID_CB_DOUBLETAP_JUMP, wstrgettext("Double tap \"jump\" to toggle fly").c_str());
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}
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offset += v2s32(0, 25 * s);
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}
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@ -196,10 +189,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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core::rect<s32> rect(0, 0, option_w, 30 * s);
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rect += topleft + v2s32(option_x, option_y);
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const wchar_t *text = wgettext("Automatic jumping");
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Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
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GUI_ID_CB_AUTOJUMP, text);
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delete[] text;
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GUI_ID_CB_AUTOJUMP, wstrgettext("Automatic jumping").c_str());
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}
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offset += v2s32(0, 25);
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}
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@ -207,16 +198,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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core::rect<s32> rect(0, 0, 100 * s, 30 * s);
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rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
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const wchar_t *text = wgettext("Save");
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GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON, text);
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delete[] text;
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GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON,
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wstrgettext("Save").c_str());
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}
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{
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core::rect<s32> rect(0, 0, 100 * s, 30 * s);
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rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
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const wchar_t *text = wgettext("Cancel");
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GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON, text);
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delete[] text;
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GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON,
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wstrgettext("Cancel").c_str());
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}
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}
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@ -271,9 +260,7 @@ bool GUIKeyChangeMenu::acceptInput()
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bool GUIKeyChangeMenu::resetMenu()
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{
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if (active_key) {
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const wchar_t *text = wgettext(active_key->key.name());
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active_key->button->setText(text);
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delete[] text;
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active_key->button->setText(wstrgettext(active_key->key.name()).c_str());
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active_key = nullptr;
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return false;
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}
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@ -313,10 +300,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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if (key_in_use && !this->key_used_text) {
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core::rect<s32> rect(0, 0, 600, 40);
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rect += v2s32(0, 0) + v2s32(25, 30);
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const wchar_t *text = wgettext("Key already in use");
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this->key_used_text = Environment->addStaticText(text,
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this->key_used_text = Environment->addStaticText(
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wstrgettext("Key already in use").c_str(),
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rect, false, true, this, -1);
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delete[] text;
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} else if (!key_in_use && this->key_used_text) {
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this->key_used_text->remove();
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this->key_used_text = nullptr;
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@ -325,9 +311,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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// But go on
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{
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active_key->key = kp;
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const wchar_t *text = wgettext(kp.name());
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active_key->button->setText(text);
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delete[] text;
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active_key->button->setText(wstrgettext(kp.name()).c_str());
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// Allow characters made with shift
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if (shift_went_down){
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@ -377,9 +361,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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FATAL_ERROR_IF(!active_key, "Key setting not found");
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shift_down = false;
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const wchar_t *text = wgettext("press key");
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active_key->button->setText(text);
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delete[] text;
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active_key->button->setText(wstrgettext("press key").c_str());
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break;
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}
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Environment->setFocus(this);
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@ -388,12 +370,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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return Parent ? Parent->OnEvent(event) : false;
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}
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void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
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void GUIKeyChangeMenu::add_key(int id, std::wstring button_name, const std::string &setting_name)
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{
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key_setting *k = new key_setting;
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k->id = id;
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k->button_name = button_name;
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k->button_name = std::move(button_name);
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k->setting_name = setting_name;
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k->key = getKeySetting(k->setting_name.c_str());
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key_settings.push_back(k);
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@ -401,38 +383,38 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
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void GUIKeyChangeMenu::init_keys()
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{
|
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this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
|
||||
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
|
||||
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
|
||||
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
|
||||
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
|
||||
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
|
||||
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
|
||||
this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
|
||||
this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
|
||||
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
|
||||
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wstrgettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wstrgettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wstrgettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wstrgettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wstrgettext("Aux1"), "keymap_aux1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wstrgettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wstrgettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, wstrgettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wstrgettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wstrgettext("Prev. item"), "keymap_hotbar_previous");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wstrgettext("Next item"), "keymap_hotbar_next");
|
||||
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wstrgettext("Zoom"), "keymap_zoom");
|
||||
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wstrgettext("Change camera"), "keymap_camera_mode");
|
||||
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wstrgettext("Toggle minimap"), "keymap_minimap");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, wstrgettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_PITCH_MOVE, wstrgettext("Toggle pitchmove"), "keymap_pitchmove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, wstrgettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wstrgettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wstrgettext("Mute"), "keymap_mute");
|
||||
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wstrgettext("Dec. volume"), "keymap_decrease_volume");
|
||||
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wstrgettext("Inc. volume"), "keymap_increase_volume");
|
||||
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wstrgettext("Autoforward"), "keymap_autoforward");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wstrgettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wstrgettext("Screenshot"), "keymap_screenshot");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wstrgettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wstrgettext("Dec. range"), "keymap_decrease_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wstrgettext("Inc. range"), "keymap_increase_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wstrgettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, wstrgettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wstrgettext("Local command"), "keymap_cmd_local");
|
||||
this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wstrgettext("Block bounds"), "keymap_toggle_block_bounds");
|
||||
this->add_key(GUI_ID_KEY_HUD_BUTTON, wstrgettext("Toggle HUD"), "keymap_toggle_hud");
|
||||
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wstrgettext("Toggle chat log"), "keymap_toggle_chat");
|
||||
this->add_key(GUI_ID_KEY_FOG_BUTTON, wstrgettext("Toggle fog"), "keymap_toggle_fog");
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ class ISimpleTextureSource;
|
||||
struct key_setting
|
||||
{
|
||||
int id;
|
||||
const wchar_t *button_name;
|
||||
std::wstring button_name;
|
||||
KeyPress key;
|
||||
std::string setting_name;
|
||||
gui::IGUIButton *button;
|
||||
@ -68,7 +68,7 @@ private:
|
||||
|
||||
bool resetMenu();
|
||||
|
||||
void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
|
||||
void add_key(int id, std::wstring button_name, const std::string &setting_name);
|
||||
|
||||
bool shift_down = false;
|
||||
|
||||
|
@ -82,8 +82,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
v2s32 size = DesiredRect.getSize();
|
||||
v2s32 topleft_client(40 * s, 0);
|
||||
|
||||
const wchar_t *text;
|
||||
|
||||
/*
|
||||
Add stuff
|
||||
*/
|
||||
@ -91,9 +89,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
|
||||
rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
|
||||
text = wgettext("Old Password");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
Environment->addStaticText(wstrgettext("Old Password").c_str(), rect,
|
||||
false, true, this, -1);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 230 * s, 30 * s);
|
||||
@ -107,9 +104,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
|
||||
rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
|
||||
text = wgettext("New Password");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
Environment->addStaticText(wstrgettext("New Password").c_str(), rect, false, true,
|
||||
this, -1);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 230 * s, 30 * s);
|
||||
@ -122,9 +118,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
|
||||
rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
|
||||
text = wgettext("Confirm Password");
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
delete[] text;
|
||||
Environment->addStaticText(wstrgettext("Confirm Password").c_str(), rect,
|
||||
false, true, this, -1);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 230 * s, 30 * s);
|
||||
@ -138,28 +133,24 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
|
||||
rect = rect + v2s32(size.X / 4 + 56 * s, ypos);
|
||||
text = wgettext("Change");
|
||||
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_change, text);
|
||||
delete[] text;
|
||||
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_change,
|
||||
wstrgettext("Change").c_str());
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
|
||||
rect = rect + v2s32(size.X / 4 + 185 * s, ypos);
|
||||
text = wgettext("Cancel");
|
||||
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_cancel, text);
|
||||
delete[] text;
|
||||
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_cancel,
|
||||
wstrgettext("Cancel").c_str());
|
||||
}
|
||||
|
||||
ypos += 50 * s;
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 300 * s, 20 * s);
|
||||
rect += topleft_client + v2s32(35 * s, ypos);
|
||||
text = wgettext("Passwords do not match!");
|
||||
IGUIElement *e =
|
||||
Environment->addStaticText(
|
||||
text, rect, false, true, this, ID_message);
|
||||
IGUIElement *e = Environment->addStaticText(
|
||||
wstrgettext("Passwords do not match!").c_str(), rect, false,
|
||||
true, this, ID_message);
|
||||
e->setVisible(false);
|
||||
delete[] text;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -73,21 +73,14 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 160 * s, 20 * s);
|
||||
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s);
|
||||
|
||||
wchar_t text[100];
|
||||
const wchar_t *str = wgettext("Sound Volume: %d%%");
|
||||
swprintf(text, sizeof(text) / sizeof(wchar_t), str, volume);
|
||||
delete[] str;
|
||||
core::stringw volume_text = text;
|
||||
|
||||
Environment->addStaticText(volume_text.c_str(), rect, false,
|
||||
true, this, ID_soundText);
|
||||
Environment->addStaticText(fwgettext("Sound Volume: %d%%", volume).c_str(),
|
||||
rect, false, true, this, ID_soundText);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80 * s, 30 * s);
|
||||
rect = rect + v2s32(size.X / 2 - 80 * s / 2, size.Y / 2 + 55 * s);
|
||||
const wchar_t *text = wgettext("Exit");
|
||||
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton, text);
|
||||
delete[] text;
|
||||
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton,
|
||||
wstrgettext("Exit").c_str());
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 300 * s, 20 * s);
|
||||
@ -100,10 +93,8 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 160 * s, 20 * s);
|
||||
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 35 * s);
|
||||
const wchar_t *text = wgettext("Muted");
|
||||
Environment->addCheckBox(g_settings->getBool("mute_sound"), rect, this,
|
||||
ID_soundMuteButton, text);
|
||||
delete[] text;
|
||||
ID_soundMuteButton, wstrgettext("Muted").c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@ -164,14 +155,7 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
|
||||
g_settings->setFloat("sound_volume", (float) pos / 100);
|
||||
|
||||
gui::IGUIElement *e = getElementFromId(ID_soundText);
|
||||
wchar_t text[100];
|
||||
const wchar_t *str = wgettext("Sound Volume: %d%%");
|
||||
swprintf(text, sizeof(text) / sizeof(wchar_t), str, pos);
|
||||
delete[] str;
|
||||
|
||||
core::stringw volume_text = text;
|
||||
|
||||
e->setText(volume_text.c_str());
|
||||
e->setText(fwgettext("Sound Volume: %d%%", pos).c_str());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -202,7 +202,7 @@ int ModApiClient::l_disconnect(lua_State *L)
|
||||
// gettext(text)
|
||||
int ModApiClient::l_gettext(lua_State *L)
|
||||
{
|
||||
std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
|
||||
std::string text = strgettext(luaL_checkstring(L, 1));
|
||||
lua_pushstring(L, text.c_str());
|
||||
|
||||
return 1;
|
||||
|
@ -161,15 +161,6 @@ std::string wide_to_utf8(const std::wstring &input)
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
wchar_t *utf8_to_wide_c(const char *str)
|
||||
{
|
||||
std::wstring ret = utf8_to_wide(std::string(str));
|
||||
size_t len = ret.length();
|
||||
wchar_t *ret_c = new wchar_t[len + 1];
|
||||
memcpy(ret_c, ret.c_str(), (len + 1) * sizeof(wchar_t));
|
||||
return ret_c;
|
||||
}
|
||||
|
||||
|
||||
std::string urlencode(const std::string &str)
|
||||
{
|
||||
|
@ -79,10 +79,6 @@ struct FlagDesc {
|
||||
std::wstring utf8_to_wide(const std::string &input);
|
||||
std::string wide_to_utf8(const std::wstring &input);
|
||||
|
||||
// You must free the returned string!
|
||||
// The returned string is allocated using new[]
|
||||
wchar_t *utf8_to_wide_c(const char *str);
|
||||
|
||||
std::string urlencode(const std::string &str);
|
||||
std::string urldecode(const std::string &str);
|
||||
u32 readFlagString(std::string str, const FlagDesc *flagdesc, u32 *flagmask);
|
||||
|
Loading…
Reference in New Issue
Block a user