From 67529acf5f3470eb5516cc66e79eecc38a47c797 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 29 Apr 2011 18:30:34 +0300 Subject: [PATCH] added cobblestone to the texture atlas --- src/mapnode.cpp | 1 + src/tile.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 2d4d75b37..6deebd56d 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -347,6 +347,7 @@ void init_mapnode() f->is_ground_content = true; f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp } v3s16 facedir_rotate(u8 facedir, v3s16 dir) diff --git a/src/tile.cpp b/src/tile.cpp index 1f4456653..e65e92b7e 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -477,6 +477,7 @@ void TextureSource::buildMainAtlas() sourcelist.push_back("water.png"); sourcelist.push_back("leaves.png"); sourcelist.push_back("mud.png^grass_side.png"); + sourcelist.push_back("cobble.png"); sourcelist.push_back("stone.png^mineral_coal.png"); sourcelist.push_back("stone.png^mineral_iron.png");